10-15-2005, 04:09 PM | #1 |
gin soaked boy
Join Date: Jan 2004
Location: Virovitica, Croatia
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Nifty features that are not used enough
This thread is supposed to be a companion piece of sorts to The features every game should have. As opposed to features you believe every game could substantially benefit from, what are some of the not-so-important features or gameplay ideas you'd like to see used more?
For instance, there's a little known PS2 game called Stretch Panic (also known as Freak Out) in which your character can use its arm (okay, so it's a scarf, but it looks and acts like an arm) to grab the ground or any other object and push/pull/manipulate it at will. I never played it, but it seems like a really cool idea that could be built upon. Please read the review I provided for more info. Some other interesting examples can be found on the Experimental Gameplay Project website. Now you!
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10-16-2005, 04:41 AM | #2 |
Senior Member
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Random item generators in RPG's. It's probably the main reason behind the massive success of the Diablo franchise, and yet almost no other RPG's or MMORPG's have picked up the concept. Even WOW only has a largely toned down version of the item generation system of D2, since most important items have fixed stats and aren't generated.
Such a shame. |
10-17-2005, 04:27 AM | #3 |
Beyond Belief
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Massively swift broad sword of the monkey
Greatly huge axe of the demented dwarf I love D2, but I don't think the generator could work in a MMORPG, the pace is different. WOW doesn't have much innovation in terms of gameplay mechanics, plus epics and superior items are like uniques and elite uniques. The whole engine behind Diablo 2's stats is much better than most RPGs.
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10-17-2005, 05:51 AM | #4 |
Chris Barraclough
Join Date: Sep 2005
Location: London
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The random item generator thing was pretty good, but really annoying when you completed a b*stard hard quest and for a reward ended up with the 'Crappy Gloves of Brian' or 'Skidmarked Y-Fronts of Ken'
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10-17-2005, 10:00 AM | #5 |
Homer of Kittens
Join Date: Aug 2004
Location: San Francisco, Bay Area
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Some that I found amusing in the latest PC gamer:
For FPS'es: - Providing the ability to turn people to chicken (like in hexen) - Providing the ability to use a decoy ( In Duke Nukem 3D the duke holocube).
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10-17-2005, 11:57 AM | #6 | |
gin soaked boy
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Quote:
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10-19-2005, 04:33 AM | #7 | |
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Quote:
I quite like the idea of having two (or more) characters with different abilities that you can switch between to accomplish different tasks. The first game I recall this on was a C64 classic called "Head over Heels".(you can look it up here Head could jump and fire doughnuts. Heels could run fast and carry objects. Combined they could run fast and fire doughnuts. It was a really tough game but the thought needed to solve some of the puzzles (together or separate?) made it worth trying.
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No Nonsense Nonsonnets #43 Cold Topic A thread most controversial, that’s what I want to start Full of impassioned arguments, of posting from the heart And for this stimulation all will be thankful to me On come on everybody it won’t work if you agree |
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10-19-2005, 09:44 AM | #8 | |
gin soaked boy
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Quote:
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10-19-2005, 10:57 AM | #9 | |
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Quote:
Can't decide whether to or
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No Nonsense Nonsonnets #43 Cold Topic A thread most controversial, that’s what I want to start Full of impassioned arguments, of posting from the heart And for this stimulation all will be thankful to me On come on everybody it won’t work if you agree |
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10-20-2005, 05:07 AM | #10 |
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Back on topic.
Usable sidekicks ala Flux Wildly in Toonstruck and Max in Sam and Max. Psi Warrior style power ups. In this game you played a man fighting against independent creatures of pure mind. The creatures came in two main types Psi and Id (there was a third type pupae but you were supposed to leave them alone.) In order to achieve amazing mental feats and ultimately defeat the final boss monster the source you had to absorb these creatures.(You netted them to drain their power. fail to net them and they could end up draining you. However, you had a non-restorable rating called stability coefficient. If your Psi and Id weren't exactly equal this drained. The more out of balance they were the faster it drained. If you went down to zero in either it plummeted. Play became a real cat and mouse game as you had to decide whether to absorb or evade enemies attacking you.
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No Nonsense Nonsonnets #43 Cold Topic A thread most controversial, that’s what I want to start Full of impassioned arguments, of posting from the heart And for this stimulation all will be thankful to me On come on everybody it won’t work if you agree |
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