01-19-2006, 06:38 AM | #21 | ||
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01-19-2006, 06:59 AM | #22 |
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^ Correction... When you play as Nico, she can be shot dead in BS2.
Also you can die when you annoy Karzak's Bodyguard if you hang around when he comes outside (at the Docks). Therefore, two death possiblities to take note of in BS2. For me, Broken Sword 3 was good and I enjoyed it. But this is coming from a Broken Sword fanatic... and I do agree that it's story was nowhere near as good as the first two... Also, the final "slay of the dragon" bit and the ending was absolutely HORRIBLE. |
01-19-2006, 06:59 AM | #23 | |
Beyond Belief
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Been a lot of these threads recently. I think BS1 is one of the most tight, funny, and compelling adventures made. I think BS2 is very similar gameplay wise, but its content and structure is not as good by far. BS3, loses the gameplay but introduces some awful new gameplay, loses the "tightness" camera, movement, graphics problems, and I didn't like the style, the content, or the structure of the story.
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01-19-2006, 08:26 AM | #24 |
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You're right, guys, there have been more death scenes than I thought, but not even close to BS3 (and never preceeded by long unskippable cutscenes).
Incidentally, I loved the way to save George from "on the cliff at gun point" situation. One of my favourite scenes in Shadow of the Templairs...
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01-19-2006, 09:01 AM | #25 |
El Luchador
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I hope there's not going to be a trend of threads reminding us why recent adventure games are getting worse...
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01-19-2006, 08:29 PM | #26 |
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My point of view
I really enjoyed BS3 (crate puzzles aside). However I had no idea it even existed untill joing this forum, so I was ecstatic to discover my favourite game of all time had not only a sequel but 2 (I had only ever known the original as its north american name Circle of Blood) I personally found the 3rd better than the 2nd as I felt it fit better with the atmosphere of BS1. Admittedly the 1st will always in my mind be the best, but I certainly did not hate the 3rd and quite honestly rate it quite high on the list of games i've played recently.
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01-20-2006, 01:59 PM | #27 | |
Adventure Lover
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I do agree with you on BS2, though. I played the game on PS1, so a lot of the puzzles were practically impossible. Most of the time the puzzle involved clicking on some sort of object unseen due to the PS1's graphics. And there a TON of them. And the BS1 death sequences not mentioned already include: When you're in the underground cave for the first time, and the rock door comes slaming down on you. You have to jump out of the way just in time. When you're in the train at the end of the game, there was a moment when you had to pull a lever to crash an object on a criminal, and if you didn't do it in time, you'd die. Another one was when you sneak into the muesume. If the criminals spotted you, they would shoot you. Man, this is bringing back so memories. I really need to get a hold of this game sometime soon. |
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01-20-2006, 02:50 PM | #28 | |
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Thanks, Boneho. I'd never spotted sam's edit were it not for your post.
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And, personally, while the puzzles (in the first instalment) weren't super-challenging, I really, really liked them (and don't see how they are "by-the-numbers").
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01-21-2006, 09:06 AM | #29 | |||
capsized.
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I remember having shown Nico's panties to pretty much anyone in the sequel (and wasn't there some sort of electronic shock device involved in the first game? Hehe.). But, yes, nothing spectacular, but it allowed for some funny lines. Here's a translated quote from the BS2 review in the German mag I used to read waaaaaay back then: Quote:
And that's fine, because Broken Sword is a fine game as it is. Better than the third and much better than the second one. Quote:
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01-21-2006, 01:38 PM | #30 | ||
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01-22-2006, 05:37 PM | #31 |
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This pertains to BS1 (as I played it this weekend):
1. Deaths: Only 2? I see your 2 and give you 5 (maybe 6)!! Spoiler: 2. The goat: Spoiler: |
01-23-2006, 03:14 AM | #32 |
Knights Templar
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I didnt 'dislike' it, it just wasnt a work of genius like the first and possibly second game.
I understand the need for 3D (modern market etc) but the crate puzzles were too frequent, and the general feel of the game was a bit TOO dark - making George a macho hunk didnt help. Having said this - getting Rolf Saxon back as the voice of George was a MAJOR MAJOR plus point, and a nice feel of nostalgia plus a bit of humour made the game enjoyable if not a masterpiece. |
01-23-2006, 08:26 AM | #33 |
Lazi
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lemme add one more death of George in BS 1: he can get killed by the two bastards at coming out hiding from the mummy in andre's meseum.
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01-23-2006, 09:40 AM | #34 |
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Mel, your sixth one is indeed a way in which you can die.
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01-23-2006, 09:42 AM | #35 |
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With Dobee's - that makes seven! It validates my obsessive game saving.
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01-23-2006, 10:22 AM | #36 |
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Sure, rub it in.
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01-24-2006, 04:32 AM | #37 | |
Lazi
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01-24-2006, 04:38 AM | #38 | |
woof
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01-26-2006, 04:00 PM | #39 |
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The question wasn't about the number of deaths (if I'm not mistaken, you can also die at the end, if you will not make a final move..), but about the "annoyance" factor. Sudden deaths in, say, Kings Quest games were playing on your nerves, as they often happened without any real reason. But here.. Most of the deaths might be avoided by simple logic. The puzzle with the scroll in hotel was very logic, and if you leave hotel after entering it for the first time, you'd know that those guys are going to search you..
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01-27-2006, 05:56 AM | #40 |
Lazi
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are u saying suddden deaths are annoying factor or the other way around?
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