04-03-2006, 08:41 PM | #1 |
Rattenmonster
Join Date: Sep 2003
Location: San Francisco
Posts: 10,404
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Planescape Torment - boxed version
I picked up a shrinkwrapped Planescape Torment at a thrift shop today and I'm not sure if I want to open it. Can anyone tell me what's in the box?
The irony is I already have this game (the jewel case double pack with Soulbringer), and didn't really like it, and was recently considering getting rid of it. What can I say, I'm a sucker for big boxes. EDIT: I posted this in the wrong forum. Bad mod. |
04-03-2006, 08:58 PM | #2 |
Diva of Death
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*gasps*
*falls over* *twitches on the ground for a while* *crawls to her knees* You didn't like it?! How come? I'd consider Planescape one of the best games I've played. It has its flaws, to be sure... the main one being that the combat mechanics are a bit weak. But IMHO the story, dialogue, and character interaction are near unbeatable. As for the box question, I also own the budget version, so I can't help there unfortunately. Peace & Luv, Liz
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04-03-2006, 08:59 PM | #3 |
Rattenmonster
Join Date: Sep 2003
Location: San Francisco
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Too much reading. And I didn't like the way the combat worked. And I had trouble figuring out how to play, in general, and reading a 100-page manual to figure it out didn't appeal to me.
I know I'm one of the few. I just never really got into it. |
04-03-2006, 09:01 PM | #4 | |
gaybrush threepwoody
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04-03-2006, 09:02 PM | #5 |
capsized.
Join Date: Mar 2005
Posts: 5,534
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Weeeeeeeeeeeeeellllllll. I bought it in German back then. Usually, some stuff got cut and/or replaced over here, back in the times when game boxes still contained mighty fine extras. Like: Cloth maps(US), paper maps (Germany). Big, fat, nice monster manuals (US), small, tiny-fonted somethings (Germany).
As far as I can remember, my box contained some kind of two-sided, pretty big poster (with descriptions of some locales on the back and some artwork of the main character on the front), a not_so_hefty manual and a 4-disc-jewelcase. Ironically, I still own some posters I once won on a "Torment" fan site, but not the game anymore. You may well spell that R.E.G.R.E.T. and shed a tear with me over this.
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04-03-2006, 09:13 PM | #6 | |
Rattenmonster
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Still, I'm really tempted to open the box. |
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04-03-2006, 09:23 PM | #7 |
capsized.
Join Date: Mar 2005
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Could it be the Memorial Box, even?
This includes collector's cards amonst other things. *dies*
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04-03-2006, 09:26 PM | #8 |
Diva of Death
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Too much reading? Aw, c'mon. Isn't this an adventure gaming forum? Aren't we used to reading lots of messages and dialogue?
I will agree about the combat mechanics; they were kind of meh, and the only saving grace is that you could avoid combat almost completely and still finish the game. I think the game would have worked better if they had somehow abstracted the combat into being more adventure gamey/puzzley. Instead the combat just felt tacked on. Still, if most games had the same depth of plot, atmosphere, and character, I'd be a blissfully happy gamer. (Though to be fair there are several games I'd say come pretty damn close, and I can't speak for most modern games.) Peace & Luv, Liz
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Adventures in Roleplaying (Nov. 19): "Maybe it's still in the Elemental Plane of Candy." "Is the Elemental Plane of Candy anything like Willy Wonka's factory?" "If it is, would that mean Oompa Loompas are Candy Elementals?" "Actually, I'm thinking more like the Candyland board game. But, I like this idea better." "I like the idea of Oompa Loompa Elementals." |
04-03-2006, 09:28 PM | #9 |
Sierra Junkie
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I found this game for $5.00 CAD, but I still have yet to play through it. From what I tried it seemed like an amazing game. Gotta remember to start it again sometime.
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04-03-2006, 09:41 PM | #10 | |
capsized.
Join Date: Mar 2005
Posts: 5,534
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I always enjoyed the combat in the Infinity engine games ("Baldur's Gate", "Icewind Dale", and so on). Looked like real-time, but wasn't really. The only real problem was the clunky path-finding routine, especially in narrow dungeons. I think they made some changes in the interface for PS:T, but I can't remember what they changed exactly. If you liked the depth of the character interaction in PS:T, you might enjoy "Knights Of The Old Republic", even if you're not a Star Wars buff (I know I am NOT). Or even its sequel that was written by the author of "Torment" (Chris Avellone). It's all there: Moral dilemma, kickass writing, and so on. Granted, it's not as deep as "Torment", but what is?
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04-03-2006, 10:09 PM | #11 |
Jack Bauer loves you
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I got about an hour into the game and couldn't get over how incredibly slow the characters in Torment moved. That kind of sucks in a 50-hour RPG.
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04-03-2006, 11:19 PM | #12 | |
gaybrush threepwoody
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And they all had amazing soundtracks. |
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04-03-2006, 11:29 PM | #13 |
delusions of adequacy
Join Date: Sep 2003
Location: Melbourne, Australia
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If you pick up the tomb of cheats mod for torment I believe you can give yourself speedy boots or something to fix that, along with some other nifty bits and pieces. I tend to tack on a few stat points myself, so many dialogues include stat checks.
Torment does come close to a text adventure. If you only read one little thing in the manual I'd suggest reading a bit about statistics. Or find a 'cliffs notes' to character building on gamefaqs. I'm sure a lot of people drop the game early into it. The atmosphere of Sigil is just conveyed too well I think. It really is a depressing and unfriendly place to start. The game picks up when you get a party going, get a little support and some fresh perspectives on the game universe other than the rather bleak outlooks of the average NPCs and villains you face. As the Nameless One, my curiosity about my past wasn't really piqued until I started to consider how it could effect the people in my party. Hands down Torment has the best NPCs to join your party. Very interesting stories, well written (and acted) and couldn't be more varied (thanks in part to the wonderful planescape setting). Nothing since has come close, not Kotor, not K2, not Jade Empire all of which suffer from rather hollow npcs who have almost no effect on nor connection to the storyline. |
04-03-2006, 11:32 PM | #14 | |
Sierra Junkie
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04-04-2006, 12:25 AM | #15 |
A Servicable Villain
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I have to play this game once.
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04-04-2006, 01:55 AM | #16 | |
is not wierd
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Dude, fov.....you need to play this game. I don't know what you and Jeysie are complaining about with the fighting...if I recall it's exactly the same as the Baldur's Gate/Infinity Engine games (and incidentally, very very similar to the KotOR games), which I really liked, turn-based that plays like real-time and what-not. And I played this game first when I was like 10, and I never got bored (and I'm pretty sure I have ADD) with it or the reading. Seriously.....just play it. You'll get into the story before you know it. |
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04-04-2006, 06:39 AM | #17 |
Member
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This game bored me to tears. While I appreciated the idea of actually roleplaying, there was still an insane amount of reading, and no way to decipher if it was all backstory or would become important. The combat got pretty tedious. After resorting to a walkthrough for the third time because I was supposed to go to an area that I didn't know existed because of the horrible pathfinding, I decided to call it quits.
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04-04-2006, 07:51 AM | #18 |
Club a seal or two
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Torment is possibly the best game I've ever played. I play other RPGs in hopes of filling the huge void Torment left me, but no, I'm just fooling myself. There's no game quite like it.
I didn't realize there was a "Memorial Box" edition. My boxed copy (a north american release) contains: flimsy cardboard case that contains 4 discs 40 page instruction manual troubleshooting guide a leaflet advertising interplay games No maps, no posters, no collectible cards, no nothing. Last edited by Jayel; 04-04-2006 at 07:58 AM. |
04-04-2006, 09:20 AM | #19 | |||
Diva of Death
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It's been a while since I've gotten to play the game, but I remember that the combat pretty much consisted of "pause, tell everyone to slice the enemy and maybe throw a spell or two, unpause, wait, lather, rinse, repeat until enemies dead". Also, everything was so close quarters that slinging spells and Nordom's bolts weren't as useful as they otherwise might be. (I still loved Nordom though, he was so adorable!) The fact that the game was so focused on storytelling just made the combat even more jarring. I kept wanting to skip over it as much as possible so I could get back to the greater fun of the character stuff. Quote:
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In any case, in Planescape specifically, virtually all the info was important... part of the info was important to solving quests, and the other part of the info was important to giving the "solving info" context and motivation. Peace & Luv, Liz
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Adventures in Roleplaying (Nov. 19): "Maybe it's still in the Elemental Plane of Candy." "Is the Elemental Plane of Candy anything like Willy Wonka's factory?" "If it is, would that mean Oompa Loompas are Candy Elementals?" "Actually, I'm thinking more like the Candyland board game. But, I like this idea better." "I like the idea of Oompa Loompa Elementals." |
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04-04-2006, 11:04 AM | #20 | |
gaybrush threepwoody
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