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Litrick 04-18-2006 04:42 PM

Grim Fandango 2
 
Unofficial news on the new game.

1.) They are making the game 4d

2.) The game will have fighting with special moves... but dont worry, you might be able to avoid it some times...

3.) they realize people dont want their puzzles to be too hard and get in the way of a story, so there will be very few, and the rest will be easy.

4.) they are calling it "The Reaper of Sorrow", so that no one ties it to the first game, so that gamers dont ignore it, because everyone knows adventure games are boring.

Why are they changing the sequel so much and not making another great adventure like the first game was?
Dont you know you are not supposed to like adventure games anymore? you need action people! you need graphics people! you dont need enjoyable adventure titles anymore!

Rayvielle 04-18-2006 04:45 PM

Perhaps they should license Godsmack to do the opening theme. That'd really give them the edge they need!

NemelChelovek 04-18-2006 04:46 PM

This thread made me laugh a lot. It was quite witty.

No, wait. That was George Carlin's "Complaints and Grievances" tour. This was just uninspired complaining.

And 4D? Come on, man...if you're going to mock something, at least do it in a way that makes some kind of sense.

EDIT: The title "Dreamfall: The Longest Journey" is probably going to lead some people to connect it to "The Longest Journey." So you might want to nix comment 4.

Litrick 04-18-2006 04:47 PM

Quote:

Originally Posted by Rayvielle
Perhaps they should license Godsmack to do the opening theme. That'd really give them the edge they need!


Good call, although i think they may have snoop dog lined up...

TigerShard 04-18-2006 04:48 PM

I think they should post advertisements in magazines and online saying that the developer will make you his biatch...

Spiwak 04-18-2006 05:42 PM

You haven't even played the game yet.

And what's more, even if the game does fail, it's easy in retrospect to say "Oh well you shouldn't have strayed away from the tried-and-true formula, Ragnar! What were you thinking putting in combat and stealth sequences?!" but give the guy credit for at least trying to make an adventure game that closely fit the story he wanted to tell and for trying something not many adventure games would. Give it a rest until you've actually played through the entire game, please.

BlueSpawn 04-18-2006 05:59 PM

Don't assume stuff because you read it in a review.

Karmillo 04-18-2006 06:29 PM

Beleive no-one...

Maquisard 04-18-2006 06:35 PM

Grim Fandango already pushed the boundaries of adventure games in many ways, so I don't think its fans would mind if it went the Dreamfall route.

Litrick 04-18-2006 11:01 PM

Quote:

Originally Posted by NemelChelovek
This thread made me laugh a lot. It was quite witty.

No, wait. That was George Carlin's "Complaints and Grievances" tour. This was just uninspired complaining.

And 4D? Come on, man...if you're going to mock something, at least do it in a way that makes some kind of sense.

EDIT: The title "Dreamfall: The Longest Journey" is probably going to lead some people to connect it to "The Longest Journey." So you might want to nix comment 4.

Yes someone who knows the first game knows what "the longest journey" is, but the reason it is not called "the longest journey 2" is because they didnt want it to seem like a sequel to newcomers, its one of the oldest tricks in the marketing book...

4d gaming is not impossible, the 4th dimension could be sensory (or any number of things conceived or not)... an idea which has been toyed with in the cinema industry...

Please add some more of your enlightened commentry oh Solomon of Sarcasm...

Litrick 04-18-2006 11:06 PM

Quote:

Originally Posted by Mares
Grim Fandango already pushed the boundaries of adventure games in many ways, so I don't think its fans would mind if it went the Dreamfall route.

pushed the boundaries in what way?
The controls? no... that had been done before by many a game, noteably resident evil...

The graphics... 3d polygon characters on 2d back, again, nope... many games, again, resident evil a prime example.

both of the control technique and the 3d characters were a byproduct of the time.
These were both popular at the time, due to the fact the 3d characters could be rendered easily without taxing graphics cards too much, and they could still have as much detail in the background by leaving it 2d. The benefit of a 3d model is it doesnt need scaling like a 2d sprite, and can be controled via bones, therefore does not need an animation for every new situation, so you are able to move it wherever you want on screen. As i said, using this technique was in no way pushing the boundaries, it was just was was popular at the time of development, and in no way enhanced the gameplay...

The gameplay? the same general gameplay facets as adventure games made in the 80s

Just because the game was fantastic, doesnt mean it pushed the boundaries...

Karmillo 04-19-2006 03:12 AM

Quote:

Originally Posted by Litrick
Just because the game was fantastic, doesnt mean it pushed the boundaries...

It pushed the boudries with the story telling

insane_cobra 04-19-2006 04:00 AM

Quote:

Originally Posted by Litrick
1.) They are making the game 4d

So it's going to be a PS3 exclusive then?

Hammerite 04-19-2006 08:21 AM

what are you all on about?
why is dreamfall getting so much gyp?
there're action scenes, so what? fate of atlantis did and thats regarded as a classic, besides, who says an adventure game cant be good if its got some action scenes in it. BS3 pulled of stealth excellently in my opinion.

Dasilva 04-19-2006 08:34 AM

Yes, please just shut up moaning, wait for the demo or buy the game then bitch about it.

jjacob 04-19-2006 02:00 PM

^ Seconded.

Litrick 04-19-2006 02:32 PM

Yeah me! dont have an opinion, just lap up whatever they market to you!

Spiwak 04-19-2006 03:51 PM

Are you saying ingesting and regurgitating the opinions of reviewers is preferable? I believe......you still haven't played the game.

jjacob 04-19-2006 05:52 PM

Quote:

Originally Posted by Litrick
Yeah me! dont have an opinion, just lap up whatever they market to you!

:shifty: You obviously hate anything but 'classic' adventure games, great, what else is knew?

Litrick 04-19-2006 10:48 PM

Quote:

Originally Posted by jjacob
:shifty: You obviously hate anything but 'classic' adventure games, great, what else is knew?

No, i just dont like the direction adventure games are going, they seem to be mutating into action games with a few puzzles. And in doing so, leaving those who enjoy classic adventures (even though i know its a crime to like them, im sure there must be a few of us left) with very few games to play... then again its not like that hasnt been the case for ages anyway ;) (the lack of good adventures that is)


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