09-04-2007, 06:56 AM | #41 |
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Wow, you wrote a lot in the time it took me to finish mine! I'll forgive you, if you forgive me for not reading yours right now. I need some lunch.
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09-04-2007, 03:23 PM | #42 | |||||
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Davies, I'm going to try to find problems with your definitions. That's okay, right? I mean no offense in doing so, I'm just curious to see your responses.
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And say you take an abstract puzzle game, and then give it a more realistic theme and justification. It doesn't stop being a puzzle game, does it? It's just a coat of paint! Why is an old-school platformer not a puzzle game? Or is it a type of puzzle game? I mean, it's pretty abstract, and the levels usually are self-contained with defined goal points. And there are abstract strategy computer games, with self-contained battles that have clear goals (eliminate the opposition). Are those puzzle games too? Quote:
Okay, I'm stretching. First off, you might see a difference between "games of puzzles" and "puzzle games", in which case you've never defined "puzzles" at all. Secondly, you did say "puzzle-like problems" rather than "puzzles", thereby disconnecting your adventure definition from your puzzle game definition. Fair enough. But then, what are these little challenges? I could argue that in The Legend of Zelda, it takes simple "logical deduction" to find each enemy's weak spots. Combine that with all the actual puzzles in the game, the possession-acquiring, and the storyline, and I think it just about fits. Are you willing to include some of that type of "adventure" in your definition? And once you've thought about that a bit: What about Myst? Sure, there's a storyline and (in theory) you're a character in it. But when you solve a puzzle, it almost never leads to a continuation of the storyline. The story's a backstory, which is mostly laid out in books you can access at any time. The puzzles have nothing to do with that- they're just granting you passage to new areas. There's no character "development", as you've defined it. And you're wandering around aimlessly as much as you're solving puzzles. How is this an adventure? Or is it not? Have you played Photopia? It's only got one or two puzzles. So is that not an adventure game? What is it? (And please don't say "Interactive Fiction", unless you're going to then explain that interactive fiction and text adventures are not the same thing.) Quote:
I assume you meant that there need to be at least two units, though it was not specified, since otherwise just about any action game fits the description. And I've never played an action game which let me switch characters at will. But there must be some other type of game with more than one unit... The Lost Vikings. It's a puzzle platformer. ..I think. I've never actually played it, but from what I've heard it sounds like there are enemy units to defeat in it, and you can move around three characters, without the other ones disappearing. (You didn't actually say the units had to all exist simultaneously, but it just makes sense.) So... computer opponents. "Equal" is unclear. Multiple "units", and though you say you "may" gain more units or upgrade the ones you have, you didn't say you necessarily do. You're "deploying and using" your units. Not all of the gameplay involves fighting enemy units. But then, not all of the gameplay of an RTS involves fighting enemies, either- there's all that resource-collecting and base-building! (And where does that fit in, anyway?) So it's settled- The Lost Vikings is a strategy game. Wait a minute. Quote:
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By the way, you know your definition includes flight simulators, and possibly sports games and action simulations? (Assuming that's not "strategic".) Just checking. Well, it also includes any adventure game which tries to be realistic. Say! So that's how you can classify Photopia! I can't find any problems with your RPG definition. At least, no problems which I can back up by invoking actual games, rather than daydreams in my head. So, very nice. |
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09-04-2007, 03:31 PM | #43 |
Not like them!
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To anyone willing to disqualify my definitions, a tip: My RPG definition contained "strategy systems" in it. Now that I've defined strategy games, those strategy systems have to fit this new definition. So if you can demonstrate that either the "long-term strategy system" or the "short-term strategy system" of a certain RPG (or all RPGs, if you can) doesn't fit my definition of strategy, I've got to rethink things.
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09-05-2007, 01:44 PM | #44 | |
Not like them!
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But you can't justify that. You can't tell a player: "Give me your money and I'll give you an imitation of an imitation of an imitation." So there are four options people still see:
Here's what'll happen, going into the future. The gimmicks won't change anything because no one cares about them. You use 'em once, come up with a new one. The Form-mixing will continue, and the diluting will continue. So I can imagine a day when almost every single game on the market has elements from all our current Forms, doing not one of those elements as well as the games from the 90s which were designed for them. Classification will be meaningless, because there will be only two "genres": "simulation action adventure sports role-playing casual games", and "weird games". At least the graphics will be good. And with that thought, I bid you good night. |
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09-06-2007, 04:40 AM | #45 | |
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I'm hoping to have more time this coming weekend (been a bit busy so haven't popped in on this thread properly) so I'll see about posting some more detailed thoughts then. I had some ideas about the RPG definitions as well.
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No Nonsense Nonsonnets #43 Cold Topic A thread most controversial, that’s what I want to start Full of impassioned arguments, of posting from the heart And for this stimulation all will be thankful to me On come on everybody it won’t work if you agree Last edited by stepurhan; 09-06-2007 at 04:54 AM. |
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