It’s time to put on your finest designer sweats and custom-made slippers (aren’t you glad this isn’t televised?), as we roll out the red carpet once again for the one, the only... Aggie Awards presentation from Adventure Gamers!
For double the Aggie pleasure, we have tallied up the votes from our recent Readers’ Choice poll as well, and will be announcing the public winners along with our own. You may just be surprised at how the results played out: sometimes you even agreed with us! But certainly not always, including a difference of opinion on the biggest prize of all.
As always, there are really no losers here, only runners-up. There was plenty of competition for each and every award, including more than a few tiebreaks to settle before reaching a verdict. But like the Highlander, in the end there can be only one to claim the coveted hardware.
Read on, then, and find out which games claimed the Aggie Awards for 2010.
Table of Contents
Page 1: You are here
Page 2: Best Story
Page 3: Best Writing - Comedy
Page 4: Best Writing - Drama
Page 5: Best Character
Page 6: Best Gameplay
Page 7: Best Concept
Page 8: Best Setting
Page 9: Best Graphic Design
Page 10: Best Animation
Page 11: Best Music
Page 12: Best Voice Acting
Page 13: Best Sound Effects
Page 14: Honorary Aggies
Page 15: Best Independent Adventure (Commercial)
Page 16: Best Console/Handheld Adventure (Exclusive)
Page 17: Best First-Person PC Adventure
Page 18: Best Third-Person PC Adventure
Page 19: Best Adventure of 2010
Page 20: Final Notes
First up: Best Story... the envelope, please!
Best Story: Heavy Rain
Other playable players include Scott Shelby, a Private Detective tasked with investigating the case for a distraught mother; Norman Jayden, FBI Profiler also working the crime, albeit in a more official capacity; and Madison Paige, a photojournalist who also begins following the killings. It is this multi-part cast that makes Heavy Rain’s story so rich, presenting the unfolding drama from very different points of view. Some characters become aware of facts others don’t know, while some are hiding secrets they musn't reveal. As their paths eventually cross, more of their personal motivations are revealed, and it is the slow burn of each piece gradually coming together to unveil what is really going on that proves such a draw, finally converging in a memorable climax. Even more impressively, the story changes to suit the many actions and decisions you make. Heavy Rain is not so much one story as the choice of many that you alone will determine, making it truly worthy of the game’s "interactive drama" moniker and our best story Aggie award.
Runners-Up: Last Window: the Secret of Cape West, The Whispered World, Black Mirror II
Readers’ Choice: Heavy Rain
Runners-Up: The Whispered World, Black Mirror II
Next up: Best Writing – Comedy... the envelope, please!
Best Writing – Comedy: Sam & Max: The Devil’s Playhouse
But lunacy alone doesn't succeed – cramming off-the-wall scenarios and random words into a blender does not equal funny. But whether it’s Max irreverently skewering pop culture icons or Sam deadpanning film noir narrations, The Devil’s Playhouse is a triumph because Telltale has once again shown a deft touch, a knack for comic timing and the conviction to see their bizarre ideas through to a sort-of-logical conclusion. Great one liners, epic plots that span time and space (and even life and death), and everything from outright slapstick to surprisingly subtle visual gags make the third season of Sam & Max our runaway Aggie winner for top comedy writing.
Runners-Up: Kaptain Brawe: A Brawe New World, Hector: Badge of Carnage, Scarlett and the Spark of Life
Readers’ Choice: Sam & Max: The Devil’s Playhouse
Runners-Up: Jolly Rover, Ghost Pirates of Vooju Island, Kaptain Brawe: A Brawe New World
Next up: Best Writing – Drama... the envelope, please!
Best Writing - Drama: Last Window: The Secret of Cape West
Every piece fits right into place: a charismatic lead character, Kyle Hyde, a former NYPD officer whose past never ceases to haunt him; a gripping mystery worthy of Alfred Hitchcock’s Rear Window; a richly atmospheric, claustrophobic location where every corner hides a secret and every character has plenty of reasons to lie; a melancholic theme that speaks of decadence and progress, of human beings who have lost their way in life, and of things we hold most dear to our hearts; and a style that is both unique yet mindful of decades of hard-boiled detective fiction and noir films. Playing through Last Window is as deeply engrossing as reading a page-turner you simply can't put down until you reach the end. You even hold the game like a book, and can read back through Kyle’s exploits in novelized form when you’re done. And you may very well want to, as it’s a masterpiece of interactive fiction that is sure to leave you fully satisfied.
Runners-Up: Heavy Rain, Black Mirror II
Readers’ Choice: Heavy Rain
Runners-Up: Black Mirror II, The Whispered World
Next up: Best Character... the envelope, please!
Best Character: Miles Edgeworth, Ace Attorney Investigations: Miles Edgeworth
Sure, Ace Attorney Investigations isn't as strong an adventure as the previous installments, but Miles Edgeworth's charisma is more than enough to overcome the game's other shortcomings. Surprisingly, Capcom originally intended the new series to star Ema Skye, but then changed their minds after hearing from the fans. Smart move, as Edgie’s presence is what really sets the game apart. His banter with Detective Gumshoe keeps the various investigations fresh and enticing, and his flippant demeanor is what motivates players to sift through the long (and sometimes far-fetched) dialogues. He's not only deserving of the Aggie Award for best character this past year, he arguably deserves a spot amongst the likes of Gabriel Knight and Guybrush Threepwood as one of the most intriguing characters ever to grace an adventure game.
Runners-Up: Kyle Hyde (Last Window: The Secret of Cape West), Hidden People (Puzzle Agent), Sal (Sam & Max: The Devil’s Playhouse)
Readers’ Choice: Sadwick, The Whispered World
Runners-Up: Max (Sam & Max: The Devil’s Playhouse), Fenton Paddock (Lost Horizon)
Next up: Best Gameplay... the envelope, please!
Best Gameplay: Last Window: The Secret of Cape West
Exploring the Cape West apartment building means frequently conversing with its other memorable residents, and deftly navigating sensitive subjects becomes an obstacle in itself. You’ll need to pay close attention, too, as each day closes with a reflective quiz that recaps the details of the investigation. The other puzzles provide interesting challenges as well, each seamlessly integrated into the plot and usually involving manipulating objects in clever ways. More impressively, the game frequently uses the unique control features of the Nintendo DS to their fullest. Even the simplest act of tapping directly to knock on a door draws you into the game world, but the many standalone puzzles make even better use of the touch screen. Actions range from delicately fishing out a lost ring to shaking money out of a piggy bank and hurling furniture around. The shoulder buttons, microphone, and folding platform itself are also put to good use in situations where the player’s actions perfectly mimic in-game activity. This constant variety of both challenges and means of personal interaction is more than enough motivation to keep investigating right up to the bittersweet finale.
Runners-Up: Amnesia: The Dark Descent, Puzzle Bots, Heavy Rain
Readers’ Choice: Heavy Rain
Runners-Up: Lost Horizon, Amnesia: The Dark Descent, Sam & Max: The Devil’s Playhouse, The Whispered World
Next up: Best Concept... the envelope, please!
Best Concept: Heavy Rain
Heavy Rain took what was started in Indigo Prophecy/Fahrenheit and ramped it up immeasurably. While Quantic Dream’s earlier game did allow for branching decisions and diverging pathways to reach the goal, each resulted in only a minor, often cosmetic change in the game. You could solve puzzles in multiple ways, but the results were normally more or less the same, with multiple outcomes quite limited. What Heavy Rain does is provide situations that truly change, entirely dependent on your choices and actions. The conclusions for each actor in this thriller can vary wildly, and one playthrough can be truly unique from another. Freedom of choice is hardly a new concept, but rarely (if ever) has it been pushed to these extremes with such impressive results.
Runners-Up: Puzzle Bots, Again
Readers’ Choice: Heavy Rain
Runners-Up: Amnesia: The Dark Descent, The Whispered World
Next up: Best Setting... the envelope, please!
Best Setting: Puzzle Agent
Though its cozy locales and Nordic-accented inhabitants sprinkle the town with character, Scoggins’ stark outdoor locations are the ones we remember most. Vast landscapes with no footprints in the snow – yet someone has been here. An icy forest that yields a grisly surprise. Bright eyeballs shining from the shadows. (You see them, don’t you?) Those shivers running down your spine aren’t due to the weather. No, there’s a mystery adrift in Scoggins, and it infuses this seemingly idyllic winter wonderland with an ice-cold edge. Who knew little guys in red pointed hats could be quite so terrifying? Puzzle Agent combines cute and creepy in a wintry rural landscape unlike any other, and for that reason it made the Aggie cut for this year’s Best Setting.
Runners-Up: The Whispered World, Alchemia
Readers’ Choice: The Whispered World
Runners-Up: Lost Horizon, Amnesia: The Dark Descent
Next up: Best Graphic Design... the envelope, please!
Best Graphic Design: The Whispered World
But it’s not just the scenery that looks great. The strange, bizarre, and sometimes downright scary creatures that inhabit the world make the joy of exploration so much more rewarding. From the adorable shape-shifting caterpillar Spot to a crystallized, many-eyed anglerfish monstrosity to the jester-garbed, blue-faced protagonist clown himself, Silentia is populated not by elves and dwarves and orcs, but by its own distinct, memorably original inhabitants. All told, with its bright colours, vivid lighting, curious buildings and breathtaking landscapes, The Whispered World is a visual pleasure that will make you feel like you’ve stepped into a painting come to life. For that it’s earned our Best Graphic Design award, beating out the stunningly realistic Heavy Rain by the slimmest of margins.
Runners-Up: Heavy Rain, Ghost Pirates of Vooju Island, Kaptain Brawe: A Brawe New World
Readers’ Choice: The Whispered World
Runners-Up: Heavy Rain, Lost Horizon
Next up: Best Animation... the envelope, please!
Best Animation: Professor Layton and the Unwound/Lost Future
Improving further still on the earlier Layton games, the cutscenes in Unwound/Lost Future are truly impressive pieces of work. The opening scene of Layton and Luke riding a bus through London includes a smooth pan around Big Ben’s clock tower, milling crowds on the pavement and London traffic all around them. A shot showing Luke through the double decker bus window even includes reflections of the bustling activity outside. This attention to detail is maintained throughout, right up to the spectacular conclusion. With quality this good, it is hardly surprising that in Professor Layton and the Eternal Diva, the series has taken the strength of its animation to a full Japanese film release. This is cinematic animation as it should be, and a worthy winner of our Aggie Award.
Runners-Up: Heavy Rain, Sam & Max: The Devil’s Playhouse, The Dream Machine: Chapters 1 and 2
Readers’ Choice: Heavy Rain
Runners-Up: Sam & Max: The Devil’s Playhouse, Lost Horizon
Next up: Best Music... the envelope, please!
Best Music: Heavy Rain
The score composed by Normand Corbeil to accompany Heavy Rain almost becomes a character of its own. Mirroring the mood and atmosphere of the in-game action perfectly, the music doesn't seem scripted but entirely organic. Rather than being cued by the action, it seems to be reacting naturally along with it, flowing seamlessly as players make different decisions that dictate the direction of the game. Several scenes use synthesized music where appropriate, such as a visit to a nightclub, but the bulk of the score is made up of grand orchestral, stirring pieces. It may not be particularly groundbreaking in its arrangement or style, but the fact that it resembles a perfectly assembled theatrical score – one which has the ability to change with each different playthrough – is an impressive feat that makes it the deserving Aggie winner of a very close vote for Best Music.
Runners-Up: Last Window: The Secret of Cape West, Sam & Max: The Devil’s Playhouse
Readers’ Choice: Sam & Max: The Devil’s Playhouse
Runners-Up: The Whispered World, Heavy Rain
Next up: Best Voice Acting... the envelope, please!
Best Voice Acting: Sam & Max: The Devil’s Playhouse
Just as importantly, Telltale clearly gives their voice actors direction as well, rather than just handing them a script without guidance (or apparently much rehearsal), an example the majority of developers could learn from. This is crucial in a dialogue-driven comedy like Sam & Max, which relies on perfect timing and convincing vocal nuance to support the snappy banter among its ensemble cast. Even the slightest missed cue or poor inflection can be the difference between a gag hitting the mark or falling flat, and this game consistently delivers. Of course, Telltale gave itself a run for its money with Puzzle Agent, as did Quantic Dream’s extensive Heavy Rain cast and Blue Toad Murder Files’ impressive one-man performance, but The Devil’s Playhouse scooped this hotly-contested Aggie for its impecabble vocal production.
Runners-Up: Heavy Rain, Puzzle Agent, Blue Toad Murder Files: The Mysteries of Little Riddle
Readers’ Choice: Sam & Max: The Devil’s Playhouse
Runners-Up: Heavy Rain, Lost Horizon, Black Mirror II
Next up: Best Sound Design... the envelope, please!
Best Sound Effects: Amnesia: The Dark Descent
Frictional Games understands the power of imagination in creating fear, and it's the sound design of Amnesia: The Dark Descent that will set your heart racing and your mouse hand trembling. Sure, the game has its fair share of loud, sudden noises that will make you jump out of your chair, but it's far more impressive how every faint trickle of water, panicked footstep, or tortured moan raises the tension right to the breaking point until you can't take it anymore. Just as powerful is the interplay between the game's sound and its signature physics engine. Sometimes that scraping noise is a monster, and sometimes it's just you crashing into a nearby desk. Either way, you'll freak out. For making players forget that they aren't actually in constant mortal danger through a brilliantly-crafted soundscape, Amnesia wins the Aggie for Best Sound Design in 2010.
Runners-Up: Heavy Rain, Sam & Max: The Devil’s Playhouse
Readers’ Choice: Amnesia: The Dark Descent
Runners-Up: Heavy Rain, Sam & Max: The Devil’s Playhouse
Next up: An all-new addition: Honorary Aggies!
Honorary Aggies
Not all achievements fit neatly into a “Best of” category, nor can they all be fought on a level playing field. Some games stand out for doing one thing particularly well in a narrow field of competitors, or for doing everything well but no one thing in particular, possibly falling under the radar in the process. This year we’ve decided to recognize a few extra games that fell short of regular award status but still deserve attention for their noteworthy accomplishments. We first considered such possibilities as Best Puzzle and Most Memorable Moment, but getting adventure gamers to agree on anything is a challenge, let alone something that subjective. Then someone suggested “Best Use of Innovation” and we laughed ourselves silly. But finally we came up the list you’ll see below, as we celebrate their positive contributions to the genre in 2010.
Lost Horizon
Kaptain Brawe: A Brawe New World
Drawn: Dark Flight
Jolly Rover
DARKSTAR: The Interactive Movie
Next up: Best Independent Adventure... the envelope, please!
Best Independent Adventure: Amnesia: The Dark Descent
Unlike a lot of horror games that gnash their teeth but never bite, Amnesia has no interest in being your friend. In fact, it might be too consistently intense for some players, so unrelenting in its tension that it will surely threaten your psyche along with the playable character’s. And yet it seldom relies on cheap scare tactics, preferring instead to let you be an active participant in creating your own fear, wondering what awaits you out there in the dark. The small team at Frictional Games have dedicated their careers to honing the craft of interactive horror, and Amnesia is by far their best effort yet, proving that you don't need a huge budget to make a heart-pounding immersive experience. By turns mysterious, tense, and wet-pants-inducing, this game is expertly paced and designed to freak you out. The only thing we DON’T fear is ever regretting our decision to award it the top indie adventure of the year.
Runners-Up: Kaptain Brawe: A Brawe New World, Puzzle Bots, Hector: Badge of Carnage
Readers’ Choice: Amnesia: The Dark Descent
Runners-Up: Jolly Rover, Kaptain Brawe: A Brawe New World
Next up: Best Console/Handheld Adventure... the envelope, please!
Best Console/Handheld Adventure (Exclusive): Last Window: The Secret of Cape West
The sequel to Hotel Dusk: Room 215 is a deeply engrossing, highly immersive, and fully interactive noir mystery, filled to the brim with fascinating characters to interrogate, like a contemporary Sam Spade or Philip Marlowe. The game plays smoothly, its investigative segments feel natural, and its well-honed exploration allows us to be the protagonist, acting as Kyle Hyde’s eyes and hands. All the while, the DS-centric puzzles make excellent use of the handheld’s capabilities, making the experience all the more personally engaging. Even the way we hold the console, the way we handle it, becomes an interactive opportunity. Point-and-click? Pffft. So much wasted potential. Competing against the heavily-hyped, big-budget Heavy Rain made Last Window: The Secret of Cape West a decided underdog for this category, but it ultimately provided a better-rounded gameplay experience. As such, Cing's swan song has earned the distinction of not only being the best console adventure of 2010, but one of the finest examples of interactive fiction ever made.
Runners-Up: Heavy Rain, Professor Layton and the Unwound/Lost Future, Hector: Badge of Carnage
Readers’ Choice: Heavy Rain
Many people lament and even resent the fact that Heavy Rain is a console-only exclusive. But there’s no doubt that Sony and Quantic Dream achieved their goal of presenting a highly cinematic interactive drama. Its gritty premise, multi-character narrative arc, organic control scheme, and of course an impressive amount of freedom to control the storyline all added up to one of the most memorable adventure experiences of the year, regardless of platform.
Runners-Up: Ace Attorney Investigations: Miles Edgeworth, Last Window: The Secret of Cape West
Next up: Best First-Person PC Adventure... the envelope, please!
Best First-Person PC Adventure: Amnesia: The Dark Descent
So are other unseen… things, frightfully lurking in the dark shadows. All around you, phantom noises rumble and echo throughout the crumbling gothic halls of Castle Brennenburg. Creatures with warped flesh dip in and out of the light. Even the walls can turn against you at a moment's notice, spawning a deadly growth somewhere between human flesh and fungus. The confinement of the first-person perspective means that when you're hiding behind a barrel praying silently that nothing evil comes your way, you won't know until it's too late. You can never be sure when you are in danger, and so you can never rest. All these elements come together to evoke the feeling that makes Amnesia a modern classic, and for that it earned an overwhelming victory in the battle for top first-person PC adventure of 2010.
Runners-Up: Drawn: Dark Flight, RHEM 4: The Golden Fragments, DARKSTAR: The Interactive Movie
Readers’ Choice: Amnesia: The Dark Descent
Runners-Up: Drawn: Dark Flight, Darkness Within 2: The Dark Lineage
Next up: Best Third-Person PC Adventure... the envelope, please!
Best Third-Person PC Adventure: Sam & Max: The Devil’s Playhouse
While previous seasons maintained a degree of continuity throughout, The Devil’s Playhouse is a true “episodic” adventure. With increasingly dramatic cliffhangers that left you eyeing the calendar for the next monthly release, you wouldn’t dare miss out on a single episode to find out how Max lost his brain, who the Sam & Max-shaped skeletons really were, why zombie-like Sam clones were running around in their underwear, or what could stop the horrific rabbity monstrosity rampaging through the city. And what a city it was – still done in a comic 3D design but now more detailed and grungier than before, far closer to Steve Purcell’s original vision than ever. Just as compelling was the unique puzzle design, which largely abandoned traditional solutions for a creative, original approach, with the incorporation of psychic powers opening up a whole new type of lateral thinking conundrum. Telltale could have simply recycled the same old formula, but in refusing to rest on their laurels, they’ve rightfully earned the top PC adventure Aggie for another year.
Runners-Up: The Whispered World, Black Mirror II, Lost Horizon
Readers’ Choice: The Whispered World
Runners-Up: Sam & Max: The Devil’s Playhouse, Lost Horizon, Black Mirror II
Next up: The moment you’ve all been waiting for – Best Adventure of 2010... the envelope, please!
Best Adventure of 2010: Last Window: The Secret of Cape West
Our choice of Last Window: The Secret of Cape West as the Best Adventure of 2010 may come as a surprise (and probably disappointment) to anyone who doesn’t own a Nintendo DS. Yet those who do will need no convincing, as the sequel to Hotel Dusk: Room 215 took everything that made the original game great and fine-tuned an already-winning formula even further. The ongoing saga of troubled ex-cop Kyle Hyde offered everything fans of story-driven adventures could want: fully immersive film noir-styled storyline full of dark secrets and unexpected twists and turns; richly detailed characters whose personalities aren’t controlled by your actions; impressive jazz soundtrack you can even access from an in-game jukebox; varied use of the unique DS functionality; inspired puzzles nicely integrated into the plot, some with multiple solutions; and distinctively stylized hand-drawn artwork reminiscent of animated graphic novels. Plus an actual novel to boot, as your exploits are recorded at the end of each chapter in a written narrative that’s well worth a read in its own right.
Alas, rather than simply lauding one of the best adventures to ever grace the genre, this award is a bittersweet honour. For one thing, Last Window has received only a limited release in the UK thus far, limiting the exposure of a game that every adventurer (at least, those who enjoy reading) really must play. (Hey publishers: wake up! We don’t hand out GOTY Aggies to just any game, you know!! Get this game on store shelves everywhere!!!) More tragically – and not unrelated – The Secret of Cape West marks the final adventure from Cing, as the Japanese developer was recently forced to close its doors. But if they had to go out, they certainly did it in style, treating us with a swan song adventure for the ages. And so, fellow gamers, we encourage you to beg, borrow, or buy a DS and seek this game out, to experience for yourselves the many worthy qualities that earned it our top 2010 Aggie Award. And Cing… we salute you. Thanks for the memories.
Runners-Up: Heavy Rain, Amnesia The Dark Descent, Sam & Max: The Devil’s Playhouse, The Wispered World
Readers’ Choice: The Whispered World
Runners-Up: Heavy Rain, Sam & Max: The Devil’s Playhouse
That concludes the 2010 Aggie Awards! Still to come, a few administrative notes and a complete eligible game list, along with other assorted fine print that you probably should have read before signing. Think we got our choices right? Agree or disagree with your fellow gamers? Feedback is always welcome! Besides, we’ve got a whole year to fill up until we do it all over again.
The Adventure Gamers staff would like to offer our sincere congratulations to the developers (and publishers) of all games that won awards, and our thanks to the many readers who participated in our public voting poll.
Aggie Awards rules and regulations
All staff nominations were submitted privately, seen and verified only by two awards administrators. Final voting followed the same procedure.
To be considered, a game must have had its first release in a major English language market in the calendar year 2010 (except where otherwise noted below). Major markets include North America and the United Kingdom. Alternatively, any game first made available through digital distribution or self-published online during the year was also eligible.
For the sake of administrative simplicity, the episodic Blue Toad Murder Files, Doctor Who: The Adventure Games, and Sam & Max: The Devil’s Playhouse have each been listed as a single entity.
Complete list of eligible games
Traditional PC Adventures (includes multi-platform releases)
Console/Handheld Exclusives
Contributors to the writing of this article include: Jack Allin, Nate Berens, Astrid Beulink, Steve Brown, Emily Morganti, Andrea Morstabilini, Robin Parker, Reece Warrender, Stuart Young.
The Aggie Award was designed by Bill Tiller.