View Poll Results: What's your primary reason for playing adventures? | |||
Overcoming mental challenges | 11 | 6.63% | |
Exploration of the story- and game world | 134 | 80.72% | |
Other | 21 | 12.65% | |
Voters: 166. You may not vote on this poll |
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11-09-2003, 03:39 AM | #1 |
Puts the 'e' in Mark
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Reason for playing adventure games
What's your main reason for playing adventure games.
If other, please specify! (Not that I can think of any other reasons at the moment.) |
11-09-2003, 04:02 AM | #2 |
AdventureGameAficionado
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What about 'all of the above'
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11-09-2003, 04:02 AM | #3 |
A search for a crazy man!
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Option number 2 works for me.
I've got to say, I don't have the same view of adventure games as being "games for people who like to use their brains" or anything of that nature. Honestly, most adventure game puzzles are fairly absurd (even the "good" puzzles), and I think more than indicating intelligence conquering some kind of mental challenge they just indicate that the player is rather patient and knows how to solve adventure game puzzles. It's fair I think to say that adventures cater to people who are more patient or who hold character and story (or even puzzles) to a higher degree than other game elements, but I don't think this has anything to do with intelligence. And Marek, this isn't directed at you by any means, and I know it's related only tangentially to your post It just seemed like a somewhat-fitting place for a mini-rant, since I see the aforementioned "smart gamers" thing pop up all the time in adventure gaming communities.
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11-09-2003, 04:17 AM | #4 | |
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Quote:
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11-09-2003, 04:55 AM | #5 |
A Slice of Fried Gold
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I think as long as a game has a good story, no matter how bad it is, I'll probably like it. To me, The Dig didn't have a very good storyline (I'm not a big fan of sci-fi stuff) and never really got interested in playing it (Plus it had the dumbest skeleton puzzle ever).
A game like The Dark Half, which everyone seems to hate, I kinda liked because it had an interesting story (Mostly in part of Stephen King). You can ignore a lot of problems if you want to see how the rest of the story plays out.
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11-09-2003, 05:24 AM | #6 |
comfortably numb
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I chose #2, but I also prefer adventure games because they require little or no action sense. I like games where I can take my time, explore the screen and consider the options before proceeding - not just run mindlessly forward hittin' shootin' and mutilatin' everything and anything.
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11-09-2003, 06:10 AM | #7 |
Puts the 'e' in Mark
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Remixor: I started this thread to see if an assertion I made in an article I'm currently writing actually holds up. So far it does, and I agree with you 100%.
I chose not to include an "all of the above" option because I'm curious about people's primary reason for playing adventure games. If you choose one of the options it doesn't neceserrily 'exclude' the other. |
11-09-2003, 06:23 AM | #8 |
Umbilicus Mundi
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I agree, and I'd say strategy games (would) give you more of a mental challenge.
(would, because most recent ones I've played just measure how fast you can build buildings and units). |
11-09-2003, 06:51 AM | #9 |
Prove it all night
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It's the story really. Few other genres, primarily roleplaying games, offer such a wealth of narrative and scope for emotive involvement.
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11-09-2003, 07:52 AM | #10 |
soffistical
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Definately a good mix of the two. I find extreme pleasure in just roaming around taking in an AG-world, just as much as focusing on understanding and overcoming a problem/puzzle. Too much of either, and it turns a little bit tedious for me. Didn't vote, perhaps I should have clicked other, even though both of them applied to me?
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11-09-2003, 08:31 AM | #11 |
Senior Member
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I just like all games with a good story inthem
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11-09-2003, 08:52 AM | #12 |
Headbanger
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Option number 2 really nails it down. A good and intresting story with many twists mixed with a really great atmosphere is what I want when I play games.
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11-09-2003, 09:27 AM | #13 |
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I play adventure games b ecause I am a social degenerate.
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11-09-2003, 11:44 AM | #14 | |
Under pressure.
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Quote:
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11-09-2003, 05:51 PM | #15 |
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Other:Escape from reality.Plain and simple.
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11-09-2003, 09:42 PM | #16 |
Puts the 'e' in Mark
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I think I would put that under #2.
Escapism = exploring a different world. |
11-09-2003, 11:26 PM | #17 |
After 2 years...
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I chosed the second option...("game world" contains chars, e?)
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Interactive storytelling!
Last edited by pleto4_ryan; 11-09-2003 at 11:33 PM. |
11-10-2003, 02:18 AM | #18 |
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As expected, I am one of the two people who went with #1. Adventure games were about puzzling long before they even bothered to add more than a rudimentary storyline. I mean, just how much actual plot or story is there in Zork? And the entire storyline of LSL can be summed up in one brief sentence: Larry Laffer tries to get laid.
It was the puzzling, whether using the old text parser or a modified mouse/text parser that DEFINED the entire genre. I still consider puzzle design and integration the primary determinant of quality in an adventure game. This is why I can enjoy such games as Myst and its descendants as well as the more plot-driven games like Grim Fandango, and also see the Cameron Files games and Syberia for the empty (but lovely, in the case of Syberia) shells that they are. However, I will readily admit that my opinion is in the minority. As has been frequently discussed in this forum, people no longer even want true "puzzles" at all anymore, prefering instead to be presented with "obstacles" which they can easily overcome in multiple "realistic" ways which won't slow down or interrupt the storytelling. Plot and characters have definitely taken precedence amongst the younger generation of gamers over good puzzles. And frankly, I don't care how defensive such gamers want to get about it, it DOES indicate a "dumbing down" of the genre. However, this MAY not necessarily be a bad thing. It certainly makes adventure games more accessible to the masses. I will trust that while adventure games gain more widespread popularity by lowering the mental bar, there will still be a few quality games released for those of us who like some tough mental challenges thrown in with our pretty pictures.
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11-10-2003, 02:38 AM | #19 | |
A search for a crazy man!
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Quote:
EDIT: And BJ, in regards to your first paragraph: The question was "What's your primary reason for playing adventures?", not "What was the original model of the adventure genre?", so I'm somewhat bothered by your not-TOO-subtle attitude of superiority essentially saying "I've been around longer than you, and this is what adventures used to be, so it's the right way." There's nothing wrong with you preferring the first option! Don't think I'm trying to hypocritically indicate what part of adventures is the most important. But on the other hand, you shouldn't try to provide some all-encompassing justification for your preference. It's perfectly fine to say that you, Bacardi Jim, are a puzzle fan and you love solving them, but to equate your own personal preference with superior intelligence, and the other option as "dumbing down"--give me a break. Your Leisure Suit Larry example is also rather weak. I love movies because they offer excellent narrative possibilities not present in other mediums. Does the existence of hard-boiled action films devoid of such possibilities provide reason to invalidate what I love about movies? Of course not! Even such movies which are considered classics (just as the LSL games are often considered classic adventures) do not cancel out my own preferences.
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Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright Last edited by remixor; 11-10-2003 at 02:46 AM. |
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11-10-2003, 02:45 AM | #20 |
(Va-yoosh)
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No. 2 Probably that's why Fallout is my favourite game.
BJ, the situation reverted and story is now more importantant, the puzzles are there only to support the storyline and push it further. It is only good that plot is no more just an excuse for more and more obscure puzzles. If that's "dumbing down" in your opinion than fine, but it's actually much more difficult to create such immersive and convincing (and fun also) puzzles than to just throw them aimlessly in just for "art's sake". We are here - ok, at least I am - for adventure foremost, was it the opposte way I would probably be sitting on a puzzle games forums instead.
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