01-25-2004, 12:25 PM | #1 |
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adventure game graphics
ive decided to try and find a game to work on the graphics side of things, hower looking aound i see most games make use of pixel art backgrounds and characters, is ther a reason behind this (memory constraints,engine?)
also would that make it impossible to use realistic 3d rendered backgrounds and characters? could any ppl experienced in this area give me some advice? thanks chris |
01-25-2004, 12:30 PM | #2 |
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Um... It depends on the kind of game...
A lot of these fan made adventure game do use pixel based graphics because they are similar. However, with a 3-D Modeling software package, you can export images frame by frame and import them as sprites to give it a 3-D look. I think part of the appeal of the fan made games is the pixel-based artwork because it reminds players of what it was like when they used to play their "old favorites".
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01-25-2004, 12:49 PM | #3 |
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There are engines around to create (realtime rendered) 3D games, but they're not specifically designed for adventure games. You also have to know quite a bit about programming.
Examples: Blender: http://www.blender3d.com DarkBasic: http://www.darkbasic.com Jamagic: http://www.clickteam.com --Erwin
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01-25-2004, 01:18 PM | #4 |
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yeah ive seen them, im just looking to used pre rendered backgrounds and animated characters.
esp as im really not into programming thanks for your reply |
01-25-2004, 01:20 PM | #5 | |
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hmm i wonder if a vector based adventure would work (ponders)
thanks for the replies so it seems its just a nostalga thing with the pixels? Quote:
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01-25-2004, 01:46 PM | #6 | ||
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Quote:
Quote:
So use whatever you like. From an engine's point of view, it doesn't matter how the images are made (as long as we're not talking real-time 3d). A computer rendered image is just as 2d as a hand drawn one. |
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