01-18-2005, 07:35 AM | #21 | |
Antibacterial
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"Current market realities", poor project leaders and lack of true management made them stop it. |
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01-18-2005, 07:54 AM | #22 | |
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Myst's success isn't an indicator of genre popularity. It was something no one had every really seen before (in concept and quality combined), and was one of the first games to effectively showcase CD technology. I'm sure there were many people that never bought an adventure either before or after Myst and/or 7th Guest, but picked up one or both of those just to see what all the fuss was about. Just like many people bought the Sims, and some will never buy another. |
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01-18-2005, 09:45 AM | #23 |
Ale! And keep 'em coming!
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I would love to say "LOOM", but I know I would be lying...
Aw, screw it. LOOM! It was LOOM! -
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01-18-2005, 03:41 PM | #24 | |
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Hi, my name's Bobbin. Have you seen my mother? I always have to pick that dialogue option. |
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01-18-2005, 05:38 PM | #25 | |
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01-18-2005, 07:01 PM | #26 |
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It's not total sales over several years time that I'm interested in. Publishers don't look at sales over years. They want instant gratification. So Myst isn't really applicable here unless you want to say the year Myst came out (1993) was the last year an original adventure game could have rivalled a non-adventure in units sold. If there had never been a Myst game before, would Myst IV have sold as well as hit non-adventures? I doubt it.
Could Sam & Max 2 or Full Throttle 2 be expected to sell as well as hit non-adventures, had LucasArts finished them instead of closing down their game production? (Do they even make their own Star Wars games anymore or do they farm them all out to developers like Bioware?) Grim Fandango was an original adventure game rather than the most recent game in a successful series, or the followup to a successful adventure game. It didn't sell as well as expected. It looks to me like Full Throttle in 1995 was the last original adventure game LucasArts made that was successful enough to stand on its own merit - and to rival sales of non-adventure titles. So is 1995 the last year when an original adventure game could be expected to bring in as much money as a non-adventure? If you can think of another adventure game which is not a sequel, that came out after 1995 and which sold as well when it came out as hit non-adventures, I'd be interested in knowing. It doesn't have to be a LucasArts game. edit: I see Broken Sword 1 came out in 1996. Was it a top seller? Last edited by crabapple; 01-18-2005 at 07:28 PM. |
01-19-2005, 05:12 AM | #27 | |
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Tehe...me too. Although it is actually never said in "LOOM" -
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- "esc(x) cot(x) dx = -csc(x)!" Dennis added, and the wizard's robe caught on fire. "Gosh," Dennis said, "and some people say higher math isn't relevant." >>>Inventor of the Mail order-Assassin<<< And *This*...is a Black Hole - BYE! |
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01-19-2005, 10:15 AM | #28 | |
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Of course all this is only speculation. |
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01-19-2005, 01:39 PM | #29 | |
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Well, based on your specifications, I'd say 1995 is about right. |
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01-23-2005, 05:02 PM | #30 | |
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01-23-2005, 06:26 PM | #31 |
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I could have sworn Full Throttle sold well.
What's this about a free copy? Tell! |
01-26-2005, 04:33 PM | #32 |
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well in 1993 sam and max and maniac mansion 2 sold really well..i know sam and max sold more than 500, 000 ... i'm not sure an adventure game since then reached those numbers so 1993 was probably the peak of AG sales.. the following titles did okay but wernt really explosive.. when grim fandango came out i read a lot of great reviews for it but i couldnt get it because my computer was 2 old and i didnt have enough money 2 get an upgrade..i swear this is a large reason why PC game sales have declined..every1's got the same consoles(ps2, xbox) they aint got the same PCs.. a proper adventure game if they got the control system down right( i suggest usin the analog stick as a kind of mouse) could really do some nice sales..i think sam and max 2 would have really worked on consoles..its the type of game that would have broad appeal.. i think people want more humorous games you cant just be slashing up or shooting enemys all the time..
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01-26-2005, 07:24 PM | #33 | |
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01-26-2005, 10:59 PM | #34 | |
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Besides, the game sales per se haven't declined - The Curse of Monkey Island sold more than the first Monkey Island games combined. Their profitability perhaps, due to the increased production costs.
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01-26-2005, 11:51 PM | #35 | |
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Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
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01-27-2005, 12:01 AM | #36 | |
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01-27-2005, 12:16 AM | #37 | |
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01-27-2005, 04:17 PM | #38 |
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well if pc sales havent declined how come when i go to a store i see about 5 pc games and about 400 console games? i know which is now the bigger market..adventure games need to get in on that
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01-27-2005, 04:58 PM | #39 | |
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That's obviously an exaggerated example, but just because PC game sales haven't decreased doesn't mean they've grown with the market--they clearly haven't.
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Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
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01-27-2005, 05:32 PM | #40 | |
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