01-23-2007, 10:10 AM | #1 | ||
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Full Pipe review
Ok, I really don't get the logic of the reviews. While Samorost (the game without a progressing plot, developed characters (which are silent, btw), no logic in "puzzles" (which are actually not puzzles at all, just mindless clicking) and very linear and short gameplay) becomes a cult classic on AG, Full Pipe gets a low mark and is criticized for everything that made Samorost or Goblins games famous.
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About the music. There are over 20 tracks - that's not enough?? Illogical puzzles.. There are often (maybe not always) enough clues to help you progress. If you must give something to a character, there is a broken item of the same type lying near the character (btw, the case with a puzzle spoiled in the review). And the game is always open to experimentation, as different characters react differently to the things from your inventory. Arcade moments are easy and fun. You can't return to them, so what? Graphics is polished, environment is abstract and surreal, characters are wonderful, music is stylish, the gameplay is several times longer then in Samorost or Telltale games.. We are still talking about a 10$ game? Even if you don't take the price in mind, the game concept is one of the most original in recent years. Don't take it personal, but the rewierer is very unfair to this little game. Btw, talking about similar games, Full Pipe is actually resembles The Neverhood rather then Samorost. Last edited by Ariel Type; 01-23-2007 at 10:46 AM. |
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01-23-2007, 11:03 AM | #2 | ||||||
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Now now, AT, you really need to get over this Samorost envy.
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Not sure what the elevators have to do with anything. Backtracking is backtracking. I wasn't referring to the method. And I didn't say repeat the same actions, I said perform variations of the same actions, and you definitely do. Spoiler: Quote:
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But to be clear, I'll say it again. I absolutely agree that it's a neat concept. Frankly, I'd say that this would have made a really fascinating 8-10 room freeware game. Instead it just feels like a neat concept bloated up with tedious repetition and lousy puzzles because the developers only had 8-10 rooms worth of good ideas. I simply don't feel that most people will enjoy the game as is. If you did, great. Appreciating it for its uniqueness is something I specifically pointed out as something that might make it worthwhile for people. (Or were you only reading the criticism? ) But it's simply not that good in any other single area. I don't take your comments personally, just as I don't expect you to take it personally that I largely disagree with you. EDIT after your edit: Neverhood? Mm, yeah, a little. There was a LOT more going on in Neverhood, though. |
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01-23-2007, 11:52 AM | #3 | |||||||
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Jakal
Hey, you started all this "compare to Samorost" talks And taking this in mind, I re-read the "Samorost 2 review" topic. Here's your quote: Quote:
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I read the review carefully, but most of the "pros" mentioned were quickly turned into "cons", because "the game never becomes fun". The review actually looks very subjective.. And that's a pity, because it is one of the best games you can get for 10$ (talking about modern games, of course). |
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01-23-2007, 12:37 PM | #4 | ||||||||
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01-23-2007, 01:33 PM | #5 | |||
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Again, there's obviously only one factor for your criticizm - "it's not fun to play", which is very subjective factor, mind you. It is as repeatative as any other adventure - you collect items, give them to different characters, use them on environment, solve logical puzzles and play arcades, and you call this "very repeatative gameplay"? Then what game is not repeatative? Btw, you complain about illogical puzzles. Here's the screenshot from that place: http://www.travel.ag.ru/tours/poltruba/01.jpg Both items you needed in that location are presented on the background. If there is a need for a hint, there's always one somewhere. Quote:
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01-23-2007, 03:59 PM | #6 | ||||||||
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Really, AT, you seem to want to convince me (or others) that bias is clouding my judgement unfairly against this game, even while you're disproving that very point by demonstrating how I don't discriminate against this sort of game. At some point, I trust you'll reach the conclusion that I just didn't find this game much good. The bottom line is that not all games are created equal, and there are many games better than this one. |
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01-23-2007, 05:27 PM | #7 | ||
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Ok, I see this leads nowhere. You obviously didin't like the game, that's your right. Maybe the problem is that you actually tried to analyse the game from the "regular adventure" point of view, while realising it is a non-regular adventure game. Maybe you just don't like such types of games.
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The thing is, the game has been on the market for three years now (in our country). I read lots of different opinions by different people. Your opinion is the first really negative one I've met. Honestly. That's why I tried to find an explanation to your negative feedback. Quote:
I really can't understand all this attacks towards FP, but well, this is how you feel I guess. |
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01-23-2007, 06:13 PM | #8 | |
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Fireside: Faster than a spider when a foot's coming down. Able to leap tall leaf piles with a single bound. Last edited by fireside; 01-23-2007 at 06:19 PM. |
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01-23-2007, 06:28 PM | #9 | |||
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01-24-2007, 01:08 AM | #10 |
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Funny thing is, your example of an illogical puzzle might have persuaded me to want to try this game. But then, I enjoyed games like Gast, despite lack of plot or character development. Hmm, no review of that on AG.
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01-24-2007, 07:55 AM | #11 |
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Ironically enough, I actually reviewed Gast for another site before I came to AG. Early days, so I don't vouch for its quality.
Silly puzzle solutions have been a long-time staple of adventures for years, of course, but generally the better ones make you feel like you're discovering the game's internal logic in solving them. Others leave you feeling like you're required to do arbitrary things, just cuz. Needless to say, the latter is how I felt here, but other people's mileage can (and obviously does) vary. |
01-24-2007, 10:05 AM | #12 | |||
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fireside
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Ok, you enjoyed Samorost and said that "such type of games don't need story/characters" (and FP actually HAVE characters). But while your review talks a lot about such issues (actually making them some of the major problems), here, on the forums, you stated that "the game is just no fun". I really can't understand the issue with "illogical puzzles" or their repeativness. The issue with "returning to some objects being boring" is even more strange to me - I thought it was a great designer decision to make the player actually think about the items he needs, without collecting a full pocket of useless items. Quote:
And about that puzzle you mentioned being "illogical" Spoiler: It is easy to show everyone that the puzzle you just ripped out of the context of the game is "so strange and illogical". But if you know the game universe and know how the logic works inside its boundaries (that's where the "atmosphere and gameworld" issue is nessesarry), you'll make it more understandable. Though it is still not fair to use game material in such a way. |
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01-24-2007, 11:25 AM | #13 | ||||
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I didn't ignore the "global" positive points. There simply weren't enough of them and/or those that are present aren't strong enough of carry the game. And with that, I'm considering this particular "debate" finished on my part. I guess if anyone else demonstrates that they don't understand my points either, I may make another attempt. But at this stage, I'm pretty convinced it's just you, AT. |
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01-24-2007, 12:07 PM | #14 |
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I was more disturbed by the copious pipe-related puns. What kind of mind sits and comes up with ways to express everything in terms of plumbing?
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01-24-2007, 12:21 PM | #15 |
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You don't want to know!
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01-24-2007, 12:46 PM | #16 | |||||||||
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Jackal
I asked you not to take it personal, because my complains concerns the manner in which the review is written, not that I want to blame you for "hating the game for some reason". It's just how it feels. I'll just make some connections between review, your words and the game. Quote:
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As you ended the description of every feauture with a negative point (even if it is a minor complain), it gives a feeling that that feature is a total "con", especially when EVERY feature is discribed in such a way. I want AGAIN to mention your phrase Quote:
And the "illogical puzzles" which you illustrated in a form of a ripped-out puzzle Quote:
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P.S. I'm not expecting any answer and I have nothing against you or your opinion. Just to make MY opinion totally clear |
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01-24-2007, 01:04 PM | #17 |
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I don't take it personally, except for when you try to tell me what my motivations are (which you did). Then you ARE making the issue personal. Otherwise, I'm simply correcting your false assumptions and misinterpretations of what I've said. Your latest post is equally filled with them, but I just don't see the value in addressing them all. I don't mind clarifying things, but it seems I'm just giving you new things to distort and/or take out of context with each new post, so that's enough of that.
I think you can be pretty sure that you made your appreciation for the game very clear. So... anyone else play Full Pipe? |
01-25-2007, 10:57 PM | #18 |
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I bought Full Pipe as an impulse purchase, but I haven't bothered to go back and play it yet. It's certainly interesting, but I've got a bajillion other things I'd rather play than an obtuse adventure game first.
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01-26-2007, 01:26 AM | #19 |
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I'd just like to say that this review didn't have enough poop or penis jokes in it for my liking. And for a game with the word "pipe" in its title, it's unforgivable.
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01-26-2007, 06:44 AM | #20 |
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Well you won't find them here on a gaming site.
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