08-06-2007, 03:31 PM | #61 | |
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Quote:
Exactly. I am reminded of The Longest Journey, when April is in any "life threatening" situation. The game gives you an infinite amount of time to make a decision, thus there is never risk of "losing" or "death." April being attacked by The Gribbler (or whatever) should have been an exciting, tension filled moment. But the thrill is lost when you realize that if you left the game running all day, The Gribbler would just endlessly stare at April from across the room. Yes, if it fits well within the story, I want time limits! Even strict ones! That's gotta be unpopular... |
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08-06-2007, 05:02 PM | #62 |
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i know if i ever get to make an adventure game based on an idea i have in my head, you will be able to die...
anyways i havent read all 4 pages yet, but my unpopular opinion is... myst sucks... oh wait, thats a fact, then i guess i really dont have one. |
08-06-2007, 09:01 PM | #63 | ||
Elegantly copy+pasted
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Quote:
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08-06-2007, 10:13 PM | #64 |
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Adventure gaming faltered BECAUSE it tried to abandon its early cliches. If I want intellectual stimulation, I'll read a book - adventure games are best when indulging childhood fantasies about starships or enchanted forests. The medium fundamentally lacks the potenial for acheiving the emotional depth of film or literature, and must set aside its pretentions and focus on its strengths (pretty scenery, clever writing, and the joy of exploration).
The last 10+ years of adventure games are an uninterrupted crapfest. Almost every advance in technology has further robbed the genre of its potential richness. * Abandoning the text parser eliminated most novel or unexpected avenues of player interaction, and the further reduction to modern hotspot interfaces dumbed things down to the level of guesswork. * Increasing graphic fidelity stifled the player's imagination, and 3D rendered SVGA graphics eliminated any potential charm or character in the visuals at all. * The emergence of digitized speech and its supplanting of textual dialog, descriptions, and narration slashed the rate at which the player could absorb information, and the vastly higher production and storage costs further reduced the amount of such information present by at least an order of magnitude. * The combined effect of the above can be likened to reducing the state of the art from, say, a well written but juvenile novel (ex. The Hobbit) to something more like an extravagantly illustrated storybook for preschoolers. Oh, and the original Sam and Max is the most overrated adventure game of them all, and perhaps the beginning of the end. Aside from being tedious, utterly unfunny, and vaguely distasteful, the interface is terrible. |
08-07-2007, 03:01 AM | #65 |
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George W. Bush ist the greatest president EVAH!
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08-07-2007, 03:19 AM | #66 |
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Specksie, my man! I love URU too.
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08-07-2007, 06:18 AM | #67 |
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I was always under the impression that a lot of gamers liked Myst, ah well…
I personally hated Myst, and for many years I described it as the game for those suffering from sociophobia. (I know, a bit harsh). The game lacked a sufficient number of characters to interact with, and for me, that’s a problem. Also, I’m not a lover of the first person format, being called ‘stranger’ felt rather uninspiring. I guess I like my central characters to have lives, names and traits of their own, preferably ones more interesting than mine! Plus, it was difficult to engage with the storyline, I found myself in parts feeling apathetic about completing the ‘mystical books.’ And I have to agree with ahefner, I found the interface for the first Sam & Max game irritating, more so than the interface for Grim Fandango. And I can honestly say that no part of Sam & Max actually made me laugh out loud. |
08-07-2007, 01:58 PM | #68 |
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I don't think many games have ever made me laugh out loud. The pacing and delivery of the jokes is slightly hampered/corrupted, so there are plenty of funny lines that make me smile, but few that make me laugh.
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08-07-2007, 03:59 PM | #69 |
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There's a difference between unpopular and just plain crazy opinions ... same goes for presidents, now that I think of it.
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08-07-2007, 04:27 PM | #70 |
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Remember which forum you're in. This isn't Chit Chat.
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08-07-2007, 11:14 PM | #71 |
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Syberia is horrendous. That's my "unpopular" opinion. It's world was so empty and devoid of anything to do, with puzzles that were either super easy or mindnumbingly boring... I couldn't even finish number 1, let alone a sequel.
And this is coming from someone who quite liked Still Life!
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08-07-2007, 11:51 PM | #72 |
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Here are my 2 cents:
Silent Hill games are adventures and ... mazes in adventuregames are cool
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08-08-2007, 04:06 AM | #73 |
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I have to concur with the Full Motion Video (FMV) people. Compared to the cheap 3D puppets that dominate today's adventure games, FMV has a starkly realistic effect. With good actors and production values, FMV makes games feel like the real world. Properly done, it can create heart-stopping moments, like the appearance of the little girl in Riven. I'm playing The Sacred Rings right now, and every time a 3D character appears, I cringe.
Maybe that can be my unpopular opinion: 3D rendered humans suck! |
08-08-2007, 04:22 AM | #74 |
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08-08-2007, 04:55 AM | #75 |
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08-08-2007, 04:56 AM | #76 |
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Dale wasn't taking it too seriously but part of his (and my) job is to try to keep threads on track and that includes trying to keep them within the overall forum subject. (as much as possible)
I found Monkey Kombat in MI4 strangely soothing once I'd got a sensible way of recording the various transitions. (Thanks to whoever made the Monkey Kombat chart)
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08-11-2007, 07:12 AM | #77 |
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You want Unpopular? ok then..
Sins of the Fathers is boring as hell. unlike Beast Within |
08-11-2007, 07:44 AM | #78 | |
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Quote:
I really, really liked Arthur's Knights Tales of Chivalry and Arthur's Knights Secrets of Merlin even though the games had a tendency to crash and had some annoying interface problems. |
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08-11-2007, 08:10 AM | #79 |
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Sorry for not reading the entire thread, but... Has Myst already been mentioned?
Edit: Never mind! --Erwin
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08-11-2007, 09:31 AM | #80 |
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I quite liked Simon the Sorcerer 3D.
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