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Old 04-21-2008, 05:34 AM   #41
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I find I can put up with just about anything in a game as long as I like the story, I think the story in this game is pretty good. Thats why I think I will be upset if the next game [if they make it] probably wont follow on from the first game.
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Old 04-21-2008, 05:39 AM   #42
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Thats why I think I will be upset if the next game [if they make it] probably wont follow on from the first game.
It's already in development and indeed won't follow on from the first. It will however tie the loose ends up.

For further Still Life 2 discussion, please venture over to this thread.
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Old 04-22-2008, 10:42 AM   #43
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I'm just wondering which is better to play? The PC version or the XBox version?
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Old 04-22-2008, 04:34 PM   #44
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Just wait till you get to the lockpick puzzle and after that robot control thing
+100

I enjoyed that game quite a bit except for those puzzles and the awful ending.

But they are fairly minor points, and you may be a natural lockpicker and robot controller, who knows? Bon appetit!
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Old 04-22-2008, 05:53 PM   #45
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That the designers dumped these conventional adventure game details into Still Life without even asking themselves if these can be either improved or simply gotten rid of for a better designed game is, I believe, laziness.
You know what else is lazy? Sitting around and complaining about games on forums instead of making your own game and putting your talent where your mouth is. BURN!

Okay, no more of these outbursts from me. Pinky swear.
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Old 04-23-2008, 04:25 PM   #46
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I'm just wondering which is better to play? The PC version or the XBox version?
I played the demo on PC when it first came out. However, I played the full game on my Xbox. There are trade offs with each. The PC version looks crisp, of course, but you're forced to deal with the meaningless adventure game convention of having to hunt for hot pixels per screen.

The Xbox version gets rid of this by giving your character direct control (left stick) and if she gets close enough to a hotspot it highlights. Unfortunately they did a lousy job converting the graphics so that it's sometimes difficult to read the text in your inventory. I plugged in my Xbox to my HDTV (though I used the original cable the console came with, not the separately sold HD cable) and that helped a bit.

In the end I preferred it on the console, mostly because I can relax in my reading chair while puzzling, and because I love the direct control for the characters while not having to deal with the moronic 'find-the-single-pixel' hotspot crap.

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You know what else is lazy? Sitting around and complaining about games on forums instead of making your own game and putting your talent where your mouth is. BURN!
Ad hominem attack, my dear. That in itself is lazy. Aren't you supposed to be working on your game, btw?

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Okay, no more of these outbursts from me. Pinky swear.
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Old 04-23-2008, 04:49 PM   #47
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Ad hominem attack, my dear. That in itself is lazy. Aren't you supposed to be working on your game, btw?
Nonono, love. That was an ad hominem tu quoque. If I were making an ad hominem attack proper, I would have said something along the lines of "Trep is an ugly poo poo head; therefore, Still Life's developers are not lazy." Also, as a matter of fact, I am currently working on at least one game. *curtsies*
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Old 04-23-2008, 05:04 PM   #48
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Good. Get back to work, lazy.
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Old 04-29-2008, 06:36 AM   #49
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In the end I preferred it on the console, mostly because I can relax in my reading chair while puzzling, and because I love the direct control for the characters while not having to deal with the moronic 'find-the-single-pixel' hotspot crap.
Ah thanks for that! I just went out and bought it for XBox. Unfortunately it's not backwards compatible on the 360 so have to go buy an original XBox as well.
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