03-06-2007, 05:21 PM | #81 |
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True, missed that. Don't agree with it(bumping of a dead thread), but missed that Luc did it. I only have a problem with his shameless thinly veiled pumping of the game and its format in almost every thread. I wouldn't be at ALL surprised if he were a paid shill.
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03-06-2007, 05:22 PM | #82 |
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Stop it, now.
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03-06-2007, 08:11 PM | #83 |
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Numble's post was clearly in reference to the interviews getting bumped off of Joystiq's front page - not in reference to this thread's falling lower on AG and trying to bump it. Once the interviews mentioned in this thread scroll off of Joystiq's front page they would be difficult for readers of this thread to find, so he provided direct links. That seems pretty reasonable to me.
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03-06-2007, 08:40 PM | #84 |
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That interview with Steve Purcell was freakin' awesome!
The background music gave it that special kick. If Sam were a walrus and Max was a political candidate but actually a senator, would you walk into the office and destroy everything? Now I need to be patient and download the interview with Dave. |
03-06-2007, 10:50 PM | #85 | |
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Quote:
Rather than start I new thread about it I thought it easier to add it to the last S&M thread. If you didn't want to watch them fine.
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03-07-2007, 12:34 AM | #86 |
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Heh, great interviews.
I especially liked Purcell's interview even though Dave gave more information.
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03-07-2007, 12:43 AM | #87 | |
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Quote:
You're one hard cookie to fathom 9d9. For those who mightn't have seen it yet, here's some more info on the Telltale Party (where those 2 video interviews were filmed). |
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03-07-2007, 01:19 AM | #88 |
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I'm sorry, but I don't get it.
Any type of hype that can get people excited about adventure games is good hype. Especially if it points to interviews done during a party -- Anyway, more on point: I have tried the demo for Sam & MAX: Situation Comedy - and I found the demo to be very fun, enjoyable and humorous. So the demo has gotten me hooked on Sam & MAX. |
03-07-2007, 12:07 PM | #89 |
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It wasn't so much the hype about the game as the interview with Purcell had me laughing very hard and I've only ever heard about him but haven't read or seen too many interviews with him so that was a treat. I wish they had asked him about re-releasing Surfin' the Highway. The interview with Dave was a little more informative and it's fun to hear a little of how the game design process works.
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03-07-2007, 02:17 PM | #90 |
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I think the time would be just perfect for the re-release of Surfin' the Highway.
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03-07-2007, 06:15 PM | #91 |
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Steve doesn't want to re-release surfin the highway unless there's something new to add. The interviewer kept interrupting dave grossman when he was trying to answer the questions which I found annoying.
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03-07-2007, 07:09 PM | #92 |
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03-07-2007, 09:24 PM | #93 |
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If you can sell that idea to him good.. I still got my original copy of surfin the highway anyway Nice review of episode 4 by Evan
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03-08-2007, 07:50 AM | #94 |
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03-08-2007, 08:47 AM | #95 |
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Ooh, thanks. I'm looking forward to his answer.
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03-08-2007, 10:55 AM | #96 |
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03-08-2007, 12:09 PM | #97 |
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Eep! Some guy over at the Telltale forums recently sold his on eBay for much less ($127.50). That's still too much for me. I'm happy to be patient.
Edit: The juxtaposition of our avatars is making me laugh... Last edited by Melanie68; 03-08-2007 at 12:35 PM. |
03-08-2007, 01:43 PM | #98 |
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Here's a much more sober GDC interview with Telltale CEO Dan Connors (unhectic interviewer to boot):
http://www.gamasutra.com/gdc2007/?id=13038 |
03-08-2007, 01:52 PM | #99 |
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Did I mention that I absolutely LOVE Sam and Max? And this series proves that episodic gaming works very well if you know what you're doing.
--Erwin
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03-08-2007, 05:17 PM | #100 |
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That was a really interesting podcast with Dan Connors. I imagine he talks to some non business people after a conversation like that just to get his sanity back. But it really brings home to me how important it is to have a solid vision and plan of what you want to do, why you want to do it and exactly how you'll get it accomplished before you even decide to do it. Not just in the game development aspect but the marketing and distribution.
I hear people complain about the adventure genre here and it's the same old poor graphics, poor puzzle design, not using the latest technology but the one that gets mentioned least and ticks me off the most is game exposure and marketing. There's very little attention outside of adventure game sites, variable and poorly advertised release dates just to name a couple and Telltale has nailed both of those. Whatever you think of their games, at least give them huge kudos for bringing widespread attention back to an adventure game*. * spoken as an admirer of people and companies with awesome vision... Also, I think that's the most I've ever heard the word iterate used. Edit: I want to clarify that I don't think that the improvement of other game aspects (design, writing, etc.) should be overlooked but what the hell good is it to have a 10 carat diamond of a game if it's buried in the ground where no one can see it? Last edited by Melanie68; 03-08-2007 at 05:42 PM. |
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