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Old 07-19-2006, 01:41 PM   #103
MoriartyL
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Quote:
Originally Posted by Steve Ince
In my adventure games, the inventory is an important part of the gameplay and to give the player this option would be like removing half the gameplay. If someone else wanted an option to switch off conversational gameplay, say, then if you combined the two you'd effectively be just watching a film.
What's your point? Do you have something against film? If you create a game with inventory puzzles, then I'm going to be spending only half my time enjoying the game, and the other half pulled out of the experience with walkthroughs and general hair-tugging. I'd rather enjoy the story without the misery, thank you very much, and I don't see why developers are so insecure about interactivity that they think they need to force it down the player's throat even when they can't stand it.
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