You are viewing an archived version of the site which is no longer maintained.
Go to the current live site or the Adventure Gamers forums
Adventure Gamers



 
 
LinkBack Thread Tools
Old 09-29-2003, 10:06 PM   #1
Ooh, Betty!
 
PTDC's Avatar
 
Join Date: Sep 2003
Location: In a spot of bother.
Posts: 67
Default Fancy a quickie?...

I know what I'd rather develop but I wonder what people would rather play, lots of small adventures that could be completed in well under an hour or a huge epic in a million acts?

edit: Perhaps this is in the wrong place, I don't know.
PTDC is offline  
Old 09-29-2003, 11:19 PM   #2
Cognitive Dissonant
 
Tom_K's Avatar
 
Join Date: Sep 2003
Location: Running amok on the Sylvana
Posts: 193
Default

Quote:
Originally Posted by PTDC
I know what I'd rather develop but I wonder what people would rather play, lots of small adventures that could be completed in well under an hour or a huge epic in a million acts?

edit: Perhaps this is in the wrong place, I don't know.
Both of your proposals are kind of extreme. I don't know if a game could be an adventure if it was under an hour, at least with a decent plot; unless it's an AGS game. Huge epics are okay, but not necessarily what everyone wants to experience. How about a happy medium? If a professionally developed game is playable for 15-20 hours, (minus back-tracking and other draw-outs) - I'm personally happy with that.

Of course, I think adventures are more easily assimilated if they are broken up into chewable bites - chapters/missions, etc.

Jonathan Boakes proved with Darkfall that even one man shows don't have to be quick and easy - or epic.
__________________
"There's something going on in this sky..."
Tom_K is offline  
Old 09-29-2003, 11:21 PM   #3
Whinging Pom
 
DomStLeger's Avatar
 
Join Date: Sep 2003
Location: London, England, UK
Posts: 1,032
Send a message via ICQ to DomStLeger Send a message via MSN to DomStLeger
Default

Personally I prefer Long games with a well developed story arc and characters. But when playing amateur adventures then it's unreasonable to expect something too long, due to the effort involved. I'd say short (but more than 1hr) but of a good quality.
__________________
Dom
Currently Playing Tex Murphey - Under a Killing Moon (YAY GOG.com!)
Recently Completed Broken Sword Director's Cut
Still Get Mozilla Firefox! Forget that Chrome and IE rubbish!
DomStLeger is offline  
Old 09-30-2003, 01:21 AM   #4
Ooh, Betty!
 
PTDC's Avatar
 
Join Date: Sep 2003
Location: In a spot of bother.
Posts: 67
Default

Perhaps a little extreme yeah... well what about Full Throttle length or shorter (well quite a bit shorter) compared with Grim Fandango length, or longer? I'm talking more about amateur developed adventures. If I buy an adventure from a professional outfit I expect something that's going to last for a while, hopefully not because the puzzles are too hard . Well I have a few ideas for adventures and if I decide to go for one of the more epic ones, chapters or acts released individually sounds like a good idea.
PTDC is offline  
Old 09-30-2003, 02:16 AM   #5
:P ^^^ at tamz
 
twifkak's Avatar
 
Join Date: Sep 2003
Location: Football Town, USA
Posts: 1,354
Send a message via ICQ to twifkak Send a message via AIM to twifkak Send a message via MSN to twifkak Send a message via Yahoo to twifkak
Default

Quote:
Originally Posted by PTDC
well what about Full Throttle length or shorter (well quite a bit shorter) compared with Grim Fandango length, or longer?
I like the length of both, but most people prefer the length of Grim. But if it's a choice between a long game with a shallow, stretched-out plot, and a short game with a tight, clever plot... well, yeah.
__________________
In the next AG crash ___| A temporary board ____| I am born to spam
In the "Get New" list __| Scrolling up and down | I am born to spam

through a broadband ISP | i am back to steal your bandwidth

--Spammo-head, "Windbag"
twifkak is offline  
Old 09-30-2003, 02:18 AM   #6
Cognitive Dissonant
 
Tom_K's Avatar
 
Join Date: Sep 2003
Location: Running amok on the Sylvana
Posts: 193
Default

Quote:
Originally Posted by PTDC
Perhaps a little extreme yeah... well what about Full Throttle length or shorter (well quite a bit shorter) compared with Grim Fandango length, or longer? I'm talking more about amateur developed adventures. If I buy an adventure from a professional outfit I expect something that's going to last for a while, hopefully not because the puzzles are too hard . Well I have a few ideas for adventures and if I decide to go for one of the more epic ones, chapters or acts released individually sounds like a good idea.
One good example of an amateur adventure game broken into segments/chapters (and a darn good example of what can be done with AGAST) is Ozzie and the Quantum Playwright. I'm assuming this is the entire game, as all links to the producers (Six Demon Bag Productions) site, where once you were able to download this game in chapters, appear to be broken.
__________________
"There's something going on in this sky..."

Last edited by Tom_K; 09-30-2003 at 02:27 AM.
Tom_K is offline  
Old 09-30-2003, 06:36 AM   #7
Headbanger
 
Henke's Avatar
 
Join Date: Sep 2003
Location: The North
Posts: 2,233
Default

Quote:
Originally Posted by PTDC
Perhaps a little extreme yeah... well what about Full Throttle length or shorter (well quite a bit shorter) compared with Grim Fandango length, or longer? I'm talking more about amateur developed adventures. If I buy an adventure from a professional outfit I expect something that's going to last for a while, hopefully not because the puzzles are too hard . Well I have a few ideas for adventures and if I decide to go for one of the more epic ones, chapters or acts released individually sounds like a good idea.

If you are going to make a game on your own then go for the short version. Unless you can work with the same game for ten years. You can take my word for it.
__________________
NP: Botanicula, Catherine, Dear Esther, Okami
Henke is offline  
Old 09-30-2003, 06:57 AM   #8
Ooh, Betty!
 
PTDC's Avatar
 
Join Date: Sep 2003
Location: In a spot of bother.
Posts: 67
Default

Quote:
Originally Posted by Henke
If you are going to make a game on your own then go for the short version. Unless you can work with the same game for ten years. You can take my word for it.
I'd be suprised if I could stick with it for ten minutes
PTDC is offline  
Old 09-30-2003, 07:10 AM   #9
A search for a crazy man!
 
remixor's Avatar
 
Join Date: Sep 2003
Location: San Francisco, CA
Posts: 3,987
Send a message via ICQ to remixor Send a message via AIM to remixor Send a message via MSN to remixor
Default

There's no idea format for games. Take a look at the AGS game 6 Day Assassin, which only has a couple rooms but is quite well designed and isn't any longer than it needs to be. On the other hand is the utterly obvious Grim Fandango, which is quite long compared to most adventures but is certainly not unnecessarily so.

I wouldnt' mind seeing something like an amateur game being released in multiple chapters though. I don't think it would work for a commercial release but it could present some interesting ways of storytelling (ie, there could be gameplay/stylistic variants between chapters that wouldn't make sense if it was one long connected game).
__________________
Chris "News Editor" Remo

Some sort of Writer or Editor or Something, Idle Thumbs

"Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright
remixor is offline  
Old 09-30-2003, 07:16 AM   #10
:P ^^^ at tamz
 
twifkak's Avatar
 
Join Date: Sep 2003
Location: Football Town, USA
Posts: 1,354
Send a message via ICQ to twifkak Send a message via AIM to twifkak Send a message via MSN to twifkak Send a message via Yahoo to twifkak
Default

Good point. I believe the Spielberg mini-series Taken, which spans from the 40s to present, does this, to match the style to the time.
__________________
In the next AG crash ___| A temporary board ____| I am born to spam
In the "Get New" list __| Scrolling up and down | I am born to spam

through a broadband ISP | i am back to steal your bandwidth

--Spammo-head, "Windbag"
twifkak is offline  
Old 09-30-2003, 10:54 AM   #11
Liver of Life
 
Zygomaticus's Avatar
 
Join Date: Sep 2003
Posts: 1,317
Default

If a game has likeable/hateable characters and has a good story and ends it well, I'll like it, irrespective of the length.

While I absolutely adored Full Throttle,

Spoiler:
I felt the ending was really rushed, and I didn't feel warm and fuzzy inside


Monkey Island 1 and 2, on the other hand are classic in my book because they had it all - good characters, interesting story, and a respectable length to develop all that.
Zygomaticus is offline  
Old 09-30-2003, 12:27 PM   #12
A search for a crazy man!
 
remixor's Avatar
 
Join Date: Sep 2003
Location: San Francisco, CA
Posts: 3,987
Send a message via ICQ to remixor Send a message via AIM to remixor Send a message via MSN to remixor
Default

Wow, it looks like I'm psychic or something. Mere hours after writing my last post in this thread, I come across this. Fascinating.
__________________
Chris "News Editor" Remo

Some sort of Writer or Editor or Something, Idle Thumbs

"Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright
remixor is offline  
Old 09-30-2003, 02:00 PM   #13
:P ^^^ at tamz
 
twifkak's Avatar
 
Join Date: Sep 2003
Location: Football Town, USA
Posts: 1,354
Send a message via ICQ to twifkak Send a message via AIM to twifkak Send a message via MSN to twifkak Send a message via Yahoo to twifkak
Default

Yeah. Is that not getting a picture because it's an Underground thing or something?
__________________
In the next AG crash ___| A temporary board ____| I am born to spam
In the "Get New" list __| Scrolling up and down | I am born to spam

through a broadband ISP | i am back to steal your bandwidth

--Spammo-head, "Windbag"
twifkak is offline  
Old 09-30-2003, 02:37 PM   #14
A search for a crazy man!
 
remixor's Avatar
 
Join Date: Sep 2003
Location: San Francisco, CA
Posts: 3,987
Send a message via ICQ to remixor Send a message via AIM to remixor Send a message via MSN to remixor
Default

No, there's no frontpage ad for it because of technical problems with the site. I'm sure they'll sort it out in due course.
__________________
Chris "News Editor" Remo

Some sort of Writer or Editor or Something, Idle Thumbs

"Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright
remixor is offline  
 




 


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.