08-10-2005, 05:17 AM | #1 |
I turn novels into games
Join Date: Jun 2004
Location: Scotland
Posts: 307
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what's your favorite part of making a game?
...apart from playing the finished product of course. I just LOVE adding Z- buffers (where you define which parts the character moves behind). Why? Because it's so easy, and it's the stage where you magically turn a flat picture into a three dimensional world. It always tickles me. Such power! Such a reward for so little effort! As a child I loved drawing pictures of exotic worlds, but now, with a few clicks of the mouse, I can magically transform a flat picture into a real place!
The other tasks - drawing the pictures, writing the code, and all the rest, can be hard work. But Z-buffers? That's when it all becomes worth the effort for me. Anyone else?
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08-10-2005, 05:25 AM | #2 |
Dread Pirate
Join Date: Sep 2003
Location: Beverly, Massachusetts, USA
Posts: 452
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Coming up with the story and trying to think up puzzles that fit well into the story and gameworld. That's the best part for me.
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08-10-2005, 05:31 AM | #3 |
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I've yet to actually reach this stage with any of my games, but I'm looking forward to voice recording myself. And bug testing, bizarrely - reaching the first version of the game with all features present is a huge milestone.
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08-10-2005, 08:00 AM | #4 |
Senior Member
Join Date: Jul 2004
Location: The Netherlands
Posts: 169
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Making the interface is really fun, I always start with that.
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08-10-2005, 08:24 AM | #5 |
Doctor Watson
Join Date: Sep 2003
Location: The Catacombs
Posts: 4,736
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Creating the story and fidning puzzles that fit it. The worst part is honing the game to perfection, there seems to be endless amounts of stuff to do.
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08-10-2005, 10:46 AM | #6 |
Senior Member
Join Date: Mar 2004
Posts: 123
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Im always really excited when I start a new game... just the working of ideas into a coherent story and game is fantastic, but then the work starts and can get quite tedius. After months of programming and looking at the same things over and over, I fnally beging voice casting. This is probably the most exciting because it is at ths point that the process gets new life! the characters suddenly personality and the months of static lines of code finally come alive! This rejuvinautes the whole experience for me, plus, I finally get to interact with live people for a change!
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08-10-2005, 02:14 PM | #7 |
Up a tree
Join Date: Jul 2005
Posts: 38
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I'm gonna sound really nerdy but programming is what I love. Finding new ingenius ways of coding always excite me in a good-brain-teaser kind of way.
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08-10-2005, 08:03 PM | #8 |
Junior Member
Join Date: Jun 2005
Posts: 28
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When it's over?
I haven't actually finished a game yet, and I don't even know if I will, so I'm not real qualified, but I have probably gotten more kicks out of working with music composing for games than anything else so far. The software available for sound design in general now is totally unreal. Mervy |
08-10-2005, 10:49 PM | #9 | |
Member
Join Date: Nov 2003
Posts: 33
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Quote:
But really, it's like one huge puzzle that you have complete control over. |
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08-11-2005, 12:18 AM | #10 |
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Building the installer is always nice, because it means you're only minutes away from releasing the game .
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08-11-2005, 01:37 AM | #11 |
Banned User
Join Date: Nov 2004
Location: New Paltz...for now...
Posts: 6,177
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I don't make games, but if I did, i'd have to say the babes.
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08-11-2005, 06:54 PM | #12 |
Funky Member
Join Date: Aug 2005
Location: Isla Vista California
Posts: 110
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Since its all I really am good at, I would say that scoring is the best part of game creation.
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08-14-2005, 07:38 PM | #13 |
Senior Member
Join Date: Feb 2004
Posts: 324
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I like how making games allows you to switch your focus from one task to another. When I get tired of scripting, I can quit doing it and start drawing backgrounds or animating characters instead. When I get frustrated at my lack of artistic talent I can then divert my energy to writing dialogue. The variety keeps the process fresh and fun in a way that no other artistic medium allows.
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