05-31-2008, 05:22 PM | #81 | |
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06-04-2008, 03:23 AM | #82 |
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I have just finished the game yesterday and what can I say… No fireworks or enthusiasm outbursts…
However the game itself is very pleasant to play, not very difficult but with some minot trigger issues. The atmosphere of paranioa and hostility of environment is similar to Moment of Silence, maybe more depressing. The story is quite compelling, at least at the begginig, when everything is mystery and unveliling it despite resistance becomes a challenge. I cannot refrain from commenting the "vices" some people attach to the game. Oh my, David wears the same clothes every day and Dr Young's voice resembles zombie… Well Gabriel Knigt as I recall never brushed his teeth either and we could not be sure if he changed his underwear after shower. Why would such a thing prevent me from enjoying a game? For me the reason why Overclocked is not the best game ever is the fact it is short and the ending is rather obvious from the beginning - so the plot related reasons, not esthetic. But it is a quite good game worth its price - about 10 EUR in Poland. |
06-04-2008, 05:02 AM | #83 | |
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And hello KasiaD, nice to see a neighbour Slavonian around here |
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06-04-2008, 05:05 AM | #84 | |
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Seriously though...it seems to me a lot of people are unfairly bashing this game. I think that whatever flaws this game had it's infinitely better than 90% of adventure games that came out this year. I think that people, when they don't like a game that has received a lot of positive feedback and reviews, tend to exaggerate about its shortcomings.
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06-04-2008, 07:46 AM | #85 |
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Seriously though...it seems to me a lot of people are unfairly bashing this game.
Yeah, and that's why I would like to mention, in case if Martin Ganteföhr is reading this, that I adored the game and I think it's one of the better adventure games of this decade. In fact, it's quite good for the previous decade also. Even Grim Fandango wasn't faultless. We need more these kinds of stories. Enough with those historical pulp mysteries. |
06-04-2008, 12:03 PM | #86 | |
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(And welcome to the Forum. )
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06-04-2008, 12:40 PM | #87 |
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I played this last month and really enjoyed it. I thought the way it unfolded, through flashbacks, was really unique. One of the better adventure games in recent years, IMO.
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06-04-2008, 11:13 PM | #88 | |
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The thing is, that the 90% figure means little to nothing since it's so rare that a brilliant adventure game comes out. Top 10% when every game is mediocre does not make it good. Anyway, in my opinion it's an average game in every regard except quality of graphics. It's certainly worth playing if you've run out of good adventure games to play and are starved for more, but I find it hard to recommend. For people who are new to the genre, there are better games out there. For veterans, it lacks something to make it stand out. I agree that the bashing is unjustified. There are worse games out there that deserve the attention more. :p A lot of people play games based on hype level, though, so it's easy to understand the disappointment when Overclocked didn't turn out as good as people hoped. |
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06-05-2008, 12:56 AM | #89 |
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Perphaps people looking for advice whether to buy the game here on the forum would have the wrong impression that the game is weak. It is, comparing it to all time classics and favourite games ever. But If I look at the games I recently had contact with, Belief & Betrayal, Jack Keane and Reprobates, I must conclude That Oveclocked is a brilliant game comparing it to them, unbelievingly good, even. The other games annoyed me all the time with lame dialogues (B&B), failed attemts to be funny (JK) and last but not least manually impossible to perform timed sequences (Reprobates - there should be a warning on the box or something).
And hi all the guys that welcomed me to the forum I am very honoured I also checked and am in shock because the game is vitually two times more expensive in shops than online - I bought it for 39.90 PLN (10 EUR), all new and packed, on the polish "ebay" - allegro. |
06-05-2008, 05:39 AM | #90 |
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Ah yes, Allegro is a different matter. I would be surprised if any game distributed by Nicolas Games got an official price reduction so soon. They usually start out overpriced and don't seem to get cheaper until they land on a magazine's cover CD after a ridiculously short time (see: Daemonica, Undercover, etc.).
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06-05-2008, 06:46 AM | #91 |
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At least your magazines put the good stuff on their CDs. Here (when I still used to buy gaming magazines) they usually put the "abandonware" on it...
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06-05-2008, 11:42 AM | #92 |
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Yeah but you have awesome and cheap beer - that should be compensation enough
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06-05-2008, 02:55 PM | #93 |
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06-07-2008, 12:20 AM | #94 |
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Thoughts on the ending
Long time lurker, but I had to post with a question about the ending. I just finished the game, and it seemed to me that
Spoiler: Just a thought. |
06-07-2008, 06:38 AM | #95 |
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Welcome to AG! Glad you put yourself in de-lurk mode.
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06-08-2008, 06:23 PM | #96 |
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Good fun, but at the same time a hugely frustrating game for two reasons:
1) - there wasn't enough direction where to go next. I'd normally check a walk through to see which patient I had to speak to next and figure out the recording myself. Some of them were obvious but some weren't. 2) - relatedly, it could have been so good. The 'playing back recordings' thing was the central mechanic of the game, and where at least 50% of the playtime and puzzles came from, but it was implemented horribly badly. Had they taken the time out to design a proprietary interface for the recordings and recollections you get it could have been so much better. Imagine having a timeline in 5 parts, with the recordings appearing at the correct points in time as you uncover the story, perhaps allowing David to draw connections (actual coloured lines between each) - basically making uncovering the memories and the story a mini-game in and of itself, a meta-puzzle of it's own (think: Le Serpent Rouge). Using recordings to trigger memories is a great, great concept for an adventure game, but it was shoe-horned into the typical point and click interface when it really needed something new to truly define it as it's own thing. Had they done that, the game would have been awesome. |
06-09-2008, 02:30 PM | #97 | |
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Spoiler: I have a few questions also-- Spoiler: |
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06-13-2008, 08:44 AM | #98 |
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I also wondered at the ending.
Anyone else think that Terry was one of the most smug self righteous characters in the game that you would just like to punch? |
06-17-2008, 10:07 PM | #99 |
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Finished it just now, thanks again to VOLKANA who helped me out with a savegame, overall I liked it.
Some of the puzzles were a little too easy, and I agree though that the PDA did little but annoy the player. Later puzzles were frustrating because: Spoiler: Really doesn't make a lot of sense. A few of the puzzles, like the simple physics and timing puzzles, were briefly touched upon and its sad they didn't really do more with that mechanic. That being said, despite the weak puzzles, the story and atmosphere was enough to keep me hooked. Spoiler:Could have been acted better but I've suffered through far worse. The plot has some stupid in it though: Spoiler: Other cool bits including your relationship with Stryker and seeing the car outside the hotel getting destroyed was pretty funny. Anyway cool game, looking forward to more from the developers. Oh BTW, if you want a funny take on Moment of Silence, take a look at this thread |
06-18-2008, 02:34 PM | #100 |
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