04-18-2006, 05:25 AM | #41 | |
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Second, a lot of your complaints are completely personal preferences. Personally, I have played quite a few adventure games that I thought were fantastic. You may have not liked the inventory puzzles in RTMI, but I thought they were brilliant, and there should be more like that. And I can tell you that I enjoyed Scratches much more than Grim Fandango, and Syberia much more than any Monkey Island game. It's your right to have an opinion, but I find it funny that you complain that the genre isn't trying anything new, and when people counter with examples of games that do try something new, you dismiss them as not working.
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Your favourite adventure game is overrated. Last edited by kuddles; 04-18-2006 at 05:31 AM. |
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04-18-2006, 06:21 AM | #42 | |
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I'm tempted to say that there is waaay too much complaining around here, but then again, that's part of the charm. As far as I'm concerned, though, the adventure genre is doing well, producing lame (Westerner, Mystery of the Mummy), average (Moment of Silence, Darkfall 2) and great (Still Life, Myst 4) games. I'm happy.
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04-18-2006, 07:02 AM | #43 | |
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Your post always makes me feel bad for liking the adventuregames I do.. Like I'm really stupid, and don't know how to recognice a mediocre game when it's shoved up my nose.. I'm going to play CSI 3 when it's cheaper because I'm a sucker for the stories.. I'm anticipating Paradise, yes, becasue it's in a style I like, I really liked Syberia (not so much 2) and think Sokal does a good job. It's not bringing the genre forward, or bringing something new, but give him some slack. If this is how he wants to make AG's and he think's there's a market for it, why do he HAVE to reinvent the genre? What is wrong with making traditional AG's? And Dreamfall have I been anticipating since I finished TLJ (witch was the first AG I played) and no bad review will make me not buy the game..
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04-18-2006, 07:04 AM | #44 | |
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I'm with the person who commented early on... just play the games you like, and don't bother with the ones you don't. 'Nuff said. |
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04-18-2006, 07:47 AM | #45 |
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uhm... is Indigo Prophecy that good?
I think Dreamfall will be cool, even though it prolly won't have any brain buster puzzles as I read in the ign review. |
04-18-2006, 07:48 AM | #46 |
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Thanks, Kurufinwe. This post saves me a lot of trouble. (I'd quote it, but Ninth just did. )
"I don't want games to be like yesterday's, I don't want games to be like today's, I want them to be like tomorrow's!" The problem with the sort of complaining in this thread is that it's so pointless. Demanding fresh and new and innovative gameplay on a regular basis is unrealistic. It's unrealistic of ANY genre, let alone one that typically finds itself hamstrung by budget. Besides, no one has any clue what "tomorrow" should like for adventures. A game like Indigo Prophecy was a breath of fresh air whose gameplay should never ever be repeated. No future there. Dreamfall falls back on some age-old action elements to spice things up. Hey, no problem, but it's not new, and doesn't add any more today than it ever did. Honestly, I think some people should just drop the charade of pretending they actually like adventures anymore. It's no one's fault; it happens. You reach a stage where you've seen everything a genre has to offer, and it's not enough anymore. It's true of any genre one plays extensively. I used to love strategy games, but now I'm bored to death of them. It's true of other media, as well. It's true of other forms of entertainment. Maybe we should all bitch about our plastic army men because all they do is stand there? It was good enough as kids, but not now that we're older. So change the toys to adapt to our changing tastes, dammit! ... Or maybe we should just acknowledge that it's us that's changed, and maybe there's nothing actually wrong with the toys. So you've outgrown the genre. What's the point of blaming the games for that? Can adventures be made better? Hell yeah! Can they be more progressive? In some ways. But as Kurufinwe's post nicely states, these things ARE happening. Slowly, yes, but surely, at last. If none of them are good enough, really that says as much about the player as the play. |
04-18-2006, 08:14 AM | #47 | |
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I´ve only been on the forum since January (did no lurking before) and there are so much grumbling going on and on. I understand that a forum like this is the place where you really can dig deep into the topic. Many of the forumites are very articulate and loves the debate. I learn a lot about the genre and its history by reading your posts. But it amazes me that some people sort of gets stuck in the grumbling and complaining. If I was so disappointed with something I´d stop doing it and find myself something to enjoy instead.
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04-18-2006, 08:18 AM | #48 | |
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04-18-2006, 08:20 AM | #49 |
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You think so? I find the same repetitive rhetorical arguments boring. I honestly wish there were more interesting threads about the games, themselves. Of course, that would require people actually PLAY them.
EDIT: Note that I'm not saying I wish people would leave. Though I honestly wonder why some people do stay, since they seem to hold the genre in such contempt. But there's still plenty of reason to have contructive debates. I just don't get the rants that don't really add much to anything. |
04-18-2006, 08:44 AM | #50 |
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Adventure games are the foundation for all other games and without them no other genre would make sense. They are the story and meaning to any game. But, yes, adventure games are stuck because they aren't action-driven. Still I believe that there is still hope for pure adventure games. Given an evolution must occur, but it will happen. I have hope it will rise from fans and indie developers.
Besides that's what I'm going to school for. I would hate to have wasted so many years of my life for nothing. |
04-18-2006, 09:01 AM | #51 | |
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04-18-2006, 09:11 AM | #52 | |
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04-18-2006, 09:53 AM | #53 |
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What I liked with the adventure genré was that it sold on the story. I want a memorable experience. I want to laugh, I want to cry, I want to feel like I am in there with the characters. Few games offer that today and focus more on the actual "game" aspect than the "interactive story" concept.
But many genré's have shown that it's possible to deliver a nice story, even when the gamestyle suggest different. Take First Person Shooters such as No One Lives Forever. Memorable characters, nice story, full of style. I do not let the genré FPS stop me from enjoying a such game. Or what about Call of Cthulhu or MYST V? Take arcade-style adventures like Beyond Good and Evil, that frankly was awesome, packed by style & content. Or what about Fahrenheit? What about semi-hack & slash "survival horror" adventures such as Silent Hill and Alone in the Dark? It's the point & click / 2d games that's gone... The adventures are still out there for me. They are just called something else now and sometimes contain some buttonmashing, which doesnt effect me much when I run the game on easy. |
04-18-2006, 11:00 AM | #54 |
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You know, my heart sinks a little each time I read a thread like this, not because people shouldn't complain, but because a part of me feels a little guilty for not providing the kind of adventures that people love to play. While I accept that The Sleeping Dragon wasn't to everyone's taste and some of the decisions made might have been a little ill-judged, I also feel for the other developers when their games are criticised. But whatever you do, don't stop complaining or we'll get complacent.
In a world with ever-tightening publisher funding, the chances of an adventure being created that can compete with multi-million-dollar blockbuster games is next to zero, which only compounds the vicious circle that such funding creates. So what do we have to offer the adventure player? What can we do within such a straight-jacketed regime? The only thing we can do is to maximise the resources we have to hand. What this means is that, aside from a few bigger names, adventures are being put together by smaller teams who look for ways to give a rewarding experience to the player without the need to spend even hundreds of thousands of dollars. A good developer will learn to adapt and use those limitations to their advantage and give great gameplay that doesn't rely on expensive engines, tools and an army of animators. Perhaps some of them have only been making games in an era where such restrictions are a novelty and must now learn to explore what they can do within the limitations. If adventure developers will rise to the challenge, I think that we'll see some exciting games, not because they are at the cutting edge of graphics and animation or have the sophisticated rendering techniques of Half-Life 2, but because they have quality gameplay. But most importantly, games that are developed by small, even one-man, teams will have a soul to them that 20 million dollars worth of effects will never have.
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04-18-2006, 11:21 AM | #55 |
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If you're bored of commercial releases, you should play some amateur adventure games. Now THOSE are innovative!
(Unless, of course, you think amateur adventure games are poop because of their inferior production quality.) |
04-18-2006, 11:31 AM | #56 | |
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04-18-2006, 12:54 PM | #57 |
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True, it's just that you can't please everybody.
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04-18-2006, 01:06 PM | #58 |
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Some people are never happy unless they are complaining.
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04-18-2006, 01:19 PM | #59 |
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What you're saying is true, but then again, some people complain because something's actually bugging them, not because they're complain-a-holics.
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04-18-2006, 01:27 PM | #60 | |
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