View Poll Results: Have you / will you pay full price for Bone? | |||
I already have | 31 | 24.03% | |
I haven't yet, but I will! | 27 | 20.93% | |
No, I won't! | 50 | 38.76% | |
Other | 21 | 16.28% | |
Voters: 129. You may not vote on this poll |
|
LinkBack | Thread Tools |
09-16-2005, 11:07 PM | #41 |
Living with my love
|
I haven´t made up my mind yet..I´ve heared quite a lot of complains about the game so far, don´t know if I want to spend 20euros on a game that isn´t so good...Have to try the demo first..
__________________
''My names George. It means... Well, its just a name'' George Stobbart-Broken Sword |
09-16-2005, 11:17 PM | #42 | |
Senior Member
Join Date: Sep 2004
Posts: 413
|
Quote:
Believe me, the game really picks up in style and substance after the demo portion, so keep that in mind when the demo stops. |
|
09-17-2005, 04:11 AM | #43 |
Evil Webmaster
Join Date: Jun 2004
Posts: 1,037
|
20$ for a 75 mb CDR I have to burn myself is way too much.
__________________
Pushed back to square Now that you've kneed her In the throat So there you go |
09-17-2005, 04:51 AM | #44 |
Whinging Pom
|
$20 is about £12 pounds in the UK, I reckon thats an OK price. Here we'd pay about £35-£40 for a console game and anywhere from £25-£35 for a PC game (depending on how hyped up it was).
Still Life (which came out in June) is selling for £15 on Amazon (£18 for Xbox). I'm not sure how that compares? I hear Still Life is quite short and just suddenly ends like Syberia, though this time without a second part being likely? I'll reserve judgement until after I've tried the game, but so far £12 doesn't sound too unreasonable for a game lasting 4-6hrs. Maybe in America $20 goes a long way, but £12 here will nearly get you 2 books, or 2 seats at the cinema, or part of a night out on the town. Not that bad.
__________________
Dom Currently Playing Tex Murphey - Under a Killing Moon (YAY GOG.com!) Recently Completed Broken Sword Director's Cut Still Get Mozilla Firefox! Forget that Chrome and IE rubbish! |
09-17-2005, 04:52 AM | #45 |
Epsilon-Minus Semi-Moron
Join Date: Aug 2004
Location: Oulu, Finland
Posts: 863
|
I just did.
|
09-17-2005, 06:33 AM | #46 | |
Senior Member
Join Date: Feb 2004
Posts: 900
|
Quote:
Maybe it's unfair to compare a new game to older games, but it's a much more relevant comparison as we're talking about the same form of entertainment. This is what Bone, with its 2-5 hours (according to what I hear) of gameplay is up against. |
|
09-17-2005, 06:42 AM | #47 |
Senior Member
Join Date: Mar 2004
Posts: 632
|
Jesus. There's nothing outrageous about Bone's price.
|
09-17-2005, 06:55 AM | #48 | |
Senior Member
Join Date: Feb 2004
Posts: 900
|
Quote:
See, I'm not saying it's outragous, I'm just saying they might be pricing themselves out of the market, considering the lenght of the game. |
|
09-17-2005, 07:24 AM | #49 |
Senior Member
Join Date: Sep 2003
Location: Hamburg, Germany
Posts: 336
|
I've just played through Bone, and I found it a nice, little game. The graphics are looking good, and the world is bright and colorful. However I experienced a few problems with some of the 3D characters (they're shaking!), and some of the minigames were badly executed.
It took me about three hours to go through. Is it worth it? Well, yeah, sorta. Although I believe that Telltale should lower the prices a bit for the next episodes. I'll probably buy the next part anyhow, though |
09-17-2005, 07:31 AM | #50 |
Senior Member
Join Date: Sep 2003
Posts: 2,459
|
I'm gonna go with probably not. The demo didn't impress me.
|
09-17-2005, 07:35 AM | #51 |
Colossal
Join Date: Sep 2003
Location: North Carolina USA
Posts: 197
|
I just finished Bone in about 3 hours. I can't say that I got my money's worth if I only got 3 hours of gameplay out of it. $10 would have been a more reasonable price.
But that being said, being an adventure fan, I feel like paid a $10 premium just to get a new adventure game to market (Don't comment on the action bits. I'm sore about those). I expect to see more of this in the future, obviously with TellTale's licenses but with adventure games in general. If general game publishers aren't willing to risk their money on putting out adventure games at average game prices, then to get those games, adventure fans like us will have to pay a premium to prove to publishers that the games can make money. So I'll probably buy the next Bone when it comes out at the same price just because I want to play adventure games. |
09-17-2005, 07:35 AM | #52 | |
Senior Member
Join Date: Mar 2004
Posts: 632
|
Quote:
|
|
09-17-2005, 07:42 AM | #53 | |
Senior Member
Join Date: Apr 2005
Posts: 322
|
Quote:
Elaborate. How is this silly and unfair, exactly? |
|
09-17-2005, 08:08 AM | #54 | |
Senior Member
Join Date: Mar 2004
Posts: 632
|
One's new, one's not. But my real point is that you're comparing the price of a year old game at budget price to the first game of a small, young company that is experimenting with a new online distribution model and probably trying to make back enough money to remain existent. I'm not suggesting that one should buy games soley for the sake of supporting a company, but I found Bone to be worth the money. Yes, I could find tons of games on ebay for a cheaper price that are much longer than Bone. But it's probably not realistic for Telltale to offer the game for nine bucks instead of nineteen, and it's still possible to find even a short game satisfying.
But geeze, I'm making it sound like the game is expensive. It's not. And I've completed the game and I personally think twenty bucks is quite reasonable, even for it's length, even though I could find longer games for comparable prices. You shouldn't spend your money on a game if you don't think it's worth it, but it's not exactly fair to expect a company to price a game a certain way for the reasons being mentioned. I agree with what you said here: Quote:
|
|
09-17-2005, 08:09 AM | #55 | |
Whinging Pom
|
Quote:
The other thing is that Bone is targeted at a niche, where as something like Thief is for a mass audience. The niche group have to be prepared to sometimes pay a little more or they risk getting nothing as the game/product becomes uneconomical to produce. Anyway, for me personally I find a difference of $5 (which seems to be the main issue?) being such a problem a little odd - thats only £2-3 and that would barely cover my lunch or even my daily commute So if they have got the price wrong it's not by an excessive amount.
__________________
Dom Currently Playing Tex Murphey - Under a Killing Moon (YAY GOG.com!) Recently Completed Broken Sword Director's Cut Still Get Mozilla Firefox! Forget that Chrome and IE rubbish! |
|
09-17-2005, 08:23 AM | #56 | |
Barroom hero
Join Date: Mar 2004
Location: Paris, France
Posts: 525
|
Quote:
Those who don't support this kind of initiative by investing 20$ (which is quite nothing for most of us) won't be allowed to moan if Telltale goes bankrupt, if Sam n Max is not done, or if AME can't secure fundings for their games because "you see, Telltale failed, there IS no market for adventure games, mister developer". Comparing with budget prices is nasty. Do you people only buy adventure games at budget prices or what? It would explain why they are not seen as profitable. Sometimes you gotta put your money where your heart or ideas are. That's why some of us develop videogames and earn less money instead of doing bank programming. Now the bitter rant is off
__________________
Where are they now? |
|
09-17-2005, 08:33 AM | #57 |
Senior Member
Join Date: Mar 2004
Posts: 632
|
See, twenty bucks wasn't enough to make me feel like I was donating to Telltale.
|
09-17-2005, 08:38 AM | #58 | ||
Senior Member
Join Date: Apr 2005
Posts: 322
|
Quote:
Quote:
As for it only being a difference of £2-3, well, that stuff matters, and a lot. There's a reason why just about everything you buy is £x.99 - and it's not to make sure the shopkeepers have to open the tills every time someone makes a purchase. |
||
09-17-2005, 08:40 AM | #59 | |
Colossal
Join Date: Sep 2003
Location: North Carolina USA
Posts: 197
|
Quote:
|
|
09-17-2005, 08:51 AM | #60 | |
Senior Member
Join Date: Apr 2005
Posts: 322
|
Quote:
If adventures are going to evolve and develop, the people making them have to learn to stand on their own two feet. Telltale and AME have the money and expertise to try their titles and make a stand and have their shot, but relying on fans like that would be a chronic mistake for them, and the genre. Target them, advertise to them, and get them on side - but ultimately, if the game can't appeal to them using its own merits, it'll be slipslide time, no matter how many pity copies you buy. |
|
|