08-04-2007, 10:30 AM | #21 |
Lazy Bee
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People think it's too short!? IMHO it was too long.
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08-04-2007, 10:59 AM | #22 | |
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While it was artistically crafted, I didn't like the real time feature at all. I missed out on much of the story, and when I finally gave up halfway through and used a walkthrough to finish it out, there were long period where I had to pull out a book or a magazine and wait for enough time to pass to move on. Equal parts boring and frustrating. I have no desire for a game to MAKE me play it more than once -- I have better things to do, like play games I've NEVER played before. |
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08-04-2007, 11:12 AM | #23 | |
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I remember the game too well. After I played through it, I still felt sick the whole day long. It had some very original ideas, but the delivery was terrible. I like the VPET games, though. Oh, and I agree with the whole death and dead ends thing. But they shouldn't be random, especially dead ends. For example, you should have a clue when you have to take items with you. Like in the Realm of Death, that you have to take the glove from the knight because he lies in your way. Or you have to take the mechanical nightingale into the castle, because you think you could somehow need it. I mean, Cassima has a real one. And when the winged ones said that you should prepare for the catacombs, then you better should try to pick up everything you find. But some dead ends were silly. I mean, why did the skeleton key from the guard in the Death Realm fit into the lock of the chest in the castle on the Green Isle? The connection makes no sense! But there should be obvious hints that you could get stuck from now on. There wasn't one for the castle, but one for the catacombs. |
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08-04-2007, 11:33 AM | #24 | |||
handsome
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And the intro, what so special about it? This site " Top 20 Adventures of All-Time" has DOTT in 1st place, now thats what i call hilarious. |
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08-04-2007, 12:03 PM | #25 |
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This old post is mainly about MI2, but it sums up pretty well the problems I had with DOTT when it comes to the puzzles, lack of plot, and the humour.
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08-04-2007, 12:33 PM | #26 |
Lovable rogue
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I didn't find the Monkey Island games funny.
*gasp* I absolutely love the first two Monkey Island games, and have played through them multiple times, but I honestly have no memory of ever laughing out loud whilst playing them.
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08-04-2007, 01:40 PM | #27 |
handsome
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At least a smile, no ?
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08-04-2007, 03:09 PM | #28 |
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I don't get what the fuss is over California red wines...
Wait, ooooh. Games, right. I too have replayed Journey to the Center of the Earth (because I liked the story and setting). Having played many of the LucasArts adventures (and liking them), I think their brilliance™ is overrated. I think they are engaging, wonderful to look at, and have fun and unique premises, but I found quite a few of the puzzles to be incredibly frustrating. Some of them I figured out, but there were others that I knew what I needed to do, but actually figuring out how the developers wanted me to do it was another thing. Wandering around stuck because you missed going to the next screen is another thing. I think a lot of things (mentioned earlier) can be taken from those games and used as examples of what draws people in but I don't think they're the be-all and end-all of what an adventure game should be. |
08-04-2007, 06:44 PM | #29 |
Dread Pirate
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I think King's Quest 7 is a hundred times better than King's Quest 6.
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08-04-2007, 07:14 PM | #30 |
Retired Buccaneer
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The ending of Monkey Island 2 is massively overrated. Oh, and it's also a horrible cliche.
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08-04-2007, 08:53 PM | #31 | |
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08-04-2007, 09:34 PM | #32 |
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Sam & Max: Not funny. It was a chore to play through the first game having to put up with their "dark" humour. I can see why people might enjoy them, but they totally missed the mark for me.
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08-04-2007, 10:40 PM | #33 | |
Squeaky
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I absolutely love the Myst series (is that still a minority opinion on these boards?), and thought Exile was superb. Yes, it was a backwards step from Riven, but what isn't? The Longest Journey was a huge disappointment and is one of the most tedious games I've ever played. And the much-praised story is vastly overrated - derivative and arbitrary are a couple of adjectives that spring to mind. And you can count me amongst the growing crowd of people that want more FMV in their games. Could somebody please point me to the picket line? |
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08-04-2007, 11:39 PM | #34 |
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Well, I'd appreciate some dead ends or deaths too. But hero shouldn't die too many times (because after dozen or so I just don't care). And yes, (not long) after doing something, which makes finishing the game impossible, player should be informed about it.
But well instead of dead end I'd rather like that after wrong decision the game offers player another, harder way to reach the goal. Especially I don't like dialogs in adventure games, where I can (and sometimes have to) choose every dialog line without consequences. Even if I choose wrong one, in a minute I can choose totally different and NPC won't see anything weird in it. And I think that there is nothing wrong in timed sequences. When you meet a monster it shouldn’t wait too long to kill you. If it does the game loose its atmosphere. I'd also like FMV games (and games with FMV cut-scenes). It makes "suspension of disbelief" a lot easier. And there are really good FMV adventures (GK2, Black Dahlia, Ripper or Dark Side of the Moon). I'm really looking forward to playing translated version of Yoomurjak's Ring. BTW. A few days ago I also found info about Fate by Numbers, which first episode is free. I don't think Schizm is too hard. I'd like hard games, even if I can't solve some puzzles (as long as they are logical enough, that after using walkthrough I can say: "O.K. it's my fault not to think about it"). If I manage to beat them I have real satisfaction (I don't have feeling that I've just clicked by interactive movie). I also like if I have to have some knowledge from outside of game (if it's clear I should look for it - to translate a Latin sentence for example). And Siberia was the first adventure game, which disappoint me so much. It was short, without real end, very easy, with uninteresting and cliché dialogs, and heroes (Oscar as well as Kate) I don't like, and don't care about. Only Valadilane has atmosphere I appreciated. I'm not sure if it’s unpopular but I'd also like when the game makes it possible to do a lot of things, which aren't necessary to finish it. Looking at paintings in the hero's home, talking to people, taking unimportant things... It feels more like a real world then. And... I'm sick and tired of saving the world |
08-04-2007, 11:43 PM | #35 | |
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On the other hand, there was so much tedious backstory (visiting a library? I mean, really...) that by the end I was almost skipping through the dialogue. I think I still enjoyed the game overall, but it could have been so much better than that. Dreamfall seems to be much better in this regard, at least in the part I've played through so far. |
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08-05-2007, 03:03 AM | #36 | |
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Except Grim perhaps. And eh... just maybe the Feeble Files, although it also has a much darker side... and probably a few others I don't recall at the moment. |
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08-05-2007, 03:12 AM | #37 |
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Adventure Gamers is less interesting than it used to be.
Simo Sakari Aaltonen (simoadventurecompanion.com) www.adventurecompanion.com |
08-05-2007, 04:31 AM | #38 | |
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I suppose it's probably an unpopular opinion, but I wish game developers would forget that the Monkey Island games exist. Yeah, they're great, but they've inadvertently become a sticking point in adventure game production. So many companies seem content to forever live in its shadow. Okay, we know you love it, but now make something entirely original! It's the same in lots of forms of media these days. Comic book writers of the past, say, drew their influences from fairytales, folklore, political history, anarchist writers, ancient religions etc. These days, comic book writers tend to draw their main influences from the comic book writers of the past, creating an inferior and bastardised product. There's a severely reduced and restricted field of ideas. I'll also still play games that don't have a character hilariously called Guywood Threepbrush or three headed monkey references. I became sick of the in-jokes and references long ago. Oh, and while everyone is entitled to their own opinion, I make an exception for people who say they liked Dreamfall. That is not a valid opinion. I decree it. It has been decreed. Last edited by noknowncure; 08-05-2007 at 04:38 AM. Reason: Decrees |
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08-05-2007, 05:00 AM | #39 |
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I loved the first half of Dreamfall. It stopped to be good when you got into this underground cave with April.
After that it seemed to be endless walking mixed with monotonous dialogue. And some puzzle solutions were just ridiculous. The escape from the prison....really. Those...two guards? And the security was unbelievable since they let you in with a sandwich... I hade the same impression after the second playthrough. It wasn't very original either. Everyone who knows the Ring might have felt a deja vu while playing the game... The unoriginality in some parts wouldn't have been a problem for me since it was very original in other ones (the whole story from Faith, the conclusion). But since it felt so constructed and unmotivated in the last half it was one of the most disappointing games I ever played. Would the rest have been enganging as the first part then it would have probably been one of my favorite games. |
08-05-2007, 06:12 AM | #40 | |
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