"Games that changed the world: Little Big Adventure" at C&VG - Adventure Forums
You are viewing an archived version of the site which is no longer maintained.
Go to the current live site or the Adventure Gamers forums
Adventure Gamers

Home Adventure Forums Gaming General "Games that changed the world: Little Big Adventure" at C&VG


 
 
LinkBack Thread Tools
Old 07-30-2005, 07:54 AM   #1
Senior Member
 
Join Date: Feb 2004
Posts: 137
Default "Games that changed the world: Little Big Adventure" at C&VG

http://www.computerandvideogames.com....php?id=122580

Quote:
Despite selling a healthy 300,000 copies, LBA2 and its quest to unmask the evil Black Monk (who turned out to be Funfrock in disguise) marked a premature end to the Twinsen story. Work on a third episode had began, but a deal was brokered that would see Adeline become part of the Sega empire. The team was renamed No Cliché, and work on a secret Dreamcast project commenced. In 1999, in time for the US launch of Sega's last console, Toy Commander was released, a good game, but neither big, nor little, nor in any sense of the word an adventure.

Today Raynal is working on a few projects as an external consultant and promising to "jump on some real stuff in a few months." Perhaps then it's not too late to hope for a third game that might conclude the adventures of everyone's favourite Quetch?

"There is nothing that really prevents LBA3 from seeing the light of day," says Raynal hopefully. "Didier and I speak a lot about it these days."

"LBA3 is ready," says Chanfray, before dropping us down to Earth, "only so far, it's only in the head of Fred and myself. Unfortunately, putting a title into production today is difficult. There isn't any real publisher desire for this type of product. The big name publishers are happy to manage their biggest-selling titles and that's it... That's all there is to say!"

He may be optimistic about fathering a new Little Big Adventure, but Frederick Raynal is unconvinced that the original was anything more than just a good game. We insist his work continues to be an inspiration, citing the recent Beyond Good & Evil as proof, but Raynal just shrugs. "LBA was the logical convergence and evolution of several inspirational games. It's just another brick in the wall." A very large brick, we quietly add.
funcroc is offline  
 



Thread Tools

 


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.