01-17-2004, 03:37 PM | #1 |
Junior Member
Join Date: Jan 2004
Posts: 3
|
new to the underground scene...what should i play?
Out of the blue, there seem to be so many graphic adventure games already developed! I'm ecstatic about this, but...I want to know where my time is best spent
So far I've played all of Rob Blanc, Yahtzee, Larry Vales, space quest: replicated, 5 days a stranger, out of order, and everything Tierra Are there any great freeware adventures I'm missing out on? ~CP |
01-17-2004, 04:06 PM | #2 |
Retirement is stupid
Join Date: Sep 2003
Location: Central Oregon, USA
Posts: 960
|
Space Quest: The Lost Chapter is far superior to Replicated. Aftershocked! and Ozzie and the Quantum Playwright are two fantastic AGAST games.
We'll be announcing our 2003 Underground Awards nominations next week, that will give you some good ideas.
__________________
*/* Evan Dickens */* Retired Editor-in-Chief "An episodic sociopathic lagomorph? The mind boggles." |
01-17-2004, 04:17 PM | #3 |
A search for a crazy man!
|
If you want a nice itemized list of some good AGS games that have been released this year, check out the AGS Awards Nominees:
http://www.sylpher.com/AGSAwards/2003.htm Voting for the awards themselves is currently underway and will finish on the 31st of this month.
__________________
Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
01-17-2004, 05:03 PM | #4 |
Umbilicus Mundi
Join Date: Sep 2003
Location: Stonia
Posts: 1,266
|
I'd also recommend a really short game "6 Day Assassin". I think the name comes from the fact that the game was made in just 6 days. And it IS short - can be completed in about half an hour I think.
But what's good about it is because the game is so small there has been more time spent on writing lines for many possible interactions. So you often get a good explanation why something doesn't work instead of "This doesn't work".
__________________
|
01-17-2004, 05:35 PM | #5 |
Senior Member
Join Date: Sep 2003
Posts: 914
|
I've never understood why people don't add lots of comments for possible interactions. It's the easiest possible part of designing a game, and it's fun. When I was making my demo [and yes, eventually, I will finish the full game] I would write comments in between being stuck, say, on a difficult piece of scripting. It helps ease your block and makes your game better to boot .. what more could you want?
|
01-17-2004, 05:52 PM | #6 |
AdventureGameAficionado
Join Date: Sep 2003
Location: Cardiff, Wales
Posts: 1,968
|
Yeah, I agree totally, Tamz. Writing hotspot interactions is one of the most fun parts of designing a game. In the early days before AGS expanded the amount of possible hotspots in a room I would quite often run out. I would add interactions for every vaguely interesting item in a room.
As for good games, take a look at these. Most of them are really good. Oh, and don't forget to play these
__________________
Berian Williams - [SIZE=1]Visit agagames.com for free adventure games! |
01-18-2004, 12:06 AM | #7 |
Quo non ascendet?
Join Date: Sep 2003
Location: Sofia, Bulgaria
Posts: 223
|
I think you should first play nominated games for awards, as remixor said. TCn Awards AGS Awards
__________________
http://suzercatel.tk - For Dog Man Star lovers. |
01-18-2004, 01:12 AM | #8 | |
A search for a crazy man!
|
Quote:
__________________
Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
|
01-18-2004, 02:07 AM | #9 | |
Magic Wand Waver
|
Quote:
__________________
Nothing can bring you peace but yourself. Ralph Waldo Emerson |
|
01-18-2004, 03:12 AM | #10 | |
Under pressure.
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
Posts: 3,773
|
Quote:
The downside is a lot of recorded speech for the main character. (I hope you have --Erwin
__________________
> Learn more about my forthcoming point & click adventure: Bad Timing! > Or... Visit Adventure Developers: Everything about developing adventure games. |
|
01-18-2004, 03:26 AM | #11 |
Quo non ascendet?
Join Date: Sep 2003
Location: Sofia, Bulgaria
Posts: 223
|
Sorry for going a bit off topic, but how was your game destroyed, remixor? Hard disk failiure?
__________________
http://suzercatel.tk - For Dog Man Star lovers. |
01-18-2004, 08:00 AM | #12 |
Senior Member
Join Date: Sep 2003
Posts: 914
|
My game isn't hugely inventory-based, so I don't really have that problem. But yeah. One reason it took me so long to get the thing done was that I tried to anticipate every single action a player could do in every possible order, and made the game world reflect that. No-one ever notices these things unless I show them, but they would if they weren't there. I've got the itch to start writing again, incidentally. Once these exams are done [feb 16th] I wanna start doing the game again.
Oh, and Erwin, when are we going to record? I don't use the hotmail address, so don't contact me there. |
01-18-2004, 02:21 PM | #13 | ||
Under pressure.
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
Posts: 3,773
|
Quote:
Quote:
--Erwin
__________________
> Learn more about my forthcoming point & click adventure: Bad Timing! > Or... Visit Adventure Developers: Everything about developing adventure games. |
||
01-18-2004, 02:57 PM | #14 | |
A search for a crazy man!
|
Quote:
__________________
Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
|
01-18-2004, 03:11 PM | #15 | |
Under pressure.
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
Posts: 3,773
|
Quote:
The reason I'm asking is because of this: I don't have enough room to decently put this new HD into my PC (I use it as a server). It already has two HD's, which are taking up all the room. I managed to attach it with only ONE screw. It's pretty stable, as long as I don't kick or move my server too enthousiastic. --Erwin
__________________
> Learn more about my forthcoming point & click adventure: Bad Timing! > Or... Visit Adventure Developers: Everything about developing adventure games. |
|
01-18-2004, 10:25 PM | #16 |
A search for a crazy man!
|
I have no idea. I transport it fairly regularly between school and home, but I'm very careful with it, and the problem didn't begin until it had already been stationary for probably two months. Go figure.
__________________
Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
01-19-2004, 01:08 PM | #17 | |
Game Creator Hobbyist
Join Date: Nov 2003
Location: Stockholm (or Gotland)
Posts: 2,609
|
Quote:
|
|
01-30-2004, 08:51 AM | #18 |
8-Bit Spritemaster™
Join Date: Jan 2004
Location: South Hero, VT: USA
Posts: 387
|
Anyone ever play the Time Quest demo? For a fan-made adventure game (made in the old Sierra style ala Space Quest: The Lost CHapter), it was dang decent and had fairly good puzzles.
Ah, here we go. Found its homepage... http://chadgoulding.port5.com/ Wait, there's a 2nd demo out? Cool beans! Sky Warrior Bob
__________________
Because breakdancing is evil, and so is the Black Mage,
you will click on this link: |
|