04-27-2007, 08:58 AM | #61 |
Playing character
Join Date: Oct 2005
Location: Netherlands
Posts: 7,472
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You know what? All your points are valid (well almost all your points), and still... I absolutely loved the game.
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04-27-2007, 09:28 AM | #62 |
Senior Member
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Yeah, the fighting and sneaking were terrible and the puzzles could be argued as overly simple. And yeah, Kian seems to change his mind awfully fast and the "love" between Zoë and "the Irish chap" seemed contrived. And yeah, Arcadia is your standard, cliché fantasy world. And yeah, the "science vs. magic" thing really doesn't make a whole lot of sense if you really sit back and think about it (and is also rather cliché). And yeah, it would be ridiculously easy for the game to be used as feminist propaganda (trust me, make an honest side-by-side comparison of the males in the game with all the females). And yeah, the ending was a total bummer.
But here's what the game did extremely well, and what made me absolutely love it to death (in no particular order): 1) The whole game feels... warm. I can't really explain it. You know that feeling you get when you're camping, and the night air is chilly and then you shuffle up next to a warm, inviting fire? That's what I feel whenever I play Dreamfall. I know this is a very vague statement, but I can't really explain it. 2) Except in Chapter 3: 201 (and even not much there), there's absolutely no uncomfortable intensity in the game. Dreamfall is, to put it bluntly, totally non-threatening. Even in its fighting and sneaking I feel a sense of calm serenity. 3) Clever humor abounds in every area of the game and in most characters. The humor only adds to the "warmth" of the game and it's sense of calm serenity. If you allow it to, it can also make it very easy to forget how cliché Arcadia really is. 4) All the character interaction (outside of development) was fabulous and backed up by absolutely top-notch voice acting. Sure, the character development may have been a bit weird, but for me the quality of the actual conversations and the verbosity of their presentation made it easy to forget the plot oddities and just enjoy the characters in the moment. 5) Also helping one forget the cliché that is Arcadia itself is the overall story of the Balance. As far as I know, that's not a plot device which shows up very often. 6) The bright, vibrant colors also really helped my enjoyment of the game. You just don't see many games with bright, vibrant colors anymore. 7) Chapter 11: Faith and Chapter 13: The Longest Journey. 'Nuff said, in my opinion. 8) Dreamfall is short and easy. I know most people despise short and easy, but I love me my short and easy -- especially when it's combined with all this other stuff! A summary would be: - the warmth - the serenity - the humor - the character interaction - the overall originality - the color palette - the events of a few end-game chapters - the length and difficulty To like Dreamfall is to have the ability to compromise. Granted, it's much easier to compromise when you're bargaining for incredibly rare things... and Dreamfall, for me, was full of stuff like that. Just look at the above list and give me a list of games released since 2000 which carry some of these as features, let alone all of them. Lastly, an argument could be made that the storyline was, in fact, tied up. Look at what got Zoë up and running in the beginning: finding Reza, discovering the identity of April and then saving her, and determining the identity of the little girl. All those plot threads -- the threads that began the game and served as Zoë's core motivations throughout, were in fact resolved. An extra thread was resolved as well: the discovery of the Static's source and its ceasing. What the game ended on what your classic cliffhanger. Personally, I don't think the cliffhanger was any larger in Dreamfall than in most other stories setup for a sequel. And what are these plot holes of which you speak? There may indeed be some, but I can't think of any off the top of my head. Last edited by Shoal; 04-27-2007 at 10:09 AM. |
04-28-2007, 04:01 AM | #63 |
kiss me Lewton
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Dreamfall:
Spoiler: Runaway 2 Dream of the turtle - the end was spirit crushing well no end actually it was like NOOOOOOOOO! To be Continued???? do they not realise a game needs and ending! Last edited by Kurufinwe; 04-28-2007 at 04:28 AM. Reason: Spoiler tags... |
04-28-2007, 08:03 AM | #64 | |
Senior Member
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Quote:
Spoiler: Last edited by Shoal; 04-28-2007 at 08:09 AM. |
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04-28-2007, 11:24 AM | #65 |
Passion Adventurist
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I think carlotta von uberwald was talking about April Ryan, right?
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Playing: *Nothing* On Hold: Myst V, Treasure Island. Recently Finished: In Memoriam, Sherlock Holmes: The case of the Silver Earring, Sherlock Holmes - Case of the Rose tattoo, Ni bi ru Age of secrets, Missing: the 13th victim Wishlist: Belief & Betrayal, Gabriel Knight Series, Black Dahlia ... |
04-28-2007, 11:36 AM | #66 | |
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Location: Orange County, CA
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Quote:
Spoiler:
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"From now on we're gonna soar like eagles...eagles on POGO STICKS!!!"-Glottis Currently Playing: Gabriel Knight: Blood of the Sacred, Blood of the Damned. |
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04-28-2007, 12:13 PM | #67 |
Senior Member
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Spoiler: |
04-28-2007, 06:52 PM | #68 |
Passion Adventurist
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Yeah..Wait, haha, that's not spoiler.
Spoiler:
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Playing: *Nothing* On Hold: Myst V, Treasure Island. Recently Finished: In Memoriam, Sherlock Holmes: The case of the Silver Earring, Sherlock Holmes - Case of the Rose tattoo, Ni bi ru Age of secrets, Missing: the 13th victim Wishlist: Belief & Betrayal, Gabriel Knight Series, Black Dahlia ... |
05-01-2007, 04:35 PM | #69 | |||||
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Join Date: May 2006
Posts: 314
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It's great you enjoy it, I just get cross about it. I'll try to explain my points - but politely, as you were good enough to be extremely polite about what is, essentially, my nasty little explosion of bitterness. I’m not trying to change your mind, I just feel I should explain my position.
Anyhow... Quote:
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The character development really annoyed me. When we first meet Kian - for example - his entire plot arc is told to us almost immediately. The bizarrely Scottish trainer chap says something along the lines of: “You follow your beliefs unquestioningly, but over the course of this computer game you’ll see the error of your ways.” Sorry, I’m tired now. Must sleep. I’ll carry on moaning if I can remember. |
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05-01-2007, 07:45 PM | #70 |
The Major Grubert.
Join Date: Dec 2004
Location: Seattle
Posts: 2,570
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05-02-2007, 08:48 AM | #71 | |
Senior Member
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Quote:
As for faith, well... I can understand why you might consider that whole theme to be arrogant. But just because I understand doesn't mean I agree. I'm extremely happy whenever a mainstream film, TV show or game has a central theme focusing on the importance of faith. It doesn't happen very often, so I always consider it a time for celebration when it occurs. But in the end I guess it's all a matter of expectations. No one game can please everyone. I'm just happy that every once in a great long while a game comes along that pleases me for once, instead of other people. |
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05-02-2007, 10:52 PM | #72 |
Thats the ticket
Join Date: Oct 2005
Location: Sydney, Australia
Posts: 395
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I agree with Shoal, despite its many faults Dreamfall is a great game that won me over with its wonderful style and faultless presentation (didn't even need a patch!)
It also helps to play the game on a widescreen LCD with surround sound speakers and a PS2 gamepad whilst sitting in a nice big comfy La-Z-boy recliner and a big mug of hot cocoa with big chunks of marshmallows
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Well I, for one, plan on discovering the secrets of the multiverse by rubbing cottage cheese on my belly and eating vast quantities of fresh-water fish. Mmm... cheese - Nameless One |
05-03-2007, 09:03 AM | #73 |
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05-03-2007, 04:01 PM | #74 |
Look behind you!
Join Date: May 2007
Location: Canada
Posts: 78
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Hmmm.... the only game that I can really think of that flopped (somewhat) to me was Escape from Monkey Island. This series had SO MUCH potential... than they sort of just... threw it away almost with this game. I mean the controls... it was like a bad version of Grim Fandango's, even though that game managed to pull it off perfectly. And the graphics were well done but I think if they had of stayed with the same 2D type of CMI it would of been so much better. Plus the script (only some of it). It seemed LucasArts was milking this games jokes for all they were worth... like they tried too hard to make you laugh. Besides all of that, the game was a good one. It was Monkey Island, so its forgiven.
Why does everyone say Indigo Prophecy was a bad game? I loved it. It was so unique and fun. Yes, I know, it sort of sucked towards the ending, but it was such a good game. |
05-03-2007, 05:29 PM | #75 |
Senior Member
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I don't know about everyone else, but I never said Fahrenheit/Indigo Prophecy was a bad game. Like you, I just claimed it "sort of sucked towards the ending..."
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05-04-2007, 12:12 AM | #76 |
Member
Join Date: Jan 2007
Posts: 43
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never finished
I never finished Myst 4, what was it called again? There is this puzzle where you have to trap a tigerlike creature by turning a set of three wheels!! I have no problem with mouse activity but this was terrible! you have to turn those wheels in the direct order and in a specific timeframe. I just lost it...i got to a point where I just had to smash my keyboard. Stupid ofcourse. Let's see...there also is Broken sword 4. What a turnoff that turned out to be. I LOVED part 3, but this went nowhere. Absolutely no pace in the game, I missed Nico, puzzle mayhem, the controlls and camera movement where horrific and the humor ( unlike BS 3 ) more than absent.
A tip btw for people who didnt finish Myst. Try the enhanced version Real Myst! This one is much more enjoyable than the original one. R |
05-05-2007, 04:07 AM | #77 |
Your average crooner
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Location: Madrid, Spain
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05-05-2007, 09:04 AM | #78 |
Senior Member
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05-06-2007, 04:36 AM | #79 |
Your average crooner
Join Date: Feb 2004
Location: Madrid, Spain
Posts: 485
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I feel no challenge with "Farenheit", that's what I'm referring to. It is a game as "Dragon's Lair" was a game.
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05-07-2007, 08:46 PM | #80 |
Junior Member
Join Date: May 2007
Posts: 13
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Return to Mysterious Island is a game that I absolutely adored when I played the demo. I loved the idea of starting off on a deserted island, uncovering a mystery there whilst doing your best to survive off the land. I loved that there were so many different things you could do with the objects you picked up and a variety of ways in which you could get the food you needed to survive. I wanted to build a shelter, I wanted more of the survival aspects of the game. I wanted to live off of the land like the Swiss Family Robinson. I didn't want
Spoiler:. I really, really didn't want them. They ruined the game for me. They just didn't make sense. The ending was pretty pathetic too. |
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