01-08-2009, 08:43 AM | #21 | |
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I've heard of the theory before but I've never read this article. Really interesting, it definitely makes sense. Thanks for sharing.
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01-08-2009, 08:52 AM | #22 |
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Worst ending ever
Black Dahlia.
All that working through then the ending. Phew. What a sinker. |
01-08-2009, 09:11 AM | #23 | |
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On a personal note, I must notice that if this is indeed the planned truth behind Monkey Island, I'm more than glad that they did continue the series otherwise, 'cause I find this explanation dreadful and juvenile, like a bad-written essay by a six year's old.
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01-08-2009, 09:33 AM | #24 |
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01-08-2009, 09:47 AM | #25 |
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Not so much bad as abrupt, the endings for both Broken Sword 2 and Monkey Island 3 irked me because after a brilliant game, you finish and its over with a 20 second clip!
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01-08-2009, 09:49 AM | #26 | |
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and in a way I think the ending fits the way the story has progressed all along and the other things that happened to the lead character. My own nomination is for Fable (the quite old adventure not the RPG series) It had a number of death endings that didn't actually indicate you'd died. (like offering a new or load game option) and the actual final ending was awful.
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01-08-2009, 10:08 AM | #27 | |
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01-08-2009, 10:31 AM | #28 |
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I seem to remember feeling a bit let down by the ending of the first Discworld game, I think it kind of sneaked up on me and it felt like I had taken a short cut somehow and just jumped to the end! But the most dissapointing ending in the history of adventure games ever have to be the ending of Broken Sword 4 or rather the lack of an ending. Simon 2 and 3D have to be mentioned too, I'm not a big fan of open endings especially when the sequel never comes like in the case of Toonstruck.
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01-08-2009, 10:38 AM | #29 | |
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Spoiler:escamotage? Maybe it's only the lesson of Italian literature, but this kind of coupe de theatre is one of the most overused gimmick I've ever found and, personally, I totally dislike it...
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01-08-2009, 10:57 AM | #30 | |
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Spoiler:. I'm not saying it's the most original thing ever (I can think of a couple of movies like Spoiler:that have something similar going on) but for a game it's certainly something original (the only one that has similarities in that aspect and I can think of right now is Spoiler:) and I think in this case it was done cleverly enough to not seem childish, at least to me. And it seems to have a "message" in there also, about the child's fantasy and imagination, similar to the movie/book bridge to terabithia.
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01-08-2009, 11:09 AM | #31 |
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I think it's a matter of taste, that's for sure, but comparing Lynch's masterpiece Mulholland Dr. to this childish attempt to being original is far beyond my comprehension... But then again, Keregioz, didn't we sign a contract about having to disagree at least twice per day?
As he did in almost every work of his, from Eraserhead to INLAND EMPIRE, with that movie Lynch was trying to explore the abysses of human consciousness and unconsciousness, suggesting that - theoretically - dream and reality are so much interwoven that they can't be disentangled. At least, this is how I interpreted the movie: yes, because every opus by Lynch is so multi-layered that it can be signified by the viewer, according to his inner world, expectations and experiences. He's such a talented artist because he always (unless maybe in The Elephant Man) succeed in finding the right balance between these two extremes, whilst other authors tried and miserably failed (like Cameron Crowe's Vanilla Sky). Everyone knows that I'm no Monkey Island fan, but I whole-heartily hated MI2 finale not only because I felt that it was the opposite of Lynch's technique, but also because it ended ridiculously a saga whose first installment I utterly enjoyed. That finale seems badly attached, like they run out of ideas before the end and didn't know how to wrap up all the plot points. They didn't intend to make a powerful and meaningful reflection on imagination/dream vs. harsh reality... Or, if it was indeed their goal they - at least as far as I'm concerned - miserably failed, achieving a childish, stereotypical and uninspired finale.
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01-08-2009, 11:11 AM | #32 |
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Also, I forgot to add...if it turns out that this theory is true (which I'm almost sure it is) then Ron Gilbert didn't use this ending as an, as you say, "escape", out of laziness or lack of imagination but he constructed the whole story to serve this ending.
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01-08-2009, 11:15 AM | #33 | |
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Now, I'm no expert by I seemed to recollect that the actual last scene kind of broke this theory. I search the net and I stumbled upon this (from Wikipedia):
Quote:
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01-08-2009, 11:20 AM | #34 | |
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Oh, come on...I'm pretty sure you know I'm not comparing it to Mulholland Dr., it just has some similar elements. Mulholland Dr. is my all time favorite movie and I won't compare it with anything. And on that matter I believe any attempt to compare adventure games with movies is a joke. Yes GK included . Well, maybe grim fandango...but that's another discussion. Like I said in my next post...to me it doesn't seem like it was done because he run out of ideas or he got lazy and thought of a quick way to finish it. And it's not like it was that complex of a story that he couldn't have a simple satisfying ending.
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01-08-2009, 11:27 AM | #35 | |
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Well....we can never be sure unless Ron Gilbert himself reveals it. The article already mentioned that possibly it was done by him in an attempt to keep his options open for a third game. So that doesn't prove anything. Personally I would be satisfied if this theory turned out to be true.
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01-08-2009, 11:38 AM | #36 |
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My world suddenly fell apart... Mulholland Dr. is my all time favorite movie...
... Oh gosh, Keregioz, are we well? Did we actually agree on such a thing? Uhm, I guess this explain the huge amount of snow outside my window... All jokes aside, my personal idea is that that finale was nothing but a step in an overarching plot Gilbert had in mind. So I agree with Elaine about the "spell" theory. But I stand by my point in saying that if that was indeed the ending, I surely can't think of a worst finale... On a different note: I won't fall in you trap, but I can't help but respond you that all the three GK have stories, atmosphere and characters just perfect for a movie or a full-fledged novel
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01-08-2009, 11:56 AM | #37 | ||
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01-08-2009, 12:07 PM | #38 |
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I'm not sure if it is what are you talking about, but in my version of Discworld there was a bug allowing to skip most of the third act straight to the endgame. You're not supposed to be able to take the dragon until the fourth act.
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01-08-2009, 12:10 PM | #39 | |
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Oh, obviously Jane would have to re-write them to set the pace of the plot accordingly, but all the tension, the Spannung, the charm is already here.
Anyway, after one hour and a half, I finally found what I was looking for. Once again from Wikipedia: Quote:
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01-08-2009, 12:35 PM | #40 | |
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Almost equally bad is TLJ's final revelation that Spoiler: What kind of excuse is that? Either those scenes are contradicting the dream theory or not. |
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