05-09-2007, 02:13 PM | #2 |
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I think the site's familiar, but the most recent news is only a week old. Neato.
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05-09-2007, 08:22 PM | #3 |
Citizen of Bizarro World
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I was just wondering about Rise the other day when I noticed a new game was featured in Adventure Architect (II). Will AAI ever get finished?
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05-15-2007, 01:28 AM | #4 | |
Dread Pirate
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As for Rise of the Hidden Sun, that is indeed a new website! And here's some background on the game itself: Premise Arizona, 1869. An ancient Indian legend, a mysterious secret society, and a down-on-his-luck cowboy with a knack for finding trouble are about to cross paths in Rise of the Hidden Sun, a new point 'n' click comedy adventure game in development by Chapter 11 Studios. With nothing to his name but his wits, his six-shooter, and a tattered old treasure map, 'Rattlesnake' Jake Dawson needs you to help him win the greatest treasure hunt the Wild West has ever seen -- because the very fate of Western Civilization is at stake, and Jake isn't the only one on the hunt... Who is the deadly outlaw Mary Jane Clayton, and why has she devoted her life to finding a legendary lost city of gold? What is the mythical Hidden Sun, and why will a murderous secret brotherhood stop at nothing to get it? And perhaps most importantly of all, is Jake willing to sacrifice everything to stop them from succeeding? When completed, Rise of the Hidden Sun will feature: - A simple Sierra-style point 'n' click interface - More than 100 beautifully illustrated game screens - A full musical score and sound effects - Thrills! Chills! Spills! Laughs? - An engaging story told in four downloadable episodes Screenshots Character Sprites Progress The story of Rise of the Hidden Sun will be told over the course of four episodes. The first three will feature cliffhanger endings that flow into the grand finale of episode four. Work on episode one is nearly complete: Story: 100% Puzzles: 100% Dialogue: 100% Game Screens: 100% Music: 100% Sound Effects: 20% Animation: 10% Scripting: 10% More information You can see more screenshots, download a free poster or desktop wallpaper, get monthly progress reports, and learn about the Rise of the Hidden Sun design team at our new website, http://www.rattlesnakejake.com |
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05-15-2007, 02:43 AM | #5 |
gaybrush threepwoody
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As always, I've been watching this game intently for a long time. It looks VERY good. You've got the eye for details and art directors like me can appreciate that. I've printed out your screenshots, made big 2560x1600 wallpapers from your backgrounds, and even studied your cool icon bar in-depth in Photoshop. Am I a fan? I would say so! This looks like a winner. Keep up the good work.
Last edited by eriq; 05-15-2007 at 02:53 AM. |
05-15-2007, 09:40 AM | #6 |
Unreliable Narrator
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Cliffhanger endings? *cringes in fear*
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05-15-2007, 09:54 AM | #7 |
Dread Pirate
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Ooh, why so? A lot of great serialized fiction ends that way, with the viewer (or player, in this case) wondering "how are they gonna get out of this one?"
Although in this case, the endings are all about setting up the action/quest for the next episode. So there's a sense of accomplishment/payoff for finishing an episode, but also a clear idea of what you'll need to do when the next one begins. |
05-15-2007, 11:12 AM | #8 | ||
Unreliable Narrator
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Still, it's your game, and you should release it however you like, but bear in mind that advertising cliffhanger endings as a game feature might end up turning some people off. (Or maybe I'm just an anomaly in this sense, in which case, feel free to ignore everything I've just said. )
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Squinky is always right, but only for certain values of "always" and "right". |
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05-15-2007, 11:25 AM | #9 | ||
Dread Pirate
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Anyway, thanks for your input. I hope you'll at least download the first episode when it's ready and see for yourself! |
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05-15-2007, 11:38 AM | #10 | |
Hitch-Hiker
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Regards, DaSilva "If you don't get out of the box you've been raised in, you won't understand how much bigger the world is." - Angelina Jolie _ <Susan falls through the floor and gets stuck> <Paco looks at her blankly> "Whats wrong with you?! Lassy would of had a firetruck here by now!" - Susan Mayer, Desperate Housewives |
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05-15-2007, 12:16 PM | #11 |
gaybrush threepwoody
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05-15-2007, 12:46 PM | #12 |
Unreliable Narrator
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Oh, definitely. Regardless of all I've said, it's looking to be a really promising game.
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Squinky is always right, but only for certain values of "always" and "right". |
05-15-2007, 01:01 PM | #13 |
gaybrush threepwoody
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personally, I liked the original characters (in the shot I mocked up and printed out) much better than the new ones you posted which, although higher-res, seem to lack the same fun character. Especially the red head girl.
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05-15-2007, 01:26 PM | #14 |
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05-16-2007, 02:11 PM | #15 | |
Under pressure.
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The backgrounds look fantastic, though. Reminds me a lot of Bill Tiller's work, which I admire very much. --Erwin
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05-17-2007, 12:32 AM | #16 |
Hitch-Hiker
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Definatly, the new character sprites dont have enough definition, they look a bit washed out. If its possible I say go back to the original sprites, they looked better.
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Regards, DaSilva "If you don't get out of the box you've been raised in, you won't understand how much bigger the world is." - Angelina Jolie _ <Susan falls through the floor and gets stuck> <Paco looks at her blankly> "Whats wrong with you?! Lassy would of had a firetruck here by now!" - Susan Mayer, Desperate Housewives |
05-17-2007, 02:51 AM | #17 | |
Dread Pirate
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(Interestingly, the responses on the production thread over at the AGS boards seem to prefer the new sprites.) Honestly, while I truly appreciate everyone's opinions... I like this style of character art better for the kind of game I'm making. I don't mean that to sound snide in any way, just that it's a design decision that brings the feel of the characters closer to my vision of the story. (Though I should have made this known earlier: Only the Jake sprite is finalized -- the cowgirl and villain sprites are still works-in-progress.) One unintended byproduct of making the production process for RotHS so transparent (and by that I mean doing the Adventure Architect column and showing the full evolution of the game) is that people can go back and look at previous versions and disagree with my decisions. I think that's pretty cool, actually, but it also leads to second-guessing before the game even comes out. I never anticipated that! p.s. I may as well pimp my help-wanted thread over at the AGS boards, too: http://new.bigbluecup.com/yabb/index.php?topic=31272.0 |
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05-17-2007, 04:19 AM | #18 |
Game Creator Hobbyist
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I liked the old Jake better too. I'm guessing that's mainly because he looked more likeable. (I even preferred the version with the vest.)
But as you say, the choice of character appearance is yours, and I think you're right in changing it if the new style better fits what you want for the game.
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05-17-2007, 10:04 AM | #19 |
Unreliable Narrator
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I agree. You can listen to other people's opinions all you want, but in the end, it's yours that ultimately matters.
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05-17-2007, 10:18 AM | #20 |
Elegantly copy+pasted
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Maybe you could post the sprites to the AGS Critics Lounge. You might be able to tweak them in a way that makes them more appealing to people while staying true to the style.
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