03-30-2006, 09:01 AM | #41 | |
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03-30-2006, 09:21 AM | #42 |
Diva of Death
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Well, here's a thought... you all think we should make a post on the site's forums asking why they hadn't responded to the requests from House of Tales? T'would clear up the situation.
The forums are still frequented, by the site owner as well as other folks, and the list is shown as being updated in March 2006. Also, are non-US versions of Moment of Silence protected by StarForce? If so, this Boycott forum thread may help. Peace & Luv, Liz
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Adventures in Roleplaying (Nov. 19): "Maybe it's still in the Elemental Plane of Candy." "Is the Elemental Plane of Candy anything like Willy Wonka's factory?" "If it is, would that mean Oompa Loompas are Candy Elementals?" "Actually, I'm thinking more like the Candyland board game. But, I like this idea better." "I like the idea of Oompa Loompa Elementals." |
03-30-2006, 09:25 AM | #43 | |
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03-30-2006, 09:35 AM | #44 |
Diva of Death
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Ah. Sorry, I got confused as to which game list which people were referring to when.
In any case, I will agree with the thought that publishers need to start listing which games use which types of copy protection so this sort of confusion can be avoided. After all, in the absence of official information, these sorts of unofficial lists can't be more than guesswork and "field reports". And yet, you can't get rid of the unofficial lists completely because customers who care want to be informed. Peace & Luv, Liz
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Adventures in Roleplaying (Nov. 19): "Maybe it's still in the Elemental Plane of Candy." "Is the Elemental Plane of Candy anything like Willy Wonka's factory?" "If it is, would that mean Oompa Loompas are Candy Elementals?" "Actually, I'm thinking more like the Candyland board game. But, I like this idea better." "I like the idea of Oompa Loompa Elementals." |
03-30-2006, 09:49 AM | #45 | |
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03-30-2006, 11:56 AM | #46 | ||
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Also, this kind of "information", that you generously enough call "incomplete", is of course incorrect, because without any specification, it is suggested that it applies in general, which is not an incomplete, but an incorrect statement. Also, the site states that Quote:
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03-30-2006, 01:13 PM | #47 |
Funky Member
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Without a very large organized movement it would be very difficult to get a complete and accurate list. From what I can tell, the glop.org list is the work of a single person with a little bit of help from forum posters. It would be very difficult for a single person to obtain a copy of every release of every new game to test for starforce. He has to go on information he gets from others. It may not be a complete, or 100% accurate list, but its a place to start.
I'm assuming its a single person maintaining the site because ge.she always refers to himself/herself as I when posting stuff. |
03-30-2006, 02:08 PM | #48 |
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I appreciate he invests much time into (what he believes is) a worthy case by himself. But it goes without saying that, even assuming StarForce is evil incarnate, such boycott may harm innocent people and companies. Therefore, no information would be better than false information. As he acknowledges in the preface that list isn't complete anyway, I really don't understand why can't he list only those versions which he currently *knows* have the protection.
Jeysie: thanks for your answers. I'm afraid I don't really follow why the stores are less willing to accept CDs etc. just because they are copiable more easily. As long as the original disc is being returned, I mean. If a customer has a pirate mentality, could have produced a thousand copies already anyway. On the other hand, if he is an honest buyer with a legit (or even not so legit, like your GTA example) complaint, he may be put off by such policy. Since you brought up that comparison yourself, I'd argue I see it not different than what StarForce (the company) so often does, ie. assuming anybody with a complaint to be a pirate/scammer by default.
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03-30-2006, 03:44 PM | #49 | ||
Diva of Death
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For instance, if a store sells a CD, and the customer copies that CD to kingdom come to pirate but keeps the original, well, the store still got its sale/money. On the other hand, if the customer who bought the CD makes a copy (or 2 or 3), then returns the original CD, the store has now lost money. The customer has now pirated a CD with lower risk of being caught (without return restrictions, anyway), and the store is stuck with a CD that is now either unsaleable, or has to be sold at reduced cost (since it's opened). Quote:
Return Restrictions: For one, obviously most people who buy an item don't return it, so only a small percentage of customers are being affected. For two, unopened items have no restrictions. For three, most people return an item because it is defective in some way. The fact that you can exchange an opened item for a copy of the same item addresses this problem. (There are also things like company recalls and whatnot, in which case even opened items can be fully refunded.) For four, return restrictions, when fully enforced, are just about completely effective in stopping scams... after all, if the manager won't take the item back, plan thwarted. For five, if worse comes to worse, the customer can find some place that accepts used games to trade their game in for some cash/credit back. Finally, a manager can override store policy on a case-by-case basis if need be. DRM Methods: For one, every single customer who buys the item has to deal with the restrictions. For two, you're limited in the use of an actual product you own. For three, for many DRM methods there just is no legal compromise to enable you to be able to exercise your Fair Use rights. For four, no DRM method that I know of stops piracy completely, so it's mostly useless at its purpose. (How useless depending on your personal perception of how "big" a problem it is.) For five, some DRM methods prevent some people from even being able to use the items they bought, due to problems. So as a comparison: Return restrictions: Only affect people when they need to return certain specific types of items after opening them, are almost completely effective in stopping scams when enforced, can be legally overridden/compensated for as needed. DRM: Affect everyone who legally bought the software, can interfere with your legal usage of what you bought, doesn't completely stop piracy anyway, can't generally be legally overridden/compensated for. Believe it or not, I am not personally against the idea of companies trying to protect themselves against illegal activities. I just think that most DRM causes too many problems for customers with dubious benefit to companies. Peace & Luv, Liz
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Adventures in Roleplaying (Nov. 19): "Maybe it's still in the Elemental Plane of Candy." "Is the Elemental Plane of Candy anything like Willy Wonka's factory?" "If it is, would that mean Oompa Loompas are Candy Elementals?" "Actually, I'm thinking more like the Candyland board game. But, I like this idea better." "I like the idea of Oompa Loompa Elementals." |
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04-01-2006, 02:45 AM | #50 | ||||||||||
Dungeon Master
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Missed me? Sorry I'm replying late, but I wanted to gather thoughts first rather than reply to just a part of your post.
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04-01-2006, 02:50 AM | #51 |
Lazy Bee
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This is truly in interesting thread! I´m still bewildered though whether to install Still Life (which I´m really looking forward to playing) or not.
I´ll read the thread again and see if I can decide. |
04-01-2006, 06:53 AM | #52 | |
female animal lover
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The discussion is really about boycotting starforce - not buying games with starforce - because of what the program does.. I have starforce, and it hasn't ruined my pc, but I don't have a dvd-writer and my cd-writer was ruined before I got the program...
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04-01-2006, 08:25 AM | #53 |
Roar?
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Hey Jeysie, if someone does return an opened game to a store, can the store send it back to the distributer for reimbursement or do they have to swallow the cost? (Assuming the store does not have one of those machines that re-wraps the game.)
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04-01-2006, 10:39 AM | #54 | ||||||||||
Diva of Death
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So unless you have telepathy, or an automatic scammer detector, you have to be cautious. Most stores try to enact policies that stop the most amount of scamming with the least amount of customer inconvenience. Quote:
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Peace & Luv, Liz
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Adventures in Roleplaying (Nov. 19): "Maybe it's still in the Elemental Plane of Candy." "Is the Elemental Plane of Candy anything like Willy Wonka's factory?" "If it is, would that mean Oompa Loompas are Candy Elementals?" "Actually, I'm thinking more like the Candyland board game. But, I like this idea better." "I like the idea of Oompa Loompa Elementals." |
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04-01-2006, 12:13 PM | #55 | ||||
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If by that you actually meant that customer's Fair Use rights are limited, then I don't know why you listed this point twice. Quote:
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04-02-2006, 12:46 AM | #56 | |||||
Diva of Death
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For example, having friendly, attentive employees who walk up and down their sections straightening merchandise and approaching customers to ask them if they need help has a twofold purpose. On the one hand, it helps ensure that the aisles stay clean and customers have easy access to someone who can help them. On the other hand it helps ensure that someone planning to shoplift has a hard time finding enough time alone to do so. Quote:
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Peace & Luv, Liz
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Adventures in Roleplaying (Nov. 19): "Maybe it's still in the Elemental Plane of Candy." "Is the Elemental Plane of Candy anything like Willy Wonka's factory?" "If it is, would that mean Oompa Loompas are Candy Elementals?" "Actually, I'm thinking more like the Candyland board game. But, I like this idea better." "I like the idea of Oompa Loompa Elementals." |
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04-02-2006, 01:32 AM | #57 | |
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Meanwhile, everyone who legally buys the software is affected by DRM. Usually this is innocuous and doesn't do any harm, but it's still there, and sometimes it does affect people negatively (the DRM might not be compatible with perfectly legal software or other DRMs, for example, or in the case of certain audio CDs, won't play in many types of players). These negative effects are never seen by the pirates. So. We've got a "solution" that affects one pirate out of many thousands, and affects every single legitimate customer. Worse, the pirated version usually has more functionality due to not requiring the disc in the drive and other such nonsense. But wait, it gets better! Many games only have DRM in one region. That is, America will get a DRMed version of Derelict Moonbase Demon Killer, while Europe's version will be free of it. The end result of this cute little charade? The European version shows up on the pirate networks available for easy access to every American pirate out there. In this case, the American DRM doesn't serve any purpose at all! It's as effective as locking an open door! AND IT HAPPENS ALL THE TIME! This, of course, means zilch to the legitimate American consumers who buy it and then have to deal with the DRM and whatever quirks this year's model brings. Finally, people need to stop asking "how much money are companies losing to piracy" because that's the wrong way to look at it. Companies are not losing money because they never had the money to begin with. The purpose of trying to stop piracy isn't to get money back, the purpose is to get more sales, and these are not the same thing. The issue isn't that money is being lost, the issue is that potential money isn't being gained. So with this in mind, the question to ask is "are these DRM measures getting companies more total sales and resulting in more profit when all is said and done?" And frankly, I don't see how they are. |
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04-02-2006, 03:50 AM | #58 | ||||||||||||
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But regardless, as you said, it has a twofold purpose, ie. it can, if done right, be interpreted as simply trying to please the customer. The same can't be said of refusing to pay money/credit in return for a bought item that disappointed me in some way. Quote:
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YOU: For five, some DRM methods prevent some people from even being able to use the items they bought, due to problems. ME: Similarly, some retailers sell dysfunctional products. Even if StarForce, or other copy protection systems, are allegedly harmful software, this argument has no place here. (Unless, again, you provided some actual figures. "Some" will always abuse any given law or opportunity.) YOU: Yes, but retailers don't intentionally sell dysfunctional products; i.e. they intend their wares to be working products. Whereas DRM methods deliberately interfere with certain computer functions by their nature. ME: Actually, the salespeople who do sell faulty wares on purpose were exactly whom I had in mind. ...and now you say it's an unfavourable analogy? Sure it is, I don't think DRM messing with my computer without me knowing is anything I should grateful for. My question was, does it happen often enough to be entirely against DRM as such? Quote:
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04-02-2006, 10:42 AM | #59 | ||||||||
Diva of Death
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They want you to be all outgoing and chatty and perky and engage them in small talk. They want you to act like you're personal friend/assistant. And if you try to smile and be polite, but are quiet and shy, they'll accuse you of being rude even though you're not. </bitter aside> Quote:
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Seeing as how DRMed games tend to be just as freely available pirated as non-DRMed games, I personally fail to see the point. So, I as a legitimate customer am forced to put up with DRM stuff when the pirates not only aren't stopped, but they get to have a copy for free that's *better* than mine (because it doesn't have the DRM)? Yeah, brilliant. Plus, if we want to continue our comparison of returns vs. DRM... return scams work on an individual basis. Even if one person has a successful scam, it does little to help anyone else who wants to scam; they still have to go through the entire process themselves. Whereas as Seth stated, if one person cracks a DRM method and posts it somewhere, every single other person can pirate it for no fuss (other than finding the link). Quote:
1. Legitimate retailers don't intentionally sell faulty wares. Since using DRM is legal, I don't see how dragging in illegal retailers who do intentionally sell faulty wares is relevant. I guess now I'm the one who is confused. 2. Even if a DRM method is 100% harmless to your computer, it may still interfere with your Fair Use rights. Quote:
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Peace & Luv, Liz
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Adventures in Roleplaying (Nov. 19): "Maybe it's still in the Elemental Plane of Candy." "Is the Elemental Plane of Candy anything like Willy Wonka's factory?" "If it is, would that mean Oompa Loompas are Candy Elementals?" "Actually, I'm thinking more like the Candyland board game. But, I like this idea better." "I like the idea of Oompa Loompa Elementals." |
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04-02-2006, 01:48 PM | #60 |
Adventure Game Researcher
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I have been away for a while from here as I have had to invest some serious time in learning some of the 3D authoring and modeling softwares, as part of our development program, it is nice to check in and see such interesting and intelligent discussion here, Rowne and Panterra, AFGNCAPP, Jeysie and all of you .....I have been following the developments with Starforce and its Russian creators closely for it reveals some key issues about gaming and the CGI industry and publishing challenges and digital formats all wrapped together. Also about modern morals and ethics too. There would be no problem if no one made illegal copies of games, or distributed them on the internet for others, the piracy and cracking of game codes and protections shows brilliant minds at work doing things that they would be much better off not doing. If the game developers would create better and more challenging games with more content, instead of cookie cutter mutant monster shooters and sicko crime based things, maybe the consumers would have a more creative and productive avenue for their energies.
Starforce appears to be quite dangerous technically through I understand that it has been cracked. This does not keep the SF protection system from harming computers that it installs itself onto, nor from damaging drivers and shutting down systems that have emulators or authoring software on them. To allow a foreign software to gain Ring O access, basically admin rights to any computer is a violation of all the ethics and free speech and ownership rights that can be imagined. I am very grateful that a strong effort is underway across the internet to ask companies to stop using Starforce. I am all in favour of copyright protectiion, I am a professional artist and have worked in publishing for many years as well, and the value of an original work is truly the property of its creators, whether that creator is an individual or a development company. The unit price of modern games is not that high, even for comem editions, and building up a library of games is no different from building up a library of books or music or art, it is the responsibility of the collector or user or reader or player to do so ethically and honestly. The points made in this thread are all valuable and interesting and I like Rowe's posts for their perscepacity and introspection, and the additions to the list of potentially harmful effects of Starforce appears to be mostly complete by now. I would add that the software's most potentially damaging effect lies in the way that it breaks the security of your computer and opens up a back door for additional invasions, AND the potential for damage to system hardware and conflicts with other drivers. And to allow any foreign software to have oversight and control and the ability to make a cold re boot in my system is something I will never allow, just as I will never allow any individual or institution control over my mind and thoughts and opinions. I am very glad for this discourse and the awareness I see among posters here and across the net, and am encouraged that the spirit of intellectual and personal freedom seems alive and well yet among us. One of the sad things about the fall out over copying of games and cracking of protection codes, I understand from my tech, that console games are much harder to crack and therefore many companies are switching to creating in that format and for the audience that appears to like more simplistic and banal games. We see a gradual and at times fast erosion of taste and content and inner value in many forms of media these days and games are a part of this, I fear anything that threatens the already threatened state of authorship and development in the indiustry, and hope that the copy protection problem does not exacerbate the already tenuous hope we may have for new and good quality adventure games and other forms of imaginative and artful creation.
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