View Poll Results: Is L.A. Noire going to be a breakthrough in the history of adventure gaming? | |||
There's bound to be more games like it | 21 | 70.00% | |
The game won't sell and the gaming industry will just revert to making COD clones | 3 | 10.00% | |
LA Noire is crap and I hope there are no more games like it | 4 | 13.33% | |
Adventure games should stay indie | 2 | 6.67% | |
Voters: 30. You may not vote on this poll |
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07-05-2011, 04:44 AM | #41 |
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You are hero, in a story of rescuing the princess, exploring the game world and solving puzzles like jumping on top of the turtle and picking up/using items along the way. So yes, any game can be described to sound as adventure if you're to go by definitions. "I know it when i see it" is actually the most sincere way of telling the difference, because we all know that Super Mario is a platformer. However, troubles arise with heavy genre mixing where to naked eye it's not easy to conclude which of them is the dominating one. I know Portal 2 or L.A. Noire are not 100% adventure games but i also know they are using adventure game elements. |
07-05-2011, 05:48 AM | #42 |
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Maybe we can just agree that we should just allow the reviewers on this site write reviews on what they think are adventure-esque games, and just understand that we aren't writing the reviews or running the site? Isn't that the whole purpose of running websites or writing reviews anyways? We visit this site to see the reviewer's opinions and understanding of a certain game of there choice that fit their view of an adventure game. Else, why don't you just start up a blog and see how successful it is on the net.
Maybe this understanding can finally end this whole "What should adeventuregamers.com review" argument?
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07-05-2011, 10:01 AM | #43 |
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I think this is a true statement, but that it's also a good thing. Red Johnson's Chronicles was clearly inspired by and would not exist without Heavy Rain. However, it takes the Heavy Rain style QTEs and moves closer to traditional adventure games with a more traditional point-and-click interface. The bottom line is, I really enjoyed Red Johnson's Chronicles, and if Heavy Rain and L.A. Noire lead to more of this type of game on the consoles (or dare I say it, more such hybrid games on the PC) it's all for the best.
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07-05-2011, 11:09 AM | #44 | |||||
Hopeful skeptic
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Location: Toronto
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Anyway, I'm mainly just playing here. I don't honestly expect people to offer their own definitions; I'm just pointing out the folly in debating the issue without one. Quote:
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07-05-2011, 04:09 PM | #45 | ||
merely human
Join Date: Sep 2003
Location: Chicago
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Conversely, L.A. Noire does feature much action (chase scenes, fist fights, shooting) but MOST of the time you're actually gathering clues and evidence, taking [mental] notes, interrogating witnesses and suspects, and of course determining who to arrest. In other words investigatory PUZZLES (i.e. using your brain to solve challenges). So much so that AG declares it's an adventure game, just not the kind that you yourself and a few others insist it must be. Quote:
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07-09-2011, 10:20 AM | #46 |
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Join Date: May 2009
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L.A. Noire has many flaws that, as a result, won't win over new gamers to adventure games. I love the game and it has some of the best acting and story you'll ever see in this medium. However, the fusion between the adventure elements and the action and the driving do not mix very well and it's turned off the young gamers.
When I gauge some of the other online gaming communities they didn't like the game at all and it's mainly because they were expecting GTA in the 40s. Oddly, if they were given that they'll probably be upset that it's just a GTA clone in the 40s. |
07-09-2011, 10:58 AM | #47 |
She Wants Revenge
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Location: Finland
Posts: 494
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I haven't played L.A. Noire yet, I think I'm going to purchase the PC version since luckily I heard about it before I got to buy the game on my Xbox. But I think games like this and Heavy Rain and Portal are a good thing. After 90s the adventure genre died out a bit - not completely, but the golden era was truly over. These new games aren't old school adventures but their success shows how a story can still sell and people want to play games with good stories. Casual and/or puzzle side of adventures has been thriving for a while now and I hope the less traditional story games will sprout more adventures, traditional or not. At least there is still a big market for stories and I thank these games for showing that.
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07-11-2011, 04:18 PM | #48 | ||
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07-11-2011, 08:01 PM | #49 | |
Senior Automaton
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I don't know, perhaps there is something more to adventures than just puzzles and a story. Setting counts for me. That's why I look upon a game where you're roaming around ancient temples and remote forests as more "adventurous" than cabbing around a big city solving crimes. That is probably wrong of me to do so I know, but I can't help it. I do find watching Indiana Jones more adventurous than The Godfather. |
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07-13-2011, 05:20 PM | #50 | ||
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07-13-2011, 06:21 PM | #51 |
Senior Automaton
Join Date: Apr 2011
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What is your idea of what they should be like? And is it not entrenched? Running, jumping even shooting is fine with me, as long as doesn't become the whole basis for the game. I would be happy if adventure games became more like The Path, which is too progressive for most people.
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07-15-2011, 06:11 AM | #52 |
Junior Member
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The head developers of L.A. Noire clearly agree with the idea of the game intended to be primarily an adventure game, as this email excerpt shows:
"This is an amazing result for 4 hard years and I'm proud of what we've achieved this far. The game is huge in size and scope and will be a real breakthrough. We have almost re-invented the adventure game whilst including the action elements that people expect in a modern game. Its these action elements that we really need to tighten up." http://www.gamesindustry.biz/article...g-entry?page=2 (These emails were by the way leaked in a bit of a controversy over alleged bad management at Team Bondi, leading to massive delays and overtime for developers) |
08-24-2011, 11:25 AM | #53 |
Lovable rogue
Join Date: Oct 2005
Location: Great Britain
Posts: 6,378
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I have to fundamentally support L.A. Noire because it takes a risk and does something different, which is quite refreshing in today's climate of taking the "safe" choice in game production, and creating a sequel to, or clone of, an already established and successful title.
Where I must take issue though is that the gameplay became stale very quickly. At first it was fun going around playing the detective, looking for clues and asking questions, but there was never any progression on from that. Very soon it became apparent that every single case was going to be identical, and involve a good portion of time spent mindlessly walking around in circles waiting for the controller to vibrate. Likewise with the story, at first I was quite eager to find out what would happen next, speeding from crime scene to crime scene, but the whole thing steadily lost any sense of urgency, and I wasn't gaining a particular sense of satisfaction from solving a case. Eventually I found myself doing more and more side missions in order to forestall the monotonous detective work, and then declining to play the game at all for days or weeks. It has been said that the most adventure game like part of the gameplay is actually the clue searching, but strangely I was never one who found a problem with pixel hunting in classic AGs, somehow it was all still made enjoyable within the framework of the game, whereas in L.A. Noire picking up cigarette butts became an exercise in tedium. I'm inclined to believe it will have an impact on games overall in the long run, in all likelihood primarily for its technological achievements with the facial capturing, rather than it's gameplay, but also for that too. As with another title that has been mentioned, Heavy Rain, there's something there that will permeate; I don't expect the change to be sudden or drastic, but I predict a more gradual evolutionary shift as refined versions of these concepts begin to be implemented more widely, as developers start to question the method they've relied on and embrace a soupçon of something new.
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