07-10-2009, 07:24 PM | #101 | |
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07-10-2009, 08:22 PM | #102 | ||||
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The musical score is awesome. Has anyone sampled it? I'd like to have it as a ringtone on my iphone.... if anyone can help out? *nudge nudge*
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07-10-2009, 10:36 PM | #103 |
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you have just summed up why MI2 is definately my favorite
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07-11-2009, 12:55 AM | #104 |
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SPOILER!!!!!!!!!!! Best Of Monkey Island material. (I'm still not finished).
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07-11-2009, 02:56 AM | #105 |
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bring on the remastered version!!! Every few years i set up my AMIGA500 again just to play it.....the original beautifuly boxed edition which is one of my prize possessions.
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07-11-2009, 05:02 AM | #106 | |||||||
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Spoiler:? Or when Guybrush was giving Winslow orders to Spoiler:and Winslow followed them by Spoiler:? I guess the humour of the game wasn't for everybody. Quote:
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Last edited by Melanie68; 07-11-2009 at 06:15 AM. Reason: Fixed first quote tag |
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07-11-2009, 05:50 AM | #107 | |
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07-11-2009, 06:06 AM | #108 |
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07-11-2009, 06:44 AM | #109 | ||||
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CMI's conversations were perfect. Short but sweet. Punchy and to the point. Many of the old Lucasarts games were like that. To a certain extent, Telltale's S&M was like that also. If you feel the need to interrupt a conversation, the game isn't doing his job properly. Quote:
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07-11-2009, 09:27 AM | #110 |
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Yeah, somebody already pointed out that you said you'd played the demo. Having not played the demo myself (at least, not in demo form) I can't comment because I don't know exactly what's on there. However I think there are some particularly funny moments throughout the rest of the episode and it's well worth giving a try.
But I'm not prepared to try and talk you out of $35 just to try a single episode (or whatever your local currency is). I happen to agree with you on the controls, though. I think the keybored/mouse combo would have been perfect if not for the fact that many of the paths are 45º off the WASD directions. (This was particularly irksome in the jungle). |
07-11-2009, 09:37 AM | #111 |
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Unless you have an extra picky keyboard (not all keyboards are created equal), you can hold down two arrow keys at once. The one thing I found missing in the interface was some more use for the keyboard (or maybe it's there and I couldn't find it). A key for bringing up / closing the inventory would have been useful.
In general, I liked the game.
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07-11-2009, 10:05 AM | #112 |
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Apparently you can do that with the mouse middle button. I wish I knew that before I finished it. You can also do it with "Tab" but it wasn't convenient for me.
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07-11-2009, 11:41 AM | #113 |
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You can hit 'I' to bring up the inventory screen, 'E' to switch to examine mode once you're in it.
Also, to run you can hold the shift key. The keys are pretty familiar if you're used to games of this type, but I found them all by guessing. I don't know that they're documented anywhere. |
07-11-2009, 12:46 PM | #114 |
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A manual would have been useful, yeah. Would have made for a smoother experience. But at least we know that now for the next episode. (Unless they change things…)
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07-11-2009, 01:17 PM | #115 |
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Pressing the mouse wheel also opens the inventory. (possibly another reason why more net distributed games should come with a manual).
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07-11-2009, 01:18 PM | #116 |
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No worries. I'll still keep my eye on this series. I might look up a few videos to see if the latter half of the game looks more enjoyable, or maybe the episodes will improve as the series progresses.
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07-12-2009, 05:27 PM | #117 |
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Warning about graphics: Cranking the graphics down to 1 for the smoothest gameplay also renders part of the game unplayable. Graphics had to be set to at least 7 before a certain map could be read properly.
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07-12-2009, 06:21 PM | #118 | ||
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07-12-2009, 09:29 PM | #119 |
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Yes, but perhaps I should've said: "On MY computer..."
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07-12-2009, 11:19 PM | #120 |
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well you could be right it could be a bug i might have to test that one out. I'm sure Telltale would like to know if it is.
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