04-19-2006, 11:06 PM | #21 | ||
merely human
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If you're not interested in Dreamfall there are MANY other adventure games out there for you, including indies and underground. Why get hung up over one game? Quote:
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04-20-2006, 01:50 AM | #22 | |
hello
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From the initial reports i am hearing about dreamfall, it seems it would have been better of without the fighting, which i guess would just make it a pure adventure in 3d (not too uncommon). anyway, this thread wasnt intended to be very serious... each to their own. |
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04-20-2006, 02:00 AM | #23 | ||
gin soaked boy
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I guess everyone reads those reports the way they want to... Wish I could just play the game instead.
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04-20-2006, 02:20 AM | #24 |
Senior Member
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Exactly, it's not their fault. 'Classic' adventure gaming fell behind and got less and less popular, other genres succesfully lent aspects like storytelling, exploration and puzzle solving and publishers lost faith (amongst other reasons). Out of that situation comes experimentation, not the other way around.
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04-20-2006, 02:38 AM | #25 | |||
merely human
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And the best quality writing, imaginative art direction, and all that good stuff. But that is, of course, a pipe dream. So naturally I personally gravitate towards other games that have incorporated some of the best elements of adventure games and often times outdid them - Beyond Good & Evil, Knights Of The Old Republic, Jade Empire, ICO, Silent Hill 2, Psychonauts. Quote:
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04-20-2006, 05:26 AM | #26 |
kamikaze hummingbirds
Join Date: Dec 2004
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Has anyone heard anything about the stealth parts, I expect they'll be quite good.
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04-20-2006, 06:13 AM | #27 | |
gin soaked boy
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04-20-2006, 06:45 AM | #28 |
Explorer of the uncharted
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Let's talk about stealth baby
Let's talk about Longest Journey Let's talk about all the fighting, and the bad things that may be Let's talk aaabouut stealth!
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04-20-2006, 06:57 AM | #29 | |
kamikaze hummingbirds
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04-20-2006, 07:42 AM | #30 |
Life and times of...
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Woah, I didn't know there was a Grim Fandango 2 in the makes! I hope they'll still keep the style of the old game.
I'm a bit discouraged by the changes though, if it will keep any of the things that made the original game so good and, well, Grim Fandango, so that this will actually be worthy of being called Grim Fandango 2. I like the subtitle though, even though it does go off off the feel of the original GF. But I really like the 4D news, I wonder how they're going to manage that... Maybe something with actually moving in time, not just rewinding it. I mean, if that's the 4th D, why wouldn't anyone have mentioned it earlier? And it can't go too bad if they still have somewhat the same team on it... Do they, actually? Wait, this is in Chit Chat? Heh, even though I guess it might sound unbelievable, it is still gaming related. Wrong forum dude! I guess a mod'll do their thing soon... Any hopes of screenshots or anything any time soon? |
04-20-2006, 08:07 AM | #31 |
Diva of Death
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Well, now I feel crappy, because I pretty much agree with Litrick.
When I first discovered adventures 5 years ago, it was like discovering a genre tailor-made to my gameplay abilities/style. Lots of emphasis on exploring a story and characters and problem-solving, and little to no reflexes necessary. I seldom play games with action elements not because I'm biased or a Luddite, but because I literally can't... I'm just so bad at them that unless there's a "So Easy You Could Do It While Sleeping" setting, I'll never pass it. So, the fact that the commercial adventure genre seems to be trending towards becoming action-adventures, it means that yet again I finally find at least rare one thing that fits my "needs" perfectly... only to find it's slowly no longer existing. I've only bought *one* new game in *years*, because almost everything is multiplayer or action or something other thing I can't play. </end rant> Peace & Luv, Liz
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04-20-2006, 08:12 AM | #32 |
kamikaze hummingbirds
Join Date: Dec 2004
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That was no true rant, this is because there was no <start rant>.
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04-20-2006, 08:13 AM | #33 |
woof
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maybe she forgot to end a previouse rant and it carried over?
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04-20-2006, 08:17 AM | #34 | |
Diva of Death
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Peace & Luv, Liz
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Adventures in Roleplaying (Nov. 19): "Maybe it's still in the Elemental Plane of Candy." "Is the Elemental Plane of Candy anything like Willy Wonka's factory?" "If it is, would that mean Oompa Loompas are Candy Elementals?" "Actually, I'm thinking more like the Candyland board game. But, I like this idea better." "I like the idea of Oompa Loompa Elementals." |
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04-20-2006, 08:23 AM | #35 |
kamikaze hummingbirds
Join Date: Dec 2004
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The thing is, how is the whole adventure games with action in something new?
Quest For Glory did it. BOTH Indiana Jones games did it. And I am sure that there are more games that have had action elements and in my opinion this is what Dreamfall is, an adventure game with action elements.
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04-20-2006, 08:29 AM | #36 |
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Except that, in the case of the Indiana Jones games, all combat can either be avoided by solving puzzles instead or can be won instantly using a specific keyboard key, while Dreamfall features action elements that can't always be avoided.
Now, I happen to be in favour of diversity within games, but everything that I've read about the fighting and sneaking in Dreamfall suggests that these are actually to the detriment of the gameplay. And my opinion remains that, if fighting and sneaking aren't going to be well implemented, then they shouldn't be implemented at all, or should at least be avoidable. One of the reasons the Indy games are so great is that the puzzling, thought-requiring activities most commonly associated with adventure games can be ignored, but can also be highlighted. And, on a purely personal note, I got a much greater feeling of satisfaction from making my way round the castle in Indiana Jones and the Last Crusade without ever getting into a fight than by fighting my way through, which seemed to me like something of a lame, cop-out way to progress. |
04-20-2006, 08:34 AM | #37 |
Diva of Death
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Hammerite: True... but most of the older adventure games I've played the action elements were completely skippable/bypassable, and there was generally only one or two "sequences" in the whole game.
Edit: Never mind, the esteemable Lacey beat me to it. Peace & Luv, Liz
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Adventures in Roleplaying (Nov. 19): "Maybe it's still in the Elemental Plane of Candy." "Is the Elemental Plane of Candy anything like Willy Wonka's factory?" "If it is, would that mean Oompa Loompas are Candy Elementals?" "Actually, I'm thinking more like the Candyland board game. But, I like this idea better." "I like the idea of Oompa Loompa Elementals." |
04-20-2006, 08:36 AM | #38 |
The Threadâ„¢ will die.
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It's a changing design philosophy. In my opinion what is commonly presented as "diversity" and "choice" is actually a case of forcing the player to go down a different path. Which wouldn't be bad if the different path were well designed, but I struggle to think of games in which it actually is .
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04-20-2006, 12:08 PM | #39 |
merely human
Join Date: Sep 2003
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Well, you and Jeysie and others can always rely on the many 'classical' adventures coming out, AND the wealth of free downloadable amateur adventure games. It's not like Dreamfall will singlehandedly obliterate the entire adventure genre as you know it, huh?
Like I said, you want quality? Go write the developers and publishers.
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04-20-2006, 12:21 PM | #40 | |
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