01-09-2009, 12:32 PM | #61 |
I changed my title
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Still Life: I have this theory that the writers of Still Life themselves have no idea who the killer was supposed to be. Think about it - if they did, why aren't they telling us who it was?
Not to mention that even though they ran out of money to make the second part of the game, they could have shown who the killer was at the end. Heck, it might have even been another cliffhanger, seeing who the killer is but having him run away. Oh, and whoever the sequel says it was doesn't count since it's being written by different people. Last edited by Shany; 01-09-2009 at 12:41 PM. |
01-09-2009, 06:32 PM | #62 |
Monkey Island Fan
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I've long forgotten most most game endings. So many are predictable, uninspired, shallow and - particularly outside of adventure games - you're lucky to get a game whose primary concern is telling a story. Ideally, even if I don't like the end, it's good to see an unpredictable and interesting conclusion to events. Or be allowed to draw your own conclusions.
The ending of Monkey Island 2 has lived long in the memory. Everything else about the game was wonderful and it came as such a shock and my younger self was quite disappointed. Looking back, one can still claim it's an unfitting end to the adventure. But I can appreciate why they might have decided on such an ending - one I'm pretty sure shouldn't be taken on face value. As if to say, the events do not exist in reality, but isn't it good to dream? An experience does not have to be 'real' for it to inspire and provide enjoyment. Sometimes, all we have is our imagination, and isn't it so worthwhile? |
01-10-2009, 01:26 AM | #63 |
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@Shany: From what I remember, it was somewhat clear who the killer was at the end. I don't think you had perfect proof of it, but you knew more or less who it was. However, it didn't have a perfect ending, I'll definetly agree on that.
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01-10-2009, 01:41 AM | #64 | |
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Quote:
Spoiler:
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01-10-2009, 02:29 AM | #65 |
Spoonbeaks say Ahoy!
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Spoiler: |
01-10-2009, 08:47 AM | #66 |
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FABLE the PC game not the xbox game.
Spoiler:
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01-10-2009, 08:48 AM | #67 |
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The worst "ending" of all time is the entire last third of Fahrenheit / Indigo Prophecy.
Spoiler: Up until this point, the game was a pretty intriguing supernatural thriller. David Cage is the video game equivalent of Ed Wood. |
01-10-2009, 08:58 AM | #68 |
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Thello... Your recap is awesome! Actually better than the real game plot!
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01-10-2009, 09:17 AM | #69 |
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So many bad endings, I agree with many posters in this thread. But for me Golden Gate has the worst ending of all. I don't want to spoil the game for anybody, but if you're not interested in first-person Mystian puzzle games with FMV flashbacks you can safely read my spoiler:
Spoiler: |
01-10-2009, 09:22 AM | #70 |
Psychonaut
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Here's a novel idea.Why not try some constructive criticism.
Instead of just pointing out how this and that game ending was dreadful. Why don't we state the ending you didn't like and suggest a better one. i.e How would you have written the ending?
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01-10-2009, 09:31 AM | #71 |
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Why don't you start, Lucien, instead of criticizing us?
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01-10-2009, 10:00 AM | #72 |
Psychonaut
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At least I constructivly criticised the thread and suggested and alternative .
Just saying an ending is bad doesn't really do anything. Most of the time your not even saying what is wrong with the ending. Ok Golden Gate is a bad ending, but WHY is it a bad ending? How would you have preferred it to end?
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01-10-2009, 01:14 PM | #73 |
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I agree with the ending of Indigo Prophecy.
The end of Fable, though, sounds interesting, but that's just me. lol A question-how is the PC and XBOX versions different?!
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01-10-2009, 02:17 PM | #74 | |
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Quote:
And the ending sounds like a prequel to Sanitarium Edit: And taken from the Trivia section from the same link: Spoiler:
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01-11-2009, 03:29 AM | #75 |
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Because the ending has nothing whatsoever to do with the rest of the game. King Graham finally rescues his princess and the day before the royal wedding he slips on a banana skin and spends the rest of his life in a coma. Why is that a bad ending?
Endings don't have to be "happy". Actually, I prefer endings with some sadness or loss mixed in with the success. |
01-11-2009, 03:51 AM | #76 |
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Fienepien, have you played Dracula 3: Path of the Dragon? If so, I'd like to know your opinion on the ending. It was a matter of great discussion between me and my boyfriend, who simply couldn't stand it.
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01-11-2009, 06:56 AM | #77 |
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Andrea, I quite liked Dracula 3, in spite of the fiendish puzzles. Very atsmospheric and creepy. But I got severely stuck with the gypsy woman and the walkthroughs were no help. I'd done everything they said I should do. It's probably some minor trigger thingy I missed, that's often the problem with extremely linear games. Same thing happened to me in The Lost Crown: day one refused to end. I love the Jonathan Boakes' games and was determined to play this one, so I restarted the game twice (gggrrrr...) and finally got past. But I didn't feel like going through that awful exercise in patience again with Dracula 3. I uninstalled the game and traded it.
I wasn't expecting a happy ending though. Spoiler: |
01-11-2009, 07:02 AM | #78 |
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I asked particularly about the end, because of what you said about bitter finales. I put a huge spoiler, but if you plan on replaying the game, please ignore it 'cause it will spoil the whole game.
Spoiler:
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01-11-2009, 07:35 AM | #79 |
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Your spoiler came as a shock! Ever since you started talking about it I'd been expecting something like your friend's preferred ending. I would have to see the real ending myself of course, but if there had been two possible endings I'd probably go for your bitter and memorable one. I always like it when endings get me thinking.
Spoiler: |
01-11-2009, 08:00 AM | #80 |
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I completely agree Fienepien. I may also add that
Spoiler:
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