View Single Post
Old 06-09-2007, 08:39 AM   #43
ATMachine
Retired Buccaneer
 
ATMachine's Avatar
 
Join Date: Jan 2004
Location: Florida
Posts: 779
Default

Quote:
Originally Posted by After a brisk nap View Post
My recommendation would be to go with something like the Monkey Island-style scrolling, where the camera is fixed while you're on one screen, and only scrolls over to the next one when you walk to the edge of the screen. You get the sense of one connected scene without the constant movement.
That sounds more like the scrolling in Sierra games, actually, in which the "camera" moved over by a full screen's width very rapidly when a character got to the edge. Of course, that was actually a result of the fact that SCI1 didn't allow rooms bigger than 320x200, so two separate screens would be joined by this fake scrolling.

LucasArts games' scrolling was rather good in that they didn't scroll when your character was walking in the middle of the screen, but only when he approached the edge. Still, they did have very wide single screens, impossible in SCI. Plus they scrolled rather slowly, unlike Sierra games in which the screen-scrolling could give you whiplash!

It seems to be rather a fault of the AGS engine that large rooms start scrolling when the character is in the middle of the screen--as you said, SCUMM rooms only scrolled when the character was on the margin. Not something that I think is easily fixable, unfortunately.
ATMachine is offline