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Old 01-13-2006, 08:38 PM   #121
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What's a glyph? I never really look at anything behind the instruction manual.
 
Old 01-13-2006, 08:52 PM   #122
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Oh its some shiny card that comes with it, no-one knows if theres any point to them yet...probably just a collectors thing, theres supposed to be nine of them.

You should also read the comic that came with it, its pretty good
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Old 01-13-2006, 08:55 PM   #123
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Ah. In that case, I have a dataDyne passcard of some sort.
 
Old 01-13-2006, 09:03 PM   #124
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What'd you get?
 
Old 01-13-2006, 09:09 PM   #125
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I got the same...I just realised theres some weird number on it
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Old 01-13-2006, 09:10 PM   #126
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Yeah. Probably nothing, though.
 
Old 01-14-2006, 01:08 AM   #127
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I've got nothing against cartoony looks. It's bad cartoony looks I don't like.

edit - better explain that... it looks like a poor Saturday morning show. Only occasionally it decides to look realistic, then suddenly you turn a corner, and it doesn't. It's poor design.
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Old 01-14-2006, 02:26 AM   #128
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It probably would have been beter if the went for the style the comic that ame with it was done in, jack looked cool in that and he had a cool hairstyle.....in the game it looks like he just painted his hair on
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Old 01-14-2006, 01:26 PM   #129
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Played a little of PDZ the other day, up till the third mission. The game is highly overhyped and is a very normal "been there done that" FPS. Graphics were okay, nothing that blew me away. I love cartoony graphics, but in this case, I didn't find PDZ's graphics that intriguing. It was the gameplay though which has been rehashed about 6,000,000 times. And I for once agree with SJH. If you are going to implement Stealth, either make a good version of it or don't even bother.

The only difficulty I had with enemies is that they don't frickin stand still, like a yoyo, so it makes it difficult to shoot them with the lower accuracy of the analog stick. It's a cheap way to implement an AI.
Overall, definitely not my cup of tea.
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Old 01-14-2006, 04:44 PM   #130
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Cheers, SD, yeah, it's a badly made and designed game. Although it's worth noting it's more overhyped by the companies involved than the press, which gave it a lukewarm reception (bar one or two stupidly high marks as ever).
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Old 01-14-2006, 08:52 PM   #131
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Quote:
Originally Posted by SoccerDude28
The only difficulty I had with enemies is that they don't frickin stand still, like a yoyo, so it makes it difficult to shoot them with the lower accuracy of the analog stick. It's a cheap way to implement an AI.
Overall, definitely not my cup of tea.
Wouldn't you jump around franticly if you were being shot at?
 
Old 01-14-2006, 09:56 PM   #132
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No, I would take cover
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