Quote:
Originally Posted by PTDC
I know what I'd rather develop but I wonder what people would rather play, lots of small adventures that could be completed in well under an hour or a huge epic in a million acts?
edit: Perhaps this is in the wrong place, I don't know.
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Both of your proposals are kind of extreme. I don't know if a game could be an adventure if it was under an hour, at least with a decent plot; unless it's an AGS game. Huge epics are okay, but not necessarily what everyone wants to experience. How about a happy medium? If a professionally developed game is playable for 15-20 hours, (minus back-tracking and other draw-outs) - I'm personally happy with that.
Of course, I think adventures are more easily assimilated if they are broken up into chewable bites - chapters/missions, etc.
Jonathan Boakes proved with
Darkfall that even one man shows don't have to be quick and easy - or epic.