Quote:
Originally Posted by RemiO
EMI sold well enough for them to start both Full Throttle 2 and Sam & Max 2.
"Current market realities", poor project leaders and lack of true management made them stop it.
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I believe I said this (minus the titles).
Myst's success isn't an indicator of genre popularity. It was something no one had every really seen before (in concept and quality
combined), and was one of the first games to effectively showcase CD technology. I'm sure there were many people that never bought an adventure either before or after Myst and/or 7th Guest, but picked up one or both of those just to see what all the fuss was about. Just like many people bought the Sims, and some will never buy another.