10-03-2005, 03:09 AM | #21 | |
Beyond Belief
Join Date: Jan 2005
Location: Blighty
Posts: 2,186
|
Quote:
__________________
Richard Dawkins :: AAI 07 :: NOVA ID on Trial :: Skeptic's Guide :: Beyond Belief :: Out Campaign :: NeuroLogica :: Skepticality Last edited by Aj_; 10-03-2005 at 03:28 AM. |
|
10-03-2005, 03:15 AM | #22 | |
Senior Member
Join Date: Sep 2005
Posts: 123
|
Quote:
One thing people need to understand is that just because thousands of people love a game, does not mean that you will. For instance, I hate Myst game and all games like it. Bore the hell out of me. And yet that game was HUGE and tons of people LOVED it. Do I bitch about the game because of that? No! Also, I'm getting really tired of people talking like they know so much better about every aspect of games than those out there making them, like Cage. I mean c'mon people, if you're so knowledgeable and could do so much better, then DO IT! Get out there and make a game that proves it. Otherwise, shut your pie holes, take the game for what it is, and if you don't like it, fine, move on! But accept the fact that the game has sold hundreds of thousands of copies (so Cage tells us) and that its success is going to spawn more of the same which we can only hope are as good if not better than the original. We all know the game is not completely perfect. What is important is that Cage knows it and knows things to work on. I just wish people would stop with the postings about the games flaws. Whatever, its been said, no one really cares about yet another person's opinions on what was wrong with the game and what could be done better. |
|
10-03-2005, 03:45 AM | #23 |
Beyond Belief
Join Date: Jan 2005
Location: Blighty
Posts: 2,186
|
Wait, I'm not allowed to criticize a game without creating one of my own?
You don't think I'm qualified enough to voice my opinion on this game? What makes your opinion valid, where's your game, does your perspective magically reverse when you're kissing ass? Even the reviews that give high scores say the controls are terrible, the gameplay is repetitive, camera control is poor etc... I never said the graphics, sound, and style, were BAD. Might have complimented those a little. I thought the story was bad, characters dull, and didn't see anything very original in there at all. I'm getting tired of people citing how great the game is, but not why, can't really say I'm a fan of the pacing (probably because in the end third), but I understand that point, also I mentioned that the storytelling was good, in the beginning of the game. Hell, when you're not meant to know that much about the characters, it's promising, but they don't grow. So far only Trep and SJH have had something to say on why they like the game, instead of stating it's great. If I made my inital post "This game is crap." then that wouldn't do my opinion, or the game, justice. I didn't really say much about the story, because I wanted this thread to be spoiler free.
__________________
Richard Dawkins :: AAI 07 :: NOVA ID on Trial :: Skeptic's Guide :: Beyond Belief :: Out Campaign :: NeuroLogica :: Skepticality Last edited by Aj_; 10-03-2005 at 06:09 AM. |
10-03-2005, 03:52 AM | #24 | |
Banned User
Join Date: May 2005
Posts: 382
|
Quote:
|
|
10-03-2005, 03:54 AM | #25 |
Beyond Belief
Join Date: Jan 2005
Location: Blighty
Posts: 2,186
|
Your specs, settings, and frame rates are? I've had this conversation before, and last time someone's idea of running very well was pretty far from mine.
__________________
Richard Dawkins :: AAI 07 :: NOVA ID on Trial :: Skeptic's Guide :: Beyond Belief :: Out Campaign :: NeuroLogica :: Skepticality |
10-03-2005, 04:03 AM | #26 |
Banned User
Join Date: May 2005
Posts: 382
|
Running very well: the settings were on medium (I never even tried high so I don't know if it would've worked), there was no problems, not twiching, no graphical errors or anything. Performance was great overral, even though I had to put vsync on in order to get rid of some nasty screen problems. I had no problems whatsoever with playing the game on my computer. This might be because Doom 3 is made for Nvidia cards, so it might run smoother in those than ATI. I don't really care for the frame rates because they don't tell you the whole truth, in Counter-Strike Source they're something like from 60 to 120.
When I think about it, Doom 3 actually ran more smootly on my computer than HL2. Last edited by ILoveYou; 10-03-2005 at 04:15 AM. |
10-03-2005, 04:16 AM | #27 |
Beyond Belief
Join Date: Jan 2005
Location: Blighty
Posts: 2,186
|
The thing is, settings on medium don't really mean anything to me, because I can't memorize what they are in every game, and don't count resolution, AA, AF usually.
The stats on your machine will help me figure out what type of system you have, a FX 5950 or 9800/9700 XT/Pro was still high end when Doom 3 was released. Anywhere around 2Ghz was mid-range. Average frame rate, lowest dip, peak, is the only way for me to determine what experience I would have with the settings that I consider mid-range.
__________________
Richard Dawkins :: AAI 07 :: NOVA ID on Trial :: Skeptic's Guide :: Beyond Belief :: Out Campaign :: NeuroLogica :: Skepticality |
10-03-2005, 04:19 AM | #28 |
Banned User
Join Date: May 2005
Posts: 382
|
Oki. Well I have 6600gt pcix, amd64 3000+ ~2,4 GhZ, 1,5 gigs of ram and the resolution was 1024x768 (which I always use). This hardware is becoming low-end very soon, if it already isn't. I always put AA on the highest. I don't know what the FPS was because I never checked it and Doom 3 isn't on my comp anymore so I can't check it either.
I'm actually thinking about upgrading to 6800 ultra soon. Just need to save some money first |
10-03-2005, 04:25 AM | #29 |
Epinionated.
Join Date: Dec 2004
Location: London
Posts: 5,841
|
Rofl, I'm lower than you. But the difference is minimal.
Athlon XP3000+, Asus A7v8x rev 1.4, 1.5GB PC2700 DDR, AGP 8X (faster than PCI's last I heard, still!) Geforce n6600GT, Audigy 2. It's pretty tight although this time next year it isn't going to be enough. RE AJ's point, some people are more susceptible to FPS differences and quality. For example, when the Myst V demo came out, some people within that community thought it was the best graphics they'd seen on a technical level. I disagreed... mainly as I found some people THOUGHT they were getting good FPS and couldn't tell they weren't, one was shocked at how low it was and only then noticed the difference. Truth is, if it works for you, it doesn't matter in the end. edit - and save your money on that 6800U. The money you'll save between now and purchasing, with new tech coming out (and new tech seems to be getting cheaper) you could probably get something better in about 6 months for the same price, or at least afford something higher grade.
__________________
Starter of Thread Must Die. |
10-03-2005, 04:28 AM | #30 | |
Banned User
Join Date: May 2005
Posts: 382
|
Quote:
|
|
10-03-2005, 05:12 AM | #31 | |
Beyond Belief
Join Date: Jan 2005
Location: Blighty
Posts: 2,186
|
Quote:
Price and performance wise, compared to the systems still selling, even the 6600GT was high end, even though it was the second tier of the latest generation back then. A generation later and the second tier of the previous generation, a AMD64 3000+ when there are 4000+ and AMD FX's that cost $1000 doesn't seem all that high. I thought I was pretty ready to advance, people are still on Geforce 2s, and I was thinking that the GF4 Ti, or the FX5200 would be the lowest now, and there are loads of cards between those and the 6600GT that I think are the low end, and a lot of them run 99% of games even released this year.
__________________
Richard Dawkins :: AAI 07 :: NOVA ID on Trial :: Skeptic's Guide :: Beyond Belief :: Out Campaign :: NeuroLogica :: Skepticality |
|
10-03-2005, 05:17 AM | #32 | |
Banned User
Join Date: May 2005
Posts: 382
|
Quote:
|
|
10-03-2005, 05:40 AM | #33 |
Beyond Belief
Join Date: Jan 2005
Location: Blighty
Posts: 2,186
|
I can't find a card manufacturer that released a card based on the 6600GT before Doom 3 was released.
__________________
Richard Dawkins :: AAI 07 :: NOVA ID on Trial :: Skeptic's Guide :: Beyond Belief :: Out Campaign :: NeuroLogica :: Skepticality |
10-03-2005, 05:43 AM | #34 | |
Banned User
Join Date: May 2005
Posts: 382
|
Quote:
|
|
10-03-2005, 10:46 AM | #35 | |
Member
Join Date: Sep 2005
Posts: 96
|
Quote:
Also the second flashback stealth scene I kept getting caught 4 or 5 times until I finally figured out that you had to throw rocks to distract the guards. Anyway you guys want to talk about system specs? How about the 4 year old system I'm running on? Are you guys ready for this? I don't think you're ready. Pentium III 933 MHz 384 MB SDRAM GeForce 2 GTS 64MB 40 GB Hard Drive It's not a question of not being able to afford a new system...especially when that last system cost around $2,500 back when I bought it. I just grew tired of games for a while and saw no point in upgrading when I stopped playing games. And the funny part was Fahrenheit ran smoothly at 800x600 (I was going to try 1024x768 but didn't want to push my luck) until the very last scene of the game when the Indigo Child gets sacrificed. The graphics in that little Chroma whirlpool at the end was the only thing that sunk my framerate down to like 5 or 10 fps...but that was the ONLY scene in the whole game my obsolete system showed its age. Like I said earlier...Fahrenheit had game requirements from 2 years ago..maybe even 3. Yay for me. Last edited by entranced; 10-03-2005 at 10:55 AM. |
|
10-03-2005, 11:42 AM | #36 | |
Senior Member
|
Quote:
Windows XP Professional Pentium IV 1.8 GHz 512 MB RAM SiS 32 MB video card (this prevents me from playing most modern games) 40 GB Hard Drive |
|
10-03-2005, 11:46 AM | #37 | |
Super Moderator
Join Date: Sep 2003
Location: Southampton, UK
Posts: 3,139
|
Quote:
__________________
Now Playing: Catherine, Sword and Sworcery:EP Recently Completed: The Witcher |
|
10-03-2005, 02:05 PM | #38 | |
merely human
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
|
Quote:
David Cage now definitely knows what works and what doesn't in how he wants to engage the player and communicate his drama, and he wants to make it better and better. And if he has to break down even more arbitrarily imposed walls (by the games industry, by publishers, other developers, and yes!, us gamers) to do it, well f#&k! let him!!! More power to him. He is a visionary and I place him up there with people like Warren Spector and Will Wright. I am NOT going to bitch and whine, it will always be inevitable to make some mistakes when you're exploring new ideas and trying them out. The path to new and exciting interactive experiences is jagged and bumpy, but I'd rather risk a few cuts and scratches going that way instead of falling asleep from boredom going on the pre-paid, pre-fab package tour.
__________________
platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
|
10-03-2005, 04:54 PM | #39 | |
Banned User
Join Date: Apr 2004
Posts: 298
|
Quote:
I admire David Cage and I see his latest game as a nice addition, but immersion was questionable for me. I definitely see the production value and feel that the fleshed-out characters, flashbacks and possible narratives made this game a fun experience. Yet, the actual "gaming" elements involved seemed to distance me frequently. Doing Simon Says while listening to the orange clan discuss Lucas was peculiar, unnecessary and quite uninvolving. At times I felt the pacing was off simply due to the FORCED nature of some gaming elements. As I have stated previously, Yu Suzuki has done much of what David Cage has created here. Except I feel Yu Suzuki has done a more effective job. The reason: gameplay elements felt interactive and not drawn out for you. There were QTEs periodically. The roam and discover portions flowed and enabled you to become the eyes and ears of Ryu. And the action elements required thought and helped to develop character (in particular, the falling leaf focus and attack in Shenmue 2). Regardless, Indigo was a nice romp. A emulation of others, but a nice romp nonetheless. Kirk |
|
10-03-2005, 05:09 PM | #40 | ||||
merely human
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
|
Quote:
Some of those "gaming" elements distanced me, but not necessarily all of them. Quote:
And I refuse to make this a black & white point. I like this kind of gameplay and I want games to investigate it further. It really is a learning process for designers like David Cage, who are forging ahead and exploring new ways to experience story driven games - in this case, physical involvement representing emotional moments in the narrative. So I do expect a few flaws here and there, it's called 'trial & error' as well as 'growing pains'. Quote:
I'd rather see it more constructively, like perhaps Cage might tap into something in the future that Suzuki hinted at and investigate that further. Or who knows, maybe the two of them might get together and have an awesome discussion about this? Either way, I seriously doubt Suzuki would call Cage and say, "You n00b!! I did it first and you're a lamer!" Quote:
__________________
platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
||||
|