08-20-2005, 03:47 AM | #41 | |
kamikaze hummingbirds
Join Date: Dec 2004
Location: Over there.
Posts: 7,946
|
Quote:
Spoiler:
__________________
The bin is a place for household rubbish, not beloved pets! |
|
08-20-2005, 04:09 AM | #42 |
capsized.
Join Date: Mar 2005
Posts: 5,534
|
Spoiler:
__________________
Look, Mr. Bubbles...! |
08-23-2005, 02:30 AM | #43 |
merely human
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
|
Still deep in this level, but I gotta say....
Wow, the Cradle rocks!!!! ........
__________________
platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
08-24-2005, 12:57 AM | #44 |
merely human
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
|
Finished the Cradle. That was great fun, best levels in the game, but a little too much backtracking if you ask me, and nowhere near as scary as you guys made it out to be. Anyway, I have a new question, regarding Auldale...
Spoiler: Another query.... Spoiler: Thanks in advance.
__________________
platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
08-24-2005, 01:18 AM | #45 | |
capsized.
Join Date: Mar 2005
Posts: 5,534
|
Quote:
I heard there's a bug. Have you seen that couple talking about the underground passage before entering? It's an event that gets triggered after... I can't remember what. Anyway, it's possible to enter the passage even if you haven't seen that couple entering the passage. But the game won't allow you to proceed further into the museum then.
__________________
Look, Mr. Bubbles...! |
|
08-24-2005, 01:41 AM | #46 |
merely human
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
|
What?! Damn! I was hoping to get inside the place! *sigh* Thanks anyway.
At least I figured out Fogerty.... Spoiler: Oh, and one more question in Auldale... Spoiler: Thanks.
__________________
platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
08-25-2005, 04:40 PM | #47 |
merely human
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
|
Field report....
About the museum.... Spoiler: Gamall's lair was a bitch, but quite fun once I... Spoiler: I just might finish the game tonight, but am going away over the weekend so won't be able to plunge myself in Splinter Cell: Pandora Tomorrow til Sunday night or Monday.
__________________
platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
08-31-2005, 07:42 AM | #48 | ||
Squeaky
Join Date: Feb 2004
Location: Canberra, Australia
Posts: 1,320
|
Quote:
Spoiler:Makes we wonder if that was some of the inspiration for Shalebridge Cradle. Quote:
Last edited by simpson_yellow; 08-31-2005 at 07:48 AM. |
||
08-31-2005, 07:48 AM | #49 |
Epinionated.
Join Date: Dec 2004
Location: London
Posts: 5,841
|
That library f*cked me up but good.
__________________
Starter of Thread Must Die. |
08-31-2005, 07:51 AM | #50 |
Squeaky
Join Date: Feb 2004
Location: Canberra, Australia
Posts: 1,320
|
Me too - one of my favourite parts of Thief II. Now that moment had me looking for fresh underwear.
|
08-31-2005, 09:13 AM | #51 |
Epinionated.
Join Date: Dec 2004
Location: London
Posts: 5,841
|
I'd rate it as the number one terrifying moment in a game for me. Thief 2 was excellent though, I haven't got far enough in Thief 3 to comment but it just isn't as responsive or the same in feel.
__________________
Starter of Thread Must Die. |
08-31-2005, 04:48 PM | #52 |
Squeaky
Join Date: Feb 2004
Location: Canberra, Australia
Posts: 1,320
|
Sounds like you need to install the superb Minimalist Project mod.
From the main page, link to the change log to read what the mod does. My gaming experience was massively improved once I installed it - I honestly can't recommend it enough. |
09-02-2005, 01:47 PM | #53 |
merely human
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
|
I finished T: DS several days ago (Xbox). Overall, it was very satisfying. Granted, it didn't have the good, oppressively intimate feel of the first Thief game, and the sound design wasn't as strong and all encompassing. It was unfortunately full of bugs (the game would occasionally freeze, 'blinking' textures, Garrett would get stuck in places, etc.), and the load times between sections got too monotonous and were slow. The framerates suffered, too, and in hindsight I think Iron Storm/Eidos got too caught up in making the game fashionably shiny shiny, thus the general visual experience was little stained.
The climbing gloves were a joke, both in concept and execution. Think about it, if Garrett were able to climb walls, shouldn't he be able to climb all the way up and around corners? And why didn't they allow you to climb into high windows and balconies? The game suffered from lack of possibilities for improvising solutions to situations. But I should move onto the good things. The overall atmosphere was exquisite. The light and shadow effects were impressive enough (though they could have softened them a bit, they looked harsh) and I appreciated the little touches, like seeing your shadow in first person if you stand in front of a light source. The A.I. didn't feel any more improved from T: TDP, but it was serviceable. The enemies were formidable enough, I wasn't interested in killing anyone directly so spent a great deal of time distracting them away from me or luring them to other enemies who hate them. I found myself switching often between first and third person, no problem. I remember those Thief zealots at the Ion Storm forum bitching that the beauty of the game would be ruined with the third person view, but I personally had a great time with the options and greatly took advantage of them. Ach! That's enough for now, I'll come back later to say more.
__________________
platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
09-03-2005, 02:13 AM | #54 |
Squeaky
Join Date: Feb 2004
Location: Canberra, Australia
Posts: 1,320
|
I just finished it .
I agree with Trep on the game being fashionably shiny at the partial expense of gameplay. And I'd have to say it's the buggiest game I've played in the last year. Definitely agree on the superb lighting, although I thought the audio was pretty great - on par with the first two games. Anyway, full field report here . Interested to hear more of your thoughts, Trep. |
09-07-2005, 11:33 PM | #55 | |
merely human
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
|
BTW, I'm deep into Splinter Cell: Pandora Tomorrow, and it's interesting transiting from Thief: DS to this and seeing how 'limited' T: DS turned out to be in terms of certain flexibilities and how some similar features were executed, and conversely, how better it is compared to SC: PT in other ways.
I can tell you now that SC: PT is far more polished, tight, and clean overall than T: DS. For one thing SC's framerate is silky smooth, whereas DS suffers noticeably (terrible job they did with the coding or whatever). Of couse, there are large differences between how the two play (different moves, gadgets, etc.) and I'll not address those 'cause it's just too divergent. But I will say that thus far PT offers more dramatically varying gameplay challenges. Storywise, however, I thought T: DS had a more engrossing 'noir' style story and beautiful, stylishly done cutscenes, and overall a more thick, enveloping atmosphere. Quote:
__________________
platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
|
12-31-2005, 12:32 AM | #56 |
gaybrush threepwoody
|
I am on the St.Edgar's church mission and just entered the factory. I walked around in there a bit and the first thing I noticed was how gorgeous the stairs looked by the turning factory gears. Wow. This game is gorgeous.
I also installed the hi-res texture packs from gamespot. The texture packs upgrade ALL the textures in the game to super hi-res. I noticed a HUGE difference. I can't wait to play this "Cradle" level I keep reading about on here... |
12-31-2005, 12:41 AM | #57 |
merely human
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
|
The Cradle features arguably the coolest levels in the whole game. There's a sweet, elegant psychological edge to it that is simply peerless, a touch of Silent Hill, really. Because you'll be experiencing it through Garrett's 'been there, done that' cynicism, it probably won't feel that creepy, but it should still resonate on your awesome list long after you've played the game.
I have fond memories of The Cradle.
__________________
platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
01-01-2006, 03:56 PM | #58 | |
woof
|
Quote:
Spoiler:
__________________
"I've got nothing to lose! Except for...well everything." |
|
01-01-2006, 04:00 PM | #59 |
The Thread™ will die.
|
"Robbing the Cradle" is, if memory serves, one of the last levels in the game.
|
01-01-2006, 06:33 PM | #60 |
woof
|
In the mission where you go to the captains mansion
Spoiler:
__________________
"I've got nothing to lose! Except for...well everything." |
|