07-17-2009, 12:44 PM | #21 |
Frak.
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Small Update
A new member has been added to the team, Andrei Constantinescu will be helping us with voice overs and providing us with some great music and ambience. Here's a sample of his work. Silverwolf Sample This will not feature in the final game though, more of that coming soon. |
07-17-2009, 12:56 PM | #22 |
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Sounds good!
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09-20-2009, 07:48 AM | #23 |
Frak.
Join Date: Apr 2009
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Hi everyone, the game is still in production btw, had a few emails asking if it had died lol. I made a little site to keep progress for those interested.
http://www.mapocomountain.tk/ Last edited by J.H; 09-20-2009 at 08:54 AM. |
09-20-2009, 07:48 AM | #24 | |
Frak.
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Quote:
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10-17-2009, 03:48 PM | #25 |
Frak.
Join Date: Apr 2009
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Sneak peak of some new artwork
Also, we're looking for a 3D modeller http://forum.dead-code.org/index.php?topic=3896.0 Any help would be great thanks. |
10-18-2009, 12:22 PM | #26 |
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Oh wow! That character looks awesome!!!! Love his face!
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10-20-2009, 10:26 AM | #28 |
Spoonbeaks say Ahoy!
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Rorschach's little brother?
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01-01-2010, 06:05 PM | #29 |
Frak.
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lool ^^
Twitter Feedback for Development Hi everyone, just to say progress is going great the demo should be ready by next month. Also If you're on twitter be sure to follow us www.twitter.com/mapocomountain. All day tomorrow and Sunday we'll be tweeting asking for your opinions on what makes adventure games great. We'll be asking questions like what are your favourite kind of puzzles, characters, mechanics? etc. The feedback we receive will help us make a better well rounded game for everyone and will help with the development of Mapoco Mountain. Also follow for the latest updates first . Thanks, JJ. |
01-06-2010, 12:04 AM | #30 |
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Hi guys,
We are getting close to finishing the demo and would like to get some feedback on some gameplay mechanics. - How does everyone feel about the music system that is in Broken Sword and Runaway (also others). It works in a way that after a certain amount of time or when something in story happens the music comes on and any other times it's just ambience. Would people rather have the music playing all the time? Cheers, Myles Blasonato.
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01-06-2010, 09:14 PM | #31 |
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I like the method of music changing when something in the story happens, like you mention in Broken Sword, etc. It feels a little more immersive that way, as the player's actions affect the world in the game.
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01-07-2010, 01:50 AM | #32 |
Game Designer
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Great! Thanks for the feedback. This is the way we are using right now but we wanted to get more feedback on it as there is a discussion in our team about it.
Cheers, Myles Blasonato.
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