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Old 03-02-2006, 11:15 AM   #21
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I still think some new genres ought to be created to sort through the confusion.
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Old 03-10-2006, 08:44 AM   #22
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The fact that the fights are so god-damn easy that any action gamer wouldn't touch the game with a five-foot pole, begs the question, for me: "Why the hell bother implementing the action in the first place?"

I guess it's all about raising the tension a bit. But, to be honest, what's the tension in a fight where the enemies are dumb enough to keep hitting you, even though you're executing an invincible blocking maneuvre. By simply pressing a button.

This leaves me dumbfounded.
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Old 03-10-2006, 08:59 AM   #23
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Quote:
Originally Posted by bigjko
The fact that the fights are so god-damn easy that any action gamer wouldn't touch the game with a five-foot pole, begs the question, for me: "Why the hell bother implementing the action in the first place?"
What action gamer would touch the vast majority of adventure games? The game simply isn't targeted at action gamers. (Or if it is, it fails at it.)

Quote:
I guess it's all about raising the tension a bit. But, to be honest, what's the tension in a fight where the enemies are dumb enough to keep hitting you, even though you're executing an invincible blocking maneuvre. By simply pressing a button.
I think you underestimate just how much tension this creates in a lot of people who don't play action games. There's really no way to appease gamers on both ends of the spectrum, so one side or the other is going to have issues. Either that or you choose the middle and risk alienating everyone.

Mostly, though, it's just a change of pace. It's something different to do a few times during the game, and that's not inherently a bad thing. I totally agree that its implementation is completely unrealistic, but it's hardly the only culprit of that particular crime.

I'm not defending the choice here, but I understand it. Daemonica probably would have been better off scrapping its combat, but it really doesn't hurt it, either. It's just a little variety within the game.
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Old 03-14-2006, 01:01 AM   #24
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Quote:
Originally Posted by Jackal
What action gamer would touch the vast majority of adventure games? The game simply isn't targeted at action gamers. (Or if it is, it fails at it.)
Me? Although thats not fair, I play everything.....
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Old 04-08-2006, 01:13 PM   #25
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In the newly posted Daemonica review it states:

Quote:
Constantly rotating the camera around the main character requires use of the keyboard, as does as zooming in and out, and while relatively straightforward, this system is a little clumsy.
I'd like to point out that you can also use the middle mouse button/scroll wheel to both rotate and zoom the camera view.
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Old 04-08-2006, 06:44 PM   #26
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So how does the rotation work, OB? You hold the middle button and rotate with mouse movement?
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Old 04-08-2006, 09:52 PM   #27
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I found the controls to be extremely intuitive, using mouse for movement and keyboard for camera. No complaints here.
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Old 04-09-2006, 01:37 AM   #28
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Quote:
Originally Posted by Jackal
So how does the rotation work, OB? You hold the middle button and rotate with mouse movement?
Yes, hold down the middle mouse button/scroll wheel and the camera will rotate when you move the mouse itself. The scroll wheel can also zoom the camera in and out.
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Old 04-09-2006, 07:43 AM   #29
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Very strange. I thought I'd tried that. I knew that the scroll wheel could be used to zoom the camera, but I'd never got it to move .
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Old 04-10-2006, 06:02 PM   #30
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So....is it any good?
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Old 04-10-2006, 08:30 PM   #31
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I liked what I played. The reviews have been pretty nice with AG'ers being the lowest score(according to a compiled list of known reviews).
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