10-06-2005, 09:37 PM | #21 |
Citizen of Bizarro World
Join Date: Mar 2004
Location: Htrae
Posts: 4,219
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I'm the best Sam Fisher I know. The game feels too easy on hard, and that's the only way I've ever played it. The X-box controlls may take some time getting used to though.
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By no rocket’s blue shade am no shells dead down there, Gave no proof all day long that the flag was unwhere! No say does am spar-strangled shroud hang limply! Under land of no free! Am us home coward-leeee! ~Excerpt from the Bizarro Anthem |
10-06-2005, 09:38 PM | #22 |
OUATIJ Creator
Join Date: Apr 2005
Location: Dallas, TX
Posts: 1,640
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Damn Trep, you need XBox Live. You'd love the co-op stuff (maybe you can play it with someone split screen, I dunno, I always did it online). The levels are just like any other Chaos Theory level except they are only for co-op. It's awesome. The levels are designed for two people and you have to work together. For instance, at one point in a level one player has to lower the other player down through a vent and down to the first floor to put a code in on a pad and unlock a gate elsewhere. You also need to throw your teammate over large gaps at times, disarm cameras for them, etc. And if your teammate gets shot down, you can actually revive them twice during the level. It's very, very cool.
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10-06-2005, 09:42 PM | #23 | |
merely human
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
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I played the first Splinter Cell on my PC, and that was fine, I had no problems whatsoever with the mouse/keyboard setup (which I customized). And then I got Pandora Tomorrow, and now Chaos Theory, and it's amazing. It's far more intuitive for me than PC. One of the things I really, really love is how you can make Sam duck waddle, then walk, then run depending on how gently or intensely you push the analog stick. Also, picking locks is a sensual experience because of the force feedback, it really does enrich the process.
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platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
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10-06-2005, 09:45 PM | #24 | |
merely human
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
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I do plan on subscribing after I get my 360, which might not be this year. We'll see, I got a couple freelance design jobs coming up, so I'm saving my money. Hey, are you gonna get Oblivion? The thieving is being worked on by former Ion Storm taffers.
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platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
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10-06-2005, 09:54 PM | #25 |
merely human
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
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You know, I really wish Ubi would incorporate a sanity meter into all the enemy and non-enemy A.I.s. It'd be so wicked to f#&k with guards by throwing bottles left and right, switching lights on and off, and whispering to them across the room. You can squat in the dark watching them go insane and crying out for the company of their co-workers.
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platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
10-06-2005, 11:39 PM | #26 | |
OUATIJ Creator
Join Date: Apr 2005
Location: Dallas, TX
Posts: 1,640
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