07-14-2011, 08:25 AM | #1 |
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Just finished Gabriel Knight 1...
Played through GK2 and have now just finished GK1..GK2 was near perfect, loved it, the atmosphere, the story, the just about right puzzle difficulty, characters...this one wasn't bad either. It was kinda slow in the beginning but wow it really picked up towards the end, I loved the whole final third. I don't see the point of that jamaican narrator though, she was incredibly annoying. And Tim Currys voice work was pretty awful but I guess had some charm. But the puzzles were kinda hard...I got stuck a few times.
The Clock puzzle...yeah this makes sense... The grave writing/tracking device..I still don't understand that even after reading a walkthrough. Seems impossible to me, congrats to anyone who did that on their own. The drum code..the hell?? I don't understand that either. The bit near the end in that maze place where you have to put the pieces in the correct room..how the hell are you supposed to know which room is which? Yeah this game had some really annoying puzzles (admittedly I didn't spend a huge amount of time trying to figure them out before getting frustrated). A few pixel hunts..I didn't pick up the scale in the grass early on at the crime scene and was stuck not knowing what the hell I was supposed to do for ages. the ashtray was very hard to spot, the clay at the crime scene, as was the secret loction in the confession booth... So yeah ....great game though, really got better the further along you got, but I prefer GK2. oh yeah, was there anything to do with the guy and his girl in the Napolean Inn place? I don't remember them being needed for anything.. |
07-14-2011, 09:07 AM | #2 | |||||
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I don't remember, but they were probably just there for a little background or as red herrings. I don't recall there being any multiple solutions to puzzles so if you didn't need them they probably had no use. it has been a while since I played it though
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07-14-2011, 09:38 AM | #3 |
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The narrator was not Jamaican, but Creole. This is a common complaint from non-Americans who don't realize that New Orleans/Louisiana has several distinct dialects. Likewise, don't expect someone raised in New Orleans to have a Midwestern accent.
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07-14-2011, 09:38 AM | #4 |
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I remember also getting stuck at the voodoo code ! Ah, good old days!
With the narrator I got used very quick, and didn't bothered me. "how the hell are you supposed to know which room is which?" By the position of the vines, torches, shapes and shadows, a good memory and a ton of patience! Besides, it wasn't that hard! I almost pulled my hair out (well, figuratively speaking) in some other annoying caves in other adv. games. I do have fond memories of the GK series, especially GK1, it pulls you in very quickly( and I'm very addicted when it comes to good old 2d games), but I also enjoyed GK2 as it was my first FMV . I didn't like the third one very much, but it is worth playing and I guess if you did play the first two, you might as well complete the series. I still hope they'll make a 4th one because too much was left to be said, and we didn't get a proper ending. I haven't bought Jane Jensen's Gray Matter yet, but I plan too. |
07-14-2011, 11:30 AM | #5 | ||||
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Well either way I found her annoying. |
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07-14-2011, 12:27 PM | #6 |
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Congrats on finishing GK1 and GK2 - now you need to play GK3.
The experience of playing all these games is one of my dearest, especially GK1. Being 13 or so and playing that game at night in the dark was amazing. The story, the atmosphere, the characters...I could go on. Probably most adventure gamers feel the same way...
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07-14-2011, 12:39 PM | #7 |
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Tim Curry is <3. First time I played I turned the narrator voice off, later playthroughs I didn't really find it annoying anymore. I think I've just grown to like all kinds of different dialects now, when I was a kid I only liked the NY american accent. The zombies were the most horrible part and there I used a walkthru, and yes of course in some other points too, I was like 10.
I am thinking about replaying the trilogy but I've played the first game so many times I wonder if I really can be that interested in all the dialogue anymore, all the events I recall pretty well. And the graphics are quite outdated now too, even though they were very beautiful at the time. But I might still play this just to play all three in order. I'd love a GoG sale though, I have all the games but it's a hassle to go through all the cd's - if they even work in Win7.
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07-14-2011, 12:45 PM | #8 |
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Funnily enough, I've just completed GK 1+2 for the first time myself.
It's made me realise how much I hate the Sierra scoring system. It made me worry that I was missing something, so I could never fully allow myself to become completely absorbed by the story - it simply reminded me I was playing a game and needed to click on everything on the off chance it would net me an extra point. I was expecting great things and I'd say I enjoyed the first two thirds (of both games, actually) the most - they really draw you in. Unfortunately, I was frustrated by the fact that, throughout the in-game research I learned and solved story details, but never really got a chance to prove what I knew. The game bowled along, telling me stuff that - through their own well written development - I'd already deduced. Also, the ending sequences for both games were tiresome and I felt the plot became messier and less satisfying as the games progressed. |
07-14-2011, 01:13 PM | #9 | |
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Tim Curry voices Gabriel again and most people say he´s worse than in "Sins". I can´t tell, I ´ve played the German version. But, as the game progresses the story & puzzles get better and better. By the end I loved it. As for the GK1 puzzles: needed to consult a walkthrough for .) clock puzzle .) DJ bring ... .) drum code still don´t get the clock puzzle And though I liked the narrator I soon turned it off because I got impatient ...
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07-14-2011, 01:23 PM | #10 |
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Yea, I agree with the last poster that the endings of the first two games are sloppy, so I disagree with OP on that.
I replayed the game last year, for the first time in about 15 years. Some of it I remembered - I can't imagine ever figuring out the clock thing without having read the InterAction hint article so many times 15 years ago. Hard to say about the tomb message...I had my ancient memories of it for this playthrough so it was easy. The puzzles with the drum and the circles were fine, I remembered none of that but still figured them out. The only time I had to look up a hint was when you're Spoiler: The narrator and GK annoyed me at first, but after a bit I loved them. I absolutely adore the narrator. The voice actors in general are terrific, so much flair and personality. It's why you need true professionals, preferably seasoned movie/TV veterans, doing these things. I generally get very annoyed sitting through dialogue, because game writers are usually poor and game actors are poorer. In this case, listening to these guys and girls was delightful, which is pretty rare for me in games. GTA3, Vice City, and GK1 would be my top 3 in that regard. |
07-14-2011, 01:48 PM | #11 |
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You can turn off the narrator's voice in the game from the options menu. I always do that when I play, as I find her accent disturbing and slow. But, GK1 is such a great game, in fact, after playing it now for probably 30 times I find it more fun that GK2.
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07-14-2011, 01:59 PM | #12 |
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The clock puzzle I only understood after reading the walkthrough. It does sort of make sense-ish, but I still think the game could have made it more clear.
The idea is that Spoiler: I do agree, it is definately not clear, and it's only after reading the hints that I got it, but at least somewhere it makes sense.
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07-14-2011, 02:26 PM | #13 | |
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Seriously though, Tim Curry was my favorite part of the game. He made Gabriel so sexy and badass. If it wasn't for him, we'd get a crappy generic voice actor. Anyways, the Creole narrator definitely was annoying. In the Book, there is no narrator but the thoughts going through Gabriel's head. I actually liked this over the narrator and wished it was used. It was interesting to hear from gabriel's mind and understand his thought process and his internal strife. I loved the book a lot more than the game, but the game itself is still my favorite game in the series.
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07-14-2011, 02:47 PM | #14 |
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I wonder why they went with that narrator anyway instead of just having his thoughts like every other game..guess it would have gone over budget but it could have just been text, didn't have to be his voice. Maybe that woman did it for free I kept it on but pretty much just clicked through it.
I really liked the final third of GK1 (some of the cut scenes were awesome) and the ending as well, I don't see much wrong with it. I liked all of GK2 but the actual ending (moreso the ending cinematic) was kind of weak.. |
07-14-2011, 03:20 PM | #15 |
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the graphics of the third game are definitely not impressive, like most of the early 3D games, but the story and the gameplay more than make up for it in my opinion. the UI is also unique and one of the best I've ever played, sadly it doesn't appear to have been attempted in any other game though
some of the puzzles are rather difficult, but they all make sense, although one particular puzzle (passport photo) does push the very borders, but only that one as far as I remember
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07-14-2011, 04:32 PM | #16 | |
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07-15-2011, 11:07 AM | #17 |
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You guys are nuts - the narrator is one of the best voice performances in any adventure game (not exaggerating). It's one of the only games where I didn't mind clicking on everything to hear the narrator speak. She adds such flavor and flair to the game.
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07-15-2011, 12:58 PM | #18 |
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Well i'm not denying that the narrator was quite entertaining and informal at times.
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07-15-2011, 02:31 PM | #19 |
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It has flavour, that's perhaps why so many people dislike it. Like I said I found it really annoying on my first play but at the time I was 10 and any accent outside of regular Hollywood movies was weird and horrible. On later playthroughs I didn't find it annoying anymore, not sure if I thought to be excellent either, it's been years since my last play. Will definitely pay attention to it next time.
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07-15-2011, 11:52 PM | #20 |
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This is my favorite game ever. But yeah, the first thing I've done in every single playthrough is turn the narrator off. The main problem is it's just WAY too slow, and I love to look and interact with EVERYTHING in this game, because you rarely get any generic comments, and the writing is superb.
The voodoo code actually came very naturally to me. When I first played this though, around when it came out when I was 14, the part that got me stuck was swinging on the vines to get past the mummies. I've played this game around 5 times, and I still get hung up on forgetting to get the clay and the scale from the crime scene. |
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