04-18-2006, 01:16 AM | #21 | |
Sierra Junkie
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I think its high time the pure adventure genre lied down and went to sleep. Maybe thats why I don't care anymore, its probably because so many blended games have shown me there is a better way to make these types of games. |
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04-18-2006, 01:27 AM | #22 |
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I've already more or less said it, but since we're all repeating ourselves here, I might just as well go for it.
The problem with adventure games is the interplay between story and gameplay. They used to be gameplay-focused (i.e. focused on exploration/discovery and intellectual challenges), but with exploration came the need for story, which was at first just icing on the cake, until it started becoming a much more prevalent element. And then some people thought that the right thing to do was to put more and more emphasis on the story, and (though why it should be a consequence of the first part is beyond me) limiting exploration (less hotspots, fewer conversation options...) and dumbing down puzzles. So now, many adventure games are interactive, but can't justify their interactivity. They're games, but not fun to play as such. You're free to explore, except that there's nothing much to explore. You have control over your character, but absolutely can't change the course of the story. For many years, many developpers have been doing the same stuff that led nowhere, wallowing in self-satisfied mediocrity. But I think it's changing, and I see three main directions: 1) Making 'games' which are not games anymore, but instead solely focused on story-telling and artistic merits, the gameplay being only a way to enhance the story-telling. I think this is what both Fahrenheit and Paradise are trying to do (and probably Dreamfall as well), though with different methods. 2) Returning to games that are actually fun to play as games. Kheops, with RTMI and Voyage, and TellTale are, I feel, going in that direction, and constantly improving. 3) Trying to make stories that are actually interactive. When I read that 'what makes the originality of Secrets of Da Vinci, apart from its plot, is the non-linear progression of the characters. As you progress in your quest, you have to choose between several branches, which means that each playthrough is different, and that several endings are possible', I do get interested. Now, maybe you are not interested in those three directions. But at least I think people are now trying to do something with this genre. So, instead of having yet another thread to bitch about stuff, what do you say we start discussing what we now want, what directions we'd like to see explored for adventure games?
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04-18-2006, 01:36 AM | #23 | |
hello
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Dont you see, its because of the perception that people will find a pure adventure game boring, that we are getting these horribly mutated new style adventures. Yes some of them may be good.. Indigo prophecy for example, but i ask you... if things need to move on so badly, why did we all enjoy the classics so much? they are just as good now right? so saying we need to move away from that just doesnt make sense, and is why adventures suck today... because they are not being created with the same values, they are being created to be innovative, because supposedly they need to be otherwise they will be boring??? Was DOTT boring? was Grim boring? did they need "innovation", did they need fighting? did they need directx 9 graphics? If pure/classic/traditional adventures are so bad and we need to progress away from them so badly. Why are we all here in the first place? |
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04-18-2006, 01:39 AM | #24 | ||
Sierra Junkie
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Telltale seems to me like they want to be on the story 'path' that you mention. Bone didn't feel like I was doing much of anything except flipping pages of the book. It didn't help that bone itself is very uninteresting to me anyway..... I do agree with your path theory though. Which one do I prefer? I don't have a flipping clue. When any of the three are done correctly I like them, hence why I even gave Indigo Prophecy the time of day. However I've not seen many in the second category that are worth playing anymore. I hope this changes.....because back with the incredibley challenging and full of explorating Quest days I had a blast. Its a shame that stem of genre gets the shaft in favour of "follow the bouncing story-line ball" games. Quote:
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04-18-2006, 01:53 AM | #25 |
Hitch-Hiker
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Syberia 1 & 2 were good, you can't put those in the same sentance with Scratches.
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04-18-2006, 01:56 AM | #26 |
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The last "pure-adventure" game I played and truly enjoyed was Still Life, and even that I found the game's pacing to be a bit slow and repetitive.
I think that's one of the major downfalls of the "pure" adventure style (at least for me), is the sometimes mundane and boring elements. i.e. watching your character slooowwlyy walk across the entire area which you've been to like 20 times already... or trying conversation trees over and over until you get the correct one. Yes we all still love the old school games, but I think most of these attempts at innovation stems from an effort to improve these bad elements of adventure games. Personally I think going 3D is a great platform because when you're exploring with your character, you feel much more involved than just watching a character walk across a static, 2D world. At least the world around you is moving... and that, for me, makes it interesting. Examples of this would be the jump to full-time 3D rendered environments in the Resident Evil and Final Fantasy series, as opposed to the previous 2D, pre-rendered settings. When I first experienced FFX and RE4, I was amazed at how much of a difference the dynamic environments made. When the world around you comes to life, it's much easier to be more engaged in the game. |
04-18-2006, 01:57 AM | #27 | ||
Sierra Junkie
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04-18-2006, 02:00 AM | #28 | |
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as well you must understand that game companies dont wish to entertain you, but to make shitload of money (take a look at LucaStarwars) and adventure games has less market -> less budget -> less professionals -> less games -> less quality games (by using my last post calculations). Q.E.D dont understand me wrong - I dont say it's should be like that, and I do not accept it, but you need to accept it or open your own AG studio . |
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04-18-2006, 02:02 AM | #29 | |
hello
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Anyway, I agree and disagree with you guys, i think it is good people are trying to do new things. But i also would love to see developers still trying to make great traditional style adventures, oh wait, Bone, Runaway 2, El Emmo... Sweet |
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04-18-2006, 02:04 AM | #30 | |
Sierra Junkie
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1) I couldn't run a business if I tried 2) The only thing I'd have any idea what to do is design work, planning and etc.....I wouldn't be able to do any actual work on the games. So basically unless I took up a business course I don't expect to do this any time soon. Considering how little I want to throw everything I've got into a business venture I doubt it will ever happen. |
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04-18-2006, 02:21 AM | #31 |
love machine
Join Date: Apr 2006
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It's quite simple...
The reason why there are no good adventure games anymore (with the exception of a few rare gems) is quite simple. They have gone the same way as the music business, you buy a copy of Sugar Hill gangs 'Rappers delight' on 12 inch, you have got a 15 minute long record. That would be unheard of today.
The people who run the music and games industry seem to think that all we want is a quick adrenaline rush, a quick thrill something we can pick up,play and then leave 10 minutes later. They think guns=excitement, excitement= kerching!!! big moolah. Personally i am sick of seeing hey guys look its a fps...but with chickens!!!! or some such nonsense, i mean lets face it you play one, you played them all. I too long for the days of DOTT where i personally lost a good few hours playing it without realising it. However there is hope: Broken Sword the angel of darkness and a lot of the freeware adventures ( Crown of solomon case in point) are reviving a dying genre. It's jsut a shame so few people have the patience or time to actually play them. |
04-18-2006, 02:28 AM | #32 |
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I just want Paradise. Besides that this year is all about DarkMessiah, Heroes of Might and MagicV, Warhammer:Mark of Chaos and Medieval2 for me
And "defending the genre". It's not like all other genres are doing better. What about RPGs? THe overhyped Oblivion which has more to do with Redguard than Daggerfall. Where did the real good RPGs go? What about platformers? CHanged into some bizzare third-person shooters with furry animals. Fighters? No new good fighting IP in the last 5 years(at least on consoles, PC got MeltyBlood ). What I mean is that one can complain about almost every genre Last edited by AdrianWerner; 04-18-2006 at 02:35 AM. |
04-18-2006, 02:29 AM | #33 | |
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04-18-2006, 02:40 AM | #34 | |
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What's happening? Wh... Where am I? |
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04-18-2006, 02:41 AM | #35 | |
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04-18-2006, 02:43 AM | #36 | |
Good for your Heart!
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Most people I speak to would rather watch a movie or read a book for quality storytelling. For some reason, anything that's a "videogame" is labeled as a waste of time to them |
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04-18-2006, 02:47 AM | #37 | |
gin soaked boy
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It still requires a lot of work, though. A lot of work.
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04-18-2006, 03:24 AM | #38 | ||
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Alright, a large chunk of games published are pretty - how should I put it - shallow.This holds true to adventure games as well. Very, very much so. Quote:
Seriously, avatar_58, if you have already spent so much time (years even?) looking for that one adventure game(TM) that might come close to these ancient favourite adventure games(TM) of yours (and still haven't found it!), chances are you're never going to find it.
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Look, Mr. Bubbles...! Last edited by samIamsad; 04-18-2006 at 03:34 AM. |
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04-18-2006, 03:25 AM | #39 |
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It seems we always focus on what's wrong with today's adventures. For many of us, there's nothing wrong; we still have fun and anticipation with new releases. Games like Paradise and Scratches provide us with the entertainment we love.
Instead on focusing on changing existing adventures to suit your tastes, perhaps it's time to move on. Obviously many gamers here find nothing exciting with the new releases. So, find something you like to play. Don't carp and complain about what a game doesn't give you. Stop buying the stuff you don't like and focus on the games that interest you. There's so much talk about hybrids and other genres that encompass 'Adventure' elements that soon distinctions will be very blurry indeed. I think that some gamers tastes evolve and change as they play games. They want something different every time - graphics, game play, storyline, etc. Those can be high expectations for any developer to fill. There's only so much you can change and still deliver the Adventure.
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04-18-2006, 04:39 AM | #40 | |
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