02-22-2009, 10:21 AM | #81 | |
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When I heard that the game was done pretty much by Mr. Boakes alone though, I can forgive this kind of thing and would love to see a game that has the support of a full team of animators etc. behind him. As to Nigel stealing, I agree with you. Seems to me he did just print the files, although I'm sure he knew that he probably shouldn't have, so it does give a hint to his character. |
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02-22-2009, 11:32 AM | #82 | |
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02-22-2009, 11:35 AM | #83 | |
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They kind of attempt to explain it by having Nigel mention a few times that he just sees it as scientific research. Spoiler: And I think the only thing he says after is "That was certainly strange" |
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02-22-2009, 12:01 PM | #84 | |
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Personally I think Mr. Boakes is sitting some where laughing his ass off at all the speculation and wild theorys people come up with regarding his games. Still though, good marketing, and there really may be some kind of logic behind his madness. I think his next game will explain every question his fans ever wanted answered. Wha? Maybe not. Then we wouldn't buy the game he makes after his next one. |
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02-22-2009, 01:17 PM | #85 |
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Exactly. If you look at his reply on the truth about the ending of Lost Crown you can only conclude he never wrote an ending and just filled in vague stuff that makes you think there is some deeper meaning (I've done that before on some things I've written), or he's just like things vague and ain't telling.
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02-22-2009, 01:45 PM | #86 | ||||
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Don't you worry. We will repeat it when the connection we were making comes back. I'm really sorry for making you feel left out. Please forgive me... Quote:
And you're so right, there's something wrong with this world dealing with a computer. Quote:
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And to agree with everyone, Nigel hardly ever gets scared. He sounds a bit later in the game Spoiler:, but his lack of emotion is weird. Please forgive me guys for mixing up where we were supposed to stop. I feel so bad...
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02-22-2009, 01:59 PM | #87 | |
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Seagul, if you click on the window next to the phone booth, you'll see where the typewriter sounds are coming from. |
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02-22-2009, 04:12 PM | #88 |
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Ah yes, you can see where its from, but what's interesting is that there's no one working in there...
Again, guys, I am SO sorry!!! I'm going to catch up with you guys, post my thoughts on that bit, then continue with the second chapter. I'm so sorry.
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02-22-2009, 04:32 PM | #89 |
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They never mention whether or not the chasm has anything to do with Saxton or it's surrounding areas. I find it hard to believe that if Nigel was going on the lamb he would head near the area he had obtained the info for.
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02-22-2009, 05:16 PM | #90 |
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If the graveyard doesn't have anything to do with Saxton, why is that newspaper explaining it in Saxton?
And how would he know where he stole his information from Hadden from. He just had a quick peak. It enver said in the documents where the chasm was...
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02-22-2009, 05:54 PM | #91 |
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I know graveyard is in Saxton, but where does it say that the chasm is in the graveyard?
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02-22-2009, 07:32 PM | #92 |
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I'm not sure about later in the game but to this point I don't believe there's been any talk about where the chasm is located.
I agree with Fantasy though. I don't believe Nigel had any clue that Saxton was of any importance as he seems pretty oblivious of anything when he first arrives. To Fienepien. Your right of course. Nigel knew what he did was wrong. Obviously fleeing from his place of employment lets us know this. My problem with Nigel was that I wasn't sure if I liked him or not. He could be very charming but also quite rude with his actions and attitudes towards people. Personally I liked him when he was sarcastic, but there didn't seem to be a lot of consistency in his behavior which baffled me a bit. That's not to say I didn't like his role in the game. The more I played the more I liked his character, and his eccentric personality grew on me. I guess I'm a little confused about where we are in the playthrough. I've already spoken to Spoiler:. I've gone to far haven't I????? To Frog. Hope you enjoy Dark Messiah. I had a blast with that game. |
02-22-2009, 10:39 PM | #93 |
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I really didn't start to like Nigel till the second half. He is sort of a vapid jerk, but that feels a bit more like the writing than any fault of his own. Still he grows on you.
And thank you. This is actually my second play through of Dark Messiah. I had an older computer when I first bought it so I decided to play it again with the graphics cranked up since I've gotten a little tired of playing Left 4 Dead.
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02-23-2009, 03:27 AM | #94 | |
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And that second journal entry is only 10 minutes or so from the first, so no problem there either. I had a look at the stolen evidence again, and you can clearly see that Nigel was denied access to the Dark Fall project. It looks like he used mr Hadden's username/password (how could he know that?) or more likely it was mr Hadden secretly interfering to see what was going on? Any ideas what happened there at 18:49? Anyway, he printed photographs of the chasm and a report describing the chasm being opened from within the lab (not in a graveyard). Then he tried to delete the loggings and left through the rear fire escape. Indeed Saxton is not mentioned. I suppose he just got on the first train out. Mr Hadden however seems to be controlling where he's going (nowhere at all, in a archaic looking train). Hm. |
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02-23-2009, 07:54 AM | #95 | |
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@ therabidfrog and mgeorge
I assume, you never did analyze literature or artwork in school. There are certain methods how you can get to understand a text or a poem or a painting. It has nothing to do with Quote:
These methods can be applied to understand other things as well, like an adventure game. You said: Jonathan Boakes surely didn’t intend all this stuff you are talking about – but thats not the point. Like a bard he spent so much time inventing the story, writing and rewrinting it in his mind, adding new aspects, let the story work unconsciously his mind, till it formed a coherent whole. Not every little bit is done intentionally, but it is done for the right feeling, that indicates an artwork is completed. Some artist even say, ist not them, who do the artwork, it is the artwork who wants to be done. (Others actually speak of god guiding their hands and minds). But anyway, if you know nothing about art, and don’ t unterstand, what i’m talking about, why not apply these above mentioned methods and look where they lead us ? One method is to analyze recurring motivs. For example: the same sounds (modem), the same ideas (two different worlds meeting), the same pictures (the nightmare-room in the dreams). In this game there are so many recurring motivs, i mentioned some before. What about the dreams Nigel has? He can see things that he cannot know, like the bell from the museum. On the other hand we hear people speaking as if they waited for Nigels arrival in Saxton. We see old things (the station and its advertisement) and modern things (Spitmoor’ s PDA). Points in an interesting direction: time is not consistently here in Saxton. And this is just the beginning. The more we immerse in the game, the more we see who the motivs hint to special directions. If we don’t pay attention, we get confused and lose track. Unfortunately we can’t speak free about the whole game now because it would spoil the experience for some. |
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02-23-2009, 09:40 AM | #96 |
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I meant deeper message of life as a joke to make a point. As a musician and artist I understand something about repeating motifs. My point is that I can also tell when I'm looking at something that is more of an aesthetic to create mood than something intended to convey a deeper meaning.
You can say the crows in the opening screen suggest something as Spoiler: All of these things tie into Welsh and Cornish mythology, paganism, blah blah blah since these legends are a common theme of all of his games and the games he's involved in. Spoiler: So my point being that yes these things tie into larger myths, but mean not much a squat to the game as again Spoiler: But once you are to the point where your attempting to discern some greater symbolic arch in the modem noises you hear when looking at the paper you're beginning to way over analyze to the point of missing and misinterpreting the actual events and story. In other words you're looking for something that isn't there, and it causes you to miss everything else.
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02-23-2009, 10:15 AM | #97 |
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Just stumbled on the first bit of humor in the game.
In the extended part of chapter 1 , edit: (ok, in spoilers for if you're not there yet) Spoiler: Last edited by HandsFree; 02-23-2009 at 11:51 AM. |
02-23-2009, 10:45 AM | #98 |
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Spoiler, spoiler, spoiler!!
But a good joke. |
02-23-2009, 11:56 AM | #99 |
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Handsfree, I've had that extra, but when I've tried to do it before, it wouldn't do it. Could you let me know exactly when you tried it?!
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02-23-2009, 12:09 PM | #100 | ||||
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He did get out on the first train out, unless you believe the theory we have that Hadden has Nigel in an experiement. And I didn't mean that the chasm was *in* Saxton, I just meant the graveyard was *connected* to the chasm. Quote:
Spoiler: And I agree with things not being time consistent in Saxton. Quote:
And he might not of meant things, but it's fun to guess deeper meanings, and makes a game more interesting to people. There are lots of people who like making up theories. Nothing wrong with that. A question-Do you think the many theories there are themselves are spoilers? Should we put the actual theories themselves in spoilers, such as Spoiler: I'll get back on tonight after school and catch up with you guys, then let you guys know when we'll stop chapter 2! We'll be staring the 2nd chapter today. The first night you have (which some people have already played through), play through. You'll then get a new journal entry. Play through until morning, then stop. We won't spend too much time on this, since it's short, but I just want us to all catch up.
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