07-17-2007, 02:31 AM | #1 |
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3rd/1st Person Adventures
Does anyone have any idea why 1st person adventures seem to be just about the only adventure games made anymore, and 3rd persons have become less and less common?
I don't know what it is, but I just cannot get into first person adventures, particularly as they are almost always CG and not illustrated. |
07-17-2007, 02:47 AM | #2 |
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Because you are not looking hard enough? Of the 53 commercial games released in 2006 and 2007 and reviewed by AG so far, the majority (30, if I counted corrently) were 3rd person.
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07-17-2007, 07:00 AM | #3 |
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yep, I also see more 3rd person adventures than 1st. to bad MYST had to go out with such a crappy 3D crappysack. sometimes it's better to just let go i suppose
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07-17-2007, 07:07 AM | #4 |
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I thought Myst V was pretty interesting. Of course, I didn't finish it yet... and my major complaint is the lack of live actors (although those 3D models have something eerily alive about them). You can even play it with a similar non-free camera interface as the older games. Sure, Myst IV looked way better and that's a shame, but for a 3D game, Myst V wasn't bad.
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07-17-2007, 09:30 AM | #5 |
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MYST V goes into the bunch that if it wouldn't have been MYST I would have liked it game. Myst was always beautyful prerendered BG with some videos (besides REAL MYST) and it would have been nice to go out that way. but they decided to go all URU +/- on us which i didn't consider to be MYST.
I probably gonna play it in a year or two and will think "hey, it's pretty neat" but as of now i still think they did the wrong decision to go 3D on a MYST game.
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If the earth would be a sphere and not a disc, I wouldn't be so afraid to fall of the edge...... Remember: "You can pick your Friends, and you can pick your nose, but you can't pick your friends nose." |
07-17-2007, 10:27 AM | #6 | |
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I seem to have missed a lot of them. |
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07-17-2007, 01:57 PM | #7 | |
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07-17-2007, 03:33 PM | #8 | |
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07-17-2007, 05:28 PM | #9 | |
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07-17-2007, 11:22 PM | #10 | ||
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I assume that it's a dig at the indie releases that have come out of the Underground scene, but by no count can I make those add up to ten. Quote:
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07-18-2007, 01:35 AM | #11 | |
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Yes, I consider the DS a console, but don't consider it a console with more than one decent adventure. |
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07-18-2007, 01:40 AM | #12 | |
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I wonder what Myst V would've looked like if they used pre-rendered graphics... maybe we'd be able to move forward to the next node fully animated, with environmental animations still intact. Have an even more interactive environment and more freedom. Next-gen panoramic imaging. Oh, well. Now I went off-topic, again. |
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07-18-2007, 03:58 AM | #13 |
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As far as 3D environments go I find MystOnline / Uru pretty neat. It looks better than Dreamfall or the Dead Reefs demo I just tried, and it needs a very moderate graphics card compared to those two. In many places you can get really close to objects or walls and still see details. And, to get back on topic, I like the fact that you can change between first and third person view a lot. BTW, can anyone explain to me what second person view looks like?
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07-18-2007, 06:56 AM | #15 |
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I thought second person was more like this:
You are standing in front of a white house to the east. There is a small mailbox nearby. > open mailbox |
07-18-2007, 08:34 AM | #17 |
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I read IGN and Kotaku mostly, and I'm talking abut adventure games of sufficient size and production values to be mentioned there. All I see if first persons like Barrow Hill.
And nothing is illustrated anymore DS is a different story, but I just wish for a HD, illustrated 3rd person adventure for something like the PS3, or just the PC. The real Broken Sword 3 if you will. |
07-18-2007, 10:11 AM | #18 | |
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Most of the people who visit Adventure Gamers also have a much different criteria for assessing whether a game is worth their consideration (such as gameplay, storyline, interface, etc.) rather than on what site it appears. Last edited by Melanie68; 07-18-2007 at 10:17 AM. |
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07-18-2007, 12:18 PM | #19 | ||||
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07-18-2007, 12:40 PM | #20 | |
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