07-19-2006, 12:21 PM | #101 | |
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07-19-2006, 12:45 PM | #102 |
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You mean there was an option to turn on puzzles in Dreamfall? Crap, someone ought to have told me!
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07-19-2006, 01:41 PM | #103 | |
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07-19-2006, 01:45 PM | #104 |
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Inventory puzzles are one of the reasons why I play AGs and aren't so keen on those that don't have an inventory.
I'd like to see if anyone agrees with your latest idea, Mori
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07-19-2006, 01:47 PM | #105 | |
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I dunno. It just strikes me that if you want to remove all the actual gameplay because you don't like it then a) why not watch a film and b) why are you wanting to play adventure games? |
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07-19-2006, 01:50 PM | #106 | |
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07-19-2006, 01:53 PM | #107 | |
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Anyway, this kind of option would be considered as cheating by a lot of people, and many of them wouldn't want the temptation built into the game. For the same reason most developers don't include a God Mode toggle in the menu for their latest FPS... |
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07-19-2006, 01:54 PM | #108 | |
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07-19-2006, 01:57 PM | #109 | |
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07-19-2006, 01:59 PM | #110 | |
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I'm still not quite following the reasoning for spending not insignificant amounts of money on a game only to remove half of the content that actually makes it a game rather than machinima. Do you level the same criticism of overused and contrived gameplay mechanics at other genres of game? Because, you know, RPGs would have this great, flowing story were it not for statistics management and battles... |
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07-19-2006, 02:01 PM | #111 | |
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Of course, such challenges don't normally make up fifty per cent of the game (to pluck a figure from thin air), so it's not really a good comparison. |
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07-19-2006, 02:20 PM | #112 | ||
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07-19-2006, 02:22 PM | #113 | ||
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07-19-2006, 02:27 PM | #114 |
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Oh, and one other comment: You wouldn't miss any of the game. You'd see everything that was programmed in there, as if a friend was sitting next to you playing them. You just wouldn't be playing it yourself. So you'd still be able to appreciate the cleverness of the puzzles, the characterization of the, um, character, and all that good stuff that inventory puzzles can offer. The part you're losing is only the frustration. (Don't tell me you'd be losing the mental challenge- I've tried these things, and my brain just isn't wired that way. So it's not a mental challenge, it's a frustrating impossibility.)
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07-19-2006, 02:57 PM | #115 | |
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The truth is: You don't like these obstacles some call inventory puzzles or battling your way through hordes of orcs or God knows what else. Get over it. So, sure, it's not as if including inventory management, toying around with plenty stuff, lateral thinking or battling orcs would be a requirement to make a damned fine game(TM). Besides, "Dreamfall" sounds indeed like your kind of thing. Tried it yet?
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07-19-2006, 03:07 PM | #116 |
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Nope, my computer doesn't have the right specs. But understand that I'm not suggesting that games be made easier for those who like inventory puzzles. I'm just suggesting adding on, on top of whatever the game designers wanted to do, the option of watching it instead of playing it. I'm not saying to change the way they do things- I'm saying to put in something which really isn't all that hard to implement! A few basic rules (pick up everything in a room upon entering, use one item on another whenever possible), and the programming does it for you.
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07-19-2006, 03:17 PM | #117 |
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But programmers are lazy.
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07-19-2006, 03:23 PM | #118 |
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Okay, then, how about a smaller option: An automatic "take all". Even without solving the puzzles for you, that would be a tremendous help. And I don't see how anyone could object to that much.
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07-19-2006, 03:45 PM | #119 |
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If you don't mind adventure games being like movies, why don't you just ask someone to record a video of them playing the game, then watch that?
You would need neither to point nor click!
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07-19-2006, 03:56 PM | #120 |
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Or, find someone to play the game with and let them play the parts that frustrate you.
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