11-16-2005, 03:45 PM | #1 |
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Alan Wake
I decided to revisit Max Payne 2 yesterday (bear with me, this does turn into an AG thread) in hope of a quick action fix. But instead, I was reminded just how long the games cutscenes, dream sequences and beautiful comic-book panels are compared to the bits where you run into a room pumping lead in slo-mo. Now of course, the storyline is a confused heap of genre staples, ridiculous plot details and the most cod-philosophical cod-literary pretentious BS outside Metal Gear Solid 2. But I did notice just how well told the rubbish is; above-average VO, atmospheric environments, neat ideas like comic book panels and TV programmes used to tell the story, and really pretty cutscenes (generally involving slo-mo explosions). Which got me thinkig about what it would be like if Remedy made an adventure game (note how Payne-influenced Fahrenheit is). Well, one Google search later revealed a new project called "Alan Wake". Judging by the trailer, it looks pretty cool; but the genre is unclear; it could well be survival horror, action adventure, adventure action, action, or anywhere in between. Does anyone know anything more about this game?
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11-16-2005, 03:52 PM | #2 |
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Based on the little I've read about Alan Wake the first thought that hit me too was that it seemed to be very much like an adventuregame. One can only hope it will be good.
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11-16-2005, 03:57 PM | #3 | |
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11-16-2005, 04:04 PM | #4 | |
Rattenmonster
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Have you been to the official site?
It doesn't say that much about gameplay, but here's a bit from their FAQ: Quote:
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11-16-2005, 04:09 PM | #5 |
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Hey I like Payne, (I know you're being ironic) but I did expect a) less repetitive gameplay b) a storyline that is the part, not just thinks its the part. Grim Fandango more noir cool in one line of dialogue than ten "gritty", self obsessed, up-their-own-posterior voiceovers from Mr. Payne. In fact, I think there is definitely potential for a random payne-whine generator program; oh wait, it's called the open mic night in Grim Fandango. How ironic.
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11-16-2005, 04:13 PM | #6 |
woof
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I read about this game at one point, i heard its supposed to be reminiscent of Twin Peaks
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11-16-2005, 04:15 PM | #7 | |
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I hadn't found the FAQ, will have a read. |
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11-16-2005, 04:23 PM | #8 |
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I know some adventure games have driving, and I wouldn't mind a little bit. It was the "integral" that turned me off. If something like that is being described as integral, it signals to me that the story is taking a backseat [heh - pun not intended] to other kinds of gameplay.
Pure speculation, of course, and I'm not saying it might not be fun. But from the few things that I have read about this game, I'm getting more of a "story-heavy action game" vibe from it than an "adventure game with a little action thrown in" vibe. |
11-16-2005, 09:48 PM | #9 |
capsized.
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Anyway, this game looks and sounds HOT. Even though I didn't get much out of Max Payne myself. Sit-back-and-p&c-on-random-junk isn't always exactly the best way to experience some (interactive) stories by definition, you know. 'Nuff said.
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11-16-2005, 10:07 PM | #10 |
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Trailer looks pretty nice though, but i still have no idea how the game interface will be.
3rd person adventure/thriller/action? Farenheit 2 anyone? |
11-16-2005, 10:09 PM | #11 |
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Heheh! THe day/night transition idea coupled with the whole "something lurking in the woods" concept sounds sooooooo HOT! I hope they're making that real-time.
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11-16-2005, 10:49 PM | #12 | ||||
merely human
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The game was discussed in General Gaming quite back in June:
First look: Alan Wake (from the makers of Max Payne) Quote:
Quote:
Quote:
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11-16-2005, 11:15 PM | #13 | ||
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Considering developer Remedy's philosophy and slant on the story, character, and exploration driven game (I've played both Max Payne and Max Payne 2 - NOTHING prepared me for the emotionally jolting opening playable scene at the beginning of MP where his wife and baby are murdered), their idea of adventure in Alan Wake will probably not be anything near The Longest Journey. But I suspect it'll be closer to Fahrenheit, not necessarily in terms of gameplay (Simon Says sequences and L/R trigger mashing) but more in terms of intense psychological and emotional involvement demanded of the player - something most typical adventure games (like those covered by AG and Gameboomers) rarely ever do these days. Even if you do happen to shed a tear for April Ryan or Victoria McPherson it has more to do with passively watching cutscenes than with the psycho-visceral and physical immersion of Fahrenheit. I'm gonna predict that what the Remedy guys Sam Lake and Petri Järvilehto emphasized (as quoted by fov above) of Alan Wake will be very similar to the opening scene in Max Payne and level of player involvement in Fahrenheit. In their minds Alan Wake will be an 'adventure game' the likes of which Still Life and The Longest Journey are not. To tie this in with adventure games as we know it, games like Fahrenheit, Beyond Good & Evil, the upcoming Dreamfall, and Alan Wake look to be signals of one direction Adventure Games are now taking, a kind of transmutation of story driven, cerebrally challenging games. Quote:
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11-17-2005, 12:22 AM | #14 | |
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Oh, what about ballett-time, then? Pleeeeeease?
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11-17-2005, 12:35 AM | #15 |
merely human
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That's real-time, too. Only just a little more graceful.
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11-17-2005, 12:43 AM | #16 |
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Graceful? That really, really, really depends! (Not if I am performing it, for example. Ahem.). LOOL! Stop it, Trep, you crack me up. Gotta fetch another cup of Cappucino.
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11-17-2005, 12:58 AM | #17 |
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Graceful.
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11-17-2005, 01:23 AM | #18 |
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Heheh. Cinderella? Dumbo (recently re-re-re-re-re-re-re-re-re-rewatched)? Feivel? Now bring on Alan Wake, please! (Release date: Sometime in 2007?)
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11-17-2005, 03:17 AM | #19 | |
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Quote:
Remedy's next game, Alan Wake It's pretty clear that Alan Wake is going to be the best Finnish game ever made. And it's no wonder that the game is most likely going to be very heavily influenced by Twin Peaks. That Lynch show was and still is a huge cult classic in Finland.
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11-17-2005, 05:59 AM | #20 |
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I can't see the Twin Peaks connection.
However it does sound heavily influenced by Stephen King.
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