View Poll Results: Sierra Vs. LucasArts | |||
Sierra | 48 | 25.53% | |
LucasArts | 100 | 53.19% | |
I'm a huge fan of them both. | 38 | 20.21% | |
I don't like either of them. | 2 | 1.06% | |
Voters: 188. You may not vote on this poll |
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08-02-2006, 09:06 AM | #141 |
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I find it interesting that this thread has devolved into a battle of statistics.
It's not about which company made the most games, or which company had the most diverse games, it's which company is your *favorite*. I've played plenty of Sierra Games in the past, more of them than LucasArts games the first time around (thanks to ScummVM I've caught up.) I had only ever played Maniac Mansion, Fate of Atlantis, Sam & Max and CMI up until a year ago. But I did play Quest For Glory 1-3, Liesure Suit Larry (forget which), Police Quest 3 & 4, Space Quest 1-3, Willy Beamish, and a few others when I was younger. I'd played far more Sierra games, but I enjoy the LucasArts games a lot more. I just prefer cartoon adventures more, which explains why Willy Beamish was my favorite Sierra game. So it's not which company has made more or is more diverse or was more successful, it's just which one made the adventures you've enjoyed most.
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08-02-2006, 09:55 AM | #142 | ||||||||
Adventure Game Elitist
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We're also mixing things up now. No one mentioned quality (which I'm going to assume you're referring to the design, program, etc. aspect of the games) and personal taste is irrelevant to the diversity discussion, neither of their addition change the fact that Sierra had more diverse titles than LucasArts. I suppose you could justify that LucasArts' weren't as diverse as Sierra because their games were of higher quality, but that would be a fairly unsubstantiated argument. Quote:
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"Chance's are" isn't much of a certainty; I absolutely hated King's Quest 1 and 2. I mildly enjoyed King's Quest 3, didn't finish KQ4, thought KQ5 was pretty boring, loved KQ6 and didn't even bother to buy KQ7. On the other had, the Quest for Glory games were excellent and I considered them some of the best adventure games ever made (yes, including QfG3, which everyone hated) and I also thoroughly enjoyed playing both Conquest games. Humour is its own theme or genre, and just because you shoot yourself in the foot in PQ2 and get a funny message, it doesn't make the game a part of it. Coupling the PQ games with Leisure Suit Larry's is absurd. All the Gabriel Knight games were radically different from each other, and are all about as close to being like Shivers as Space Quest is to being like Rise of the Dragon, despite sharing the same themes. Quote:
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As for LucasArts humour being very different from game to game, I seem to recall a tendency to excessively quote Star Wars. Quote:
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08-02-2006, 10:54 AM | #143 | ||
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08-02-2006, 12:02 PM | #144 |
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Sierra games generally did lack a certain amount of 'polish'. Especially in the animation department. Some of the walkcycles I've seen are quite poor. Space Quest 5 comes to mind.
Not that it spoiled the fun or anything, but I look at these things. --Erwin
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08-02-2006, 01:43 PM | #145 |
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I give up. There's obviously people more enlightened than me on Sierra, so I'll step back and just let the nostalgia of all these great games run through my head instead. Sierra and LucasArts, both are great companies, although I think LucasArts have influenced the genre a bit more than Sierra has. Problem was, while they have a fair share of excellent games, there was just overproductive. And while some people might enjoy that, I'd have preferred if they put some more energy to make every title unique. Because, a lot of the time, they just picked up the bow and shot, hoping for a hit. Most of the time they failed, but sometimes they got a lucky bullseye.
As for the games I've played from both companies, they share about the same amount of games on my top ten lists. So I lost the discussion, I'm defeated. But I still think the LucasArts titles are a lot more diverse than given credit for, as I can't really compare them. Oh, and just because a number of them had Star Wars in-joke doesn't mean the humour is the same. A couple of jokes about Star Wars doesn't make it a game where Star Wars jokes are made. There were hundreds of other jokes too. And I still don't think that humour in itself is a genre, as there are a lot of different types of humour. |
08-02-2006, 02:17 PM | #146 | ||
Adventure Game Elitist
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08-03-2006, 12:24 AM | #147 |
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In movies and such, we have Action/Comedy for example. There are rarely any pure comedies in there, usually it's mixed with another classification to further specify what you can expect. It's a bit vague to just put comedy anymore.
Besides, if you classify the games in comedy vs serious, you'd end up like this: Comedy; Sam'n'Max, Monkey Island series, Zak McKracken, ManiacMansion series Serious; Full Throttle, Grim Fandango, Indiana Jones, The Dig and Loom Sure, some people would say Grim Fandango was comedy, but I'm not so sure. It's a lot more serioius than the other games I'd classify as comedy. This leads up to four comedy series and five serious. Hmmmm. |
08-03-2006, 01:40 AM | #148 | |
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I also severly disagree with, well about any statement CrimsonBlue made (execpt for the "I lost discussion" part ). I think Gonchi pointed out most statements and I have to say I agree. What I can't understand is that you still think that Sierra was overproductive. Yes they produced a lot of adventure games in a short period of time (http://www.vintage-sierra.com/gameList.html) but not all adventure games were done by Sierra itself. Some games came from Dynamix, Cocktel Vision or another partner/daughter company from Sierra. Yes they were all released under the name Sierra but that's it. Also Sierra produced games that the market or the fans wanted. Almost every adventure game was a best seller so if you can keep up the quality, which imho they did, why not produce that amount of adventure games? Mind you that Sierra was a whole lot bigger that LA at that time and that LA was part of George Lucas' companies. So that takes away a bit of the stress related to publishing a best selling game. I read an article somewhere that verified this statement but I can't find the source. I'll edit it when I do. Also, I severly disagree with your statement that LA influenced the market more that Sierra did. I believe that Sierra started the whole adventure gaming scene with KQ. Also Sierra adapted the newest technology at the time available and implemented it in their games. A few examples; - KQ started the adventure gaming genre (1984). - KQ IV - mouse implementation + fully orchestrated midi soundtrack + support for a wide range of soundcards (1988) - KQ V - 256 color VGA support (1990). A year later LA came with their first adventure game (MI2) in 256 colors. - KQ VI - full cdrom support + professional actors to do voice overs + Microsoft Windows support (1993). - KQ VII - High resolution SVGA support for adventure games + cdrom only (1994). - Phantasmagoria - One of the first adventure games supporting FMV. Came on a mind boggeling amount of 7 cd's! (1995). LA didn't have that big an impact on the hardware behind the adventure games, but I also don't think LA had as big an impact as you would like to think with their adventure games. They produced adventure game gems (except for GF ) but I believe Sierra made a bigger impact on the adventure gaming scene with their succesful franchises and diversity. I hope a got my point across on this dominantly LA fanboy forum!
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08-03-2006, 02:29 AM | #149 | |
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08-03-2006, 03:20 AM | #150 | |
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Actually, I tried to end this discussion with these words:
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08-03-2006, 03:24 AM | #151 | |
Biomechanoid
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08-03-2006, 04:46 AM | #152 | |
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08-03-2006, 06:10 AM | #153 | |
Biomechanoid
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Come on, didn't you like the death scenes in Phantasmagoria, The Colonel's Bequest or The Dagger of Amon Ra? Ok, I admit! The death scenes/dead ends in games like PQ were ANNOYING! I also agree that most modern commercial games "want to be" LA games because of the design ethos and I think in most cases they made the right choice. Death scenes/dead ends don't add realism but annoyance to adventure games. But I have to say that people were more annoyed with dead ends/scenes in Sierra games than in games like Broken Sword of the Tex Murphy adventures. I love LA games but I got more stumped with playing LA games than Sierra games because I didn't know what to do next
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08-03-2006, 07:42 AM | #154 |
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er . . . i like lucasarts games more, but i accidentely voted sierra.
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08-03-2006, 09:07 AM | #155 |
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It wasn't an accident ,it was God who is a Sierra fan
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08-03-2006, 09:24 AM | #156 | |
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In my view, this is the situation: LucasArts made a relatively small of adventures, almost all great, which were mostly comedic. Sierra made LOTS of adventures, some comedic and some not, of varying quality. Some were great, many were good, and a few were not very good at all. I would agree that Sierra games taken as a whole have more "variety." But this also means that liking one Sierra game, or a few, is nowhere close to liking the company's entire output. With LucasArts, on the other hand, a person who likes one of their adventures will probably enjoy nearly all of them (imho). As for the issue of who influenced modern adventures' design, LucasArts wins beyond a doubt. Modern adventures generally lack ways to die, and they get criticized for having dead ends. With Sierra such things were par for the course, but not in LucasArts games. Call it a "dumbing down" of the genre if you want, but the trend started with LucasArts and snowballed from there. |
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08-03-2006, 09:40 AM | #157 | |
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08-03-2006, 09:41 AM | #158 |
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Geez people. LucasArts > Sierra
Thread closed. (Oh how I wish I were an admin, sometimes) |
08-03-2006, 09:50 AM | #159 | |
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08-03-2006, 10:56 AM | #160 | |
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