View Poll Results: Choose Your God | |||
Jane Jensen, Our Lady of Gabriel Knight | 20 | 24.10% | |
Tim Schafer, Lord of Grim Fandango | 47 | 56.63% | |
I am a heathen atheist who rejects both of your gods. | 16 | 19.28% | |
Voters: 83. You may not vote on this poll |
|
LinkBack | Thread Tools |
09-22-2004, 06:29 AM | #81 | |
Senior Member
Join Date: Apr 2004
Posts: 2,022
|
Quote:
Your mother was a hamster and your father smelled of elderberries. Now, go away or I shall taunt you a second time. |
|
09-22-2004, 06:39 AM | #82 | |
Senior Member
|
Quote:
mag |
|
09-22-2004, 07:21 AM | #83 | |
Tactlessly understated
|
Quote:
Spoiler:At least it is in development and we can be sure the whole art direction and presentation of this game will be more awesome and polished than anything Jane Jensen ever done do. |
|
09-22-2004, 08:11 AM | #84 |
Hopeful skeptic
Join Date: Sep 2003
Location: Toronto
Posts: 7,743
|
Tim isn't MAKING Psychonauts; he's leading and guiding mere mortals to do so. He voluntarily accepts the limitations of humans as part of his larger inscrutable plans.
As for what's taking THEM so long, well... it simply takes a while to make a lavish, multi-platform production. I'm sure it would be much faster making a chintzy game circa 1990, without such things as... oh, say... speech. |
09-22-2004, 08:37 AM | #85 |
Doctor Watson
Join Date: Sep 2003
Location: The Catacombs
Posts: 4,736
|
We all know BeTrapped is a minesweeper clone. Perhaps a Sherlock Holmes quotation appears as the Message of the Day when you start it...
__________________
Don't worry, I'm a doctor. |
09-22-2004, 10:17 AM | #86 | |
Senior Member
Join Date: Apr 2004
Posts: 2,022
|
Quote:
Well, your hemorrhoids are flaring up again, eh? Sorry about that but I'm playing MI for the first time and insult sword fighting is giving me all kinds of fits. I've been at it for more than an hour now and still can't get past it! |
|
09-22-2004, 11:12 AM | #87 |
Doctor Watson
Join Date: Sep 2003
Location: The Catacombs
Posts: 4,736
|
I found the insult swordfighting in MI1 a lot easier than in CMI.
And this was even without the cheat card downloaded from the Scummbar.
__________________
Don't worry, I'm a doctor. |
09-22-2004, 12:29 PM | #88 |
Senior Member
|
I don't think anyone can give Tim Schafer credit for Monkey Island 1 and 2......sure he helped out with the game, but it wasn't his design. We should only give people full credit for stuff that was their idea in the first place.
I voted for option 3. Since none of the Gabriel Knight games are the best adventure game ever released by Sierra, I don't see how Jane Jensen could possibly get my vote. King's Quest 6 is the best adventure game released by Sierra.........so if she can't even make the best game from her own company, she certainly can't get a vote for my god. Or goddess. As for Tim Schafer........well........I suppose I could have voted for him, but I just wanted to be different. EDIT: Well well well. Don't I feel silly. Talking about King's Quest 6 made me want to replay it, so I loaded it up today -- and found out that Jane Jensen co-wrote and co-designed the game with Roberta Williams. So she WAS involved in the best adventure game released by Sierra. Last edited by edlglide; 09-22-2004 at 06:44 PM. |
09-22-2004, 08:45 PM | #89 |
A search for a crazy man!
|
Of course, according to you, she shouldn't get credit because it wasn't her "idea in the first place". Of course, King's Quest is not really an original idea at all, the whole point is that it's a tried-and-true cliche fantasy world. Also, Ron Gilbert credits Tim Schafer with coming up with many of the best parts of Monkey Island 1 and 2. Just because someone isn't the project lead or lead designer doesn't mean they don't deserve credit.
__________________
Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
09-22-2004, 10:32 PM | #90 | |
Senior Member
|
Quote:
I never said they don't deserve partial credit for the game, just not credit for coming up with the idea and seeing it implemented how they wanted. Tim Schafer deserves that sort of credit for Grim Fandango, but not for MI 1 and 2. Also, as far as King's Quest goes..........there is an underlying story involving the Society of the Black Cloak which shows up repeatedly. I wish they'd drawn a conclusion to all of that with a final game before dropping the series. |
|
09-22-2004, 11:22 PM | #91 |
A search for a crazy man!
|
You're reading far too much into the poll. It's a simple preference question. A designer is someone who designs games in any capacity, and if he or she is a particularly good designer, he or she can have a positive effect on a game that he or she did not personally "design". A good example of this is Tim Schafer on MI1 and MI2, and Jane Jensen on KQ6. Those games were not "their projects", but as skilled designers they used their ideas to come up with compelling puzzles, plotlines, and/or characters, which are the fundamental design aspects of adventure games, and you haven't given any good reason why that shouldn't reflect positively on them. If I think Tim Schafer made good design contributions to the MI games, why shouldn't I give him credit for that? Since when do you have to "create a world" to be a good designer? With that logic, a designer of a licensed game could never be a good designer since they didn't "create the world". Of course, good movie-license games (to use a Star Wars example, KOTOR) have skilled designers behind them deserving of credit for contributing good design work.
__________________
Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
09-23-2004, 10:30 AM | #92 | |
Senior Member
|
Quote:
|
|
09-23-2004, 01:34 PM | #93 |
A search for a crazy man!
|
I sort of agree with what you're saying now, but I think it's a very different point than you were making before. If you believe contributors should get credit (even if it's not full credit) why did you even bring it up before? Clearly Schafer is not solely responsible for MI1 and 2 but including them in his list of games is perfectly reasonable as he had a significant hand in their design.
__________________
Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
09-23-2004, 04:33 PM | #94 | |
Senior Member
|
Quote:
|
|
09-24-2004, 05:47 AM | #95 |
Under pressure.
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
Posts: 3,773
|
Jensen VS Schafer = BeTrapped VS Psychonauts.
--Erwin
__________________
> Learn more about my forthcoming point & click adventure: Bad Timing! > Or... Visit Adventure Developers: Everything about developing adventure games. |
09-24-2004, 06:15 AM | #96 | |
Mostly absent
Join Date: Sep 2003
Location: Turku, Finland
Posts: 2,532
|
Quote:
|
|
09-26-2004, 06:52 AM | #97 |
Senior Member
Join Date: Feb 2004
Posts: 900
|
You people are all insane. Every last one of you. Galway is God.
|
09-26-2004, 07:10 AM | #98 | |
Senior Member
|
Quote:
mag |
|
09-26-2004, 07:26 AM | #99 |
Hopeful skeptic
Join Date: Sep 2003
Location: Toronto
Posts: 7,743
|
As a whole? You must not have played it. Most players are asking "where's the rest"?
In fact, I'm actually feeling a little like schoolyard bully siding with Schafer now. Really we should be picking on someone our own size. |
09-26-2004, 07:46 AM | #100 | |
Disciplined Breakdown
Join Date: Dec 2003
Posts: 238
|
Quote:
So like Pychonaughts vs. Dreamfall?
__________________
One life, One love, One World, It's Vertigo -Planet Us (Sammy Hagar, Neil Schon, Joe Satriani, Micheal Anthony, Deen Castronovo), Vertigo |
|
|