12-14-2003, 08:56 PM | #1 |
Junior Member
Join Date: Dec 2003
Posts: 3
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Broken sword 3 Question
Hey do anyone know what to do when i open a door by a cristals that glow. I am stuck after the cristals when i have to put some key to open a door but i have only 2 key. The first one is that one i open a enterance to the tample and the second is when the guy volt me in the opera and he lose a key. Please help.
The save game says "congo 2". After this i am stuck http://static.computergames.ro/assas...sword3-003.jpg Last edited by Ly5y; 12-14-2003 at 09:11 PM. |
12-15-2003, 01:58 AM | #2 |
merely human
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
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Try talking to Nico. This one involves both characters to solve.
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12-15-2003, 03:42 AM | #3 | |
Junior Member
Join Date: Dec 2003
Posts: 3
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Quote:
She just standing in the room and not even move when i go where i go she stand. ? |
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12-15-2003, 04:57 AM | #4 |
Junior Member
Join Date: Dec 2003
Posts: 3
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ok i have it Mr. Spiky give me a little trobule :-[
Hop down the first small ledge, jump the next gap, head around the corner, hop up a step, and go through the door. You`ll find yourself in a small chamber with a large door, a few copies of the lightning logo around the room, and a panel with a small recess, as if it needed something to fit in it. If you look at this panel, Nico will suggest that perhaps `Mr. Spiky` had the key on him before he was, ahem, stopped in his tracks. So, run all the way back there (you can use the stairs in the previous room as a shortcut, remember), and once you`re back in that room, stop. Don`t run straight up to him, remember, spikes? We`re going to need to find a way to get to him to search the body. The spikes are triggered whenever an object, or a person, touches the floor there. There are two stone blocks in the area, push one of those over. Make sure you don`t PULL the block, as obviously you will walk onto the spikes yourself. As soon as the block is pushed onto the first space of spike tiling, the spikes will pop out, and be stopped by the block, meaning you can get past, however, the dead guy is in the middle of the SECOND set of spikes. Climb over the block so you`re standing in the middle of the spikes, and begin pulling the block towards the dead guy. Provided you only pushed it one space into the spike section, you should pull it twice. Then, head back to where you came in, and grab the second piece of stone. Push that to the first space of spike tiling, then jump over it, and push the original stone block two spaces forward, to trigger the second set of spikes. Hop over this crate, and search `Mr. Spiky`. George will call out to Nico that he has found a piece of cloth with something inside it. Open your inventory and look at the scarf, and you will discover that in fact it is a metal plate that`s inside. Head right back to Nico (leave the blocks as they are), and try using the plate on the recess in the panel on the wall. The plate opens the door, so run over there. Ah, one small hitch. The plate won`t stay in the wall. Use the plate again, and then again while the door is opening. Unfortunately, heat energy will burn George`s hand. Grab the plate again, use it with the recess again, and this time, use the scarf you just got with the plate. This will enable you to hold it in place, but still, you cannot hold it and pass through at the same time. George will automatically ask Nico to hold it for him, and she agrees. Run on into the next chamber. |
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