10-29-2004, 10:54 AM | #1 |
Under pressure.
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
Posts: 3,773
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Adventure Developers is back!
Adventure Developers, the community hub for independent and hobbyist adventure games, is back! Finally, after over a year of downtime, we reopened our website. Adventure Developers strives to cater both the gamer and developer of independently (or amateur) adventure games. So what are we going to offer? For the developer: - We're going to continue to provide developers with interesting, incisive and helpful articles related to game development. Some of our articles are written by industry professionals. - Stay in touch with your audience, promote your project or game, get help from other developers and discuss game development. We're determined to become the central hub for developers from everywhere. It doesn't matter if you're using engine X or engine Y; you're always welcome to participate in our forums. - We're going to continue reviewing games too, but perhaps a little different from what you might have been used to. We're aiming to write our reviews in a constructive way, pointing out specifics that are hopefully useful for future development projects (for other developers as well). - We provide hosting for developers with finished games that are looking for a place to put up their website. - Don't know where to start? Our Authoring section for the beginning developer lists all the known engines and tools to start creating your own adventure game. For the gamer: - An extensive database (which is still growing) of independently developed adventure games. We don't only list finished games, but also games that are still in development. We're constantly updating. - Talk about the latest games, or get help when you got stuck. Our forums are also available for gamers. For both: - We're always on the lookout, keeping our visitors updated with news and information in the area of independent adventures. Take a look, sign up and tell us what you think. We're relying on your support! Thanks! http://www.adventuredevelopers.com
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> Learn more about my forthcoming point & click adventure: Bad Timing! > Or... Visit Adventure Developers: Everything about developing adventure games. |
10-29-2004, 11:05 AM | #2 |
Dessert
Join Date: Sep 2003
Posts: 204
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woot
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10-29-2004, 12:06 PM | #3 |
The Threadâ„¢ will die.
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Let's not forget, though, what the greatest of all adventure game sites is...
Seriously, though, nice to see it back. |
10-30-2004, 12:14 AM | #4 | |
Ghost House
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Quote:
Last edited by Murder House; 10-30-2004 at 02:14 AM. |
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10-30-2004, 12:26 AM | #5 |
Guest
Posts: n/a
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wow, i'm defiantly booking marking this. great job erwin!
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10-30-2004, 04:01 AM | #6 | |
Game Creator Hobbyist
Join Date: Nov 2003
Location: Stockholm (or Gotland)
Posts: 2,609
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Welcome back!
Quote:
guybrush_guy: What? You didn't have AD bookmarked already? Shame on you. |
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10-30-2004, 04:19 AM | #7 | |
Ghost House
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Quote:
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10-30-2004, 10:29 AM | #8 |
Quo non ascendet?
Join Date: Sep 2003
Location: Sofia, Bulgaria
Posts: 223
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It seems to be down!
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http://suzercatel.tk - For Dog Man Star lovers. |
10-30-2004, 11:31 AM | #9 |
Doctor Watson
Join Date: Sep 2003
Location: The Catacombs
Posts: 4,736
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My poll was a bad omen.
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Don't worry, I'm a doctor. |
10-30-2004, 11:37 AM | #10 |
Quo non ascendet?
Join Date: Sep 2003
Location: Sofia, Bulgaria
Posts: 223
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Ladies and Getlemen, after the miraculous almost 6 hour uptime of AD, it now goes back to his home of downness!
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http://suzercatel.tk - For Dog Man Star lovers. |
10-30-2004, 12:09 PM | #11 | |
Game Creator Hobbyist
Join Date: Nov 2003
Location: Stockholm (or Gotland)
Posts: 2,609
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Quote:
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10-30-2004, 01:16 PM | #12 |
Doctor Watson
Join Date: Sep 2003
Location: The Catacombs
Posts: 4,736
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But this sounds simply great. Just increase the uptime and all will be fine.
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Don't worry, I'm a doctor. |
10-30-2004, 03:50 PM | #13 |
Under pressure.
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
Posts: 3,773
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Yes, the joys of LFN. It's back on-line, though. I hope this doesn't happen on a daily basis.
--Erwin
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> Learn more about my forthcoming point & click adventure: Bad Timing! > Or... Visit Adventure Developers: Everything about developing adventure games. |
10-31-2004, 06:09 AM | #14 |
I create. Therefore I am.
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Looks good, looks nice. Signed up.
Btw, could you add a "print page"?
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Regards Atle Ragnar Jarnæs Lerøy ~Working on the upcoming adventure game, Roger Foodbelly~ Click the name, to join its Facebook Page! My Games |
10-31-2004, 06:34 AM | #15 | |
Under pressure.
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
Posts: 3,773
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Quote:
--Erwin
__________________
> Learn more about my forthcoming point & click adventure: Bad Timing! > Or... Visit Adventure Developers: Everything about developing adventure games. |
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10-31-2004, 09:01 AM | #16 |
Dread Pirate
Join Date: Sep 2003
Location: Beverly, Massachusetts, USA
Posts: 452
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YES! And it looks like the wait was worth it. I've linked to you guys on my site, too: http://www.chapter11studios.com/links.htm
How often do you think you'll be updating with new content? Welcome back! -Josh |
10-31-2004, 10:22 AM | #17 | |
Under pressure.
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
Posts: 3,773
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Quote:
--Erwin
__________________
> Learn more about my forthcoming point & click adventure: Bad Timing! > Or... Visit Adventure Developers: Everything about developing adventure games. |
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10-31-2004, 10:40 AM | #18 |
Doctor Watson
Join Date: Sep 2003
Location: The Catacombs
Posts: 4,736
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I might try applying as a reviewer. I want more enemies.
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Don't worry, I'm a doctor. |
10-31-2004, 04:27 PM | #19 | |
Psycho Game Maker
Join Date: Oct 2004
Posts: 208
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Quote:
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Enjoy today as Yesterday is gone and Tomorrow may never come! My Web site Deveron Murder Mystery Game Mikes Room |
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11-06-2004, 07:06 AM | #20 |
Under pressure.
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
Posts: 3,773
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We just published a new article on Puzzle Implementation
--Erwin
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> Learn more about my forthcoming point & click adventure: Bad Timing! > Or... Visit Adventure Developers: Everything about developing adventure games. |
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