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Old 05-15-2006, 10:34 AM   #21
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Quote:
Originally Posted by Kaptain Brawe
Thanks Orange,

However, I tried that link and the page is temporarily unavailable.
It works fine here. It'll pop up a click to proceed button and then a timer counts down no the next page. After that the link appears.
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Old 05-15-2006, 11:35 AM   #22
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I downloaded it and it looks really great! The problems I'm having are:

1. The red cursor/arrow is not showing up on the screen. If I move the mouse around, it may flicker a bit.

2. When Kaptain Brawe is talking to his ensign and the ensign is talking back, I can't see his dialogue.

I am going to burn the demo on a CD and try it on my laptop in case it's a computer issue because obviously no one else has reported any problems.

I'll hopefully get those issues sorted and can play the entire demo.

I thought boys were supposed to handle power equipment better than that
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Old 05-15-2006, 11:42 AM   #23
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Quote:
Originally Posted by Lucien21
Managed to play it again without powercuts. (I tuned down the power on the ion pistol)

Loved the demo and the art style.

Only problem I had was I couldn't get the ensign to give me the schematics to the power switching box.

I probably picked up all the objects and did the transponder problem before I came to that bit, but he kept saying the same thing and I couldn't get him to help fix the translator.

What is the trigger to getting him to help as I must have missed it.


Look forward to the full release. Great fun.
Spoiler:
Have you put the manual in the hole next to the disc slot on the translater? he should then give you it
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Old 05-15-2006, 12:13 PM   #24
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Lucien21
Spoiler:
Have you repaired the broken locator ?

Last edited by Dale Baldwin; 05-15-2006 at 12:24 PM. Reason: spoiler tags please
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Old 05-15-2006, 12:32 PM   #25
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Ooooh kay.

I kinda hoped these problems won't arise, as they are REALLY beyond me.

Someone on the other forum reported that it crashes after the intro...Anyone had problems like that?

Lucien: DAMN THAT BUG. That thing has been annoying me for the last month. I tested and tested it, and thought it was working fine, but it obviously doesn't. Kralek WON'T give you the schematics if you already turned the power on for the translator.
Spoiler:
Simply looking at the translator should trigger the condition that which makes Ensign give you the schematics.


Melanie: I REALLY don't know what that could be. What's your hardware, and what DirectX are you using. I encountered the same bug on my, old, and I mean OLD AMD K6 800Mhz, and that is because it doesn't have a DirectX 8 or higher installed. Downloading the newest version fixed the problem. Also, if you have older GFX cards, like NVidia Geforce 2, or even less, it might not work, as the engine uses some 3D/advanced 2D functions like alpha blending, 32 bit PNG files etc. Please, give me more info so I could forward it to Visionaire team.

Flux: About the 3D. I couldn't agree more with you. 2D has some much more charm, and "humanity (hope you get what I mean)" that it can blow 3D any time. But, given the amount of artwork, and the fact I am all alone on this (don't forget the music, animations), it would take FOREVER to get it this good. I, by NO means, consider myself a good animator, I am illustrator by proffesion, and Kaptain Brawe is the FIRST character I ever animated. Having a decent 3D artist would make it look GREAT! But, for now, I have to rely on the benefits of technology. There are many things that I dropped, just for the sake of releasing SOMETHING, before going deep in the project, which, in all honesty could be a total failure.

I think, that if the gameplay was fun, it should do good. /crosses fingers.

And the last but not the least. THANK you everyone, for your kind comments, I hope that with your advice this could turn out as a nice little game, and give me the chance to release more.

Thanks.
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Old 05-15-2006, 01:43 PM   #26
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Like I said, I totally understand why you would go for 3D. There should be ways, however, to make the characters a bit less static even in 3D. Maybe you've got a friend around who knows a bit about the semiotics of animation?

BUT, I agree with your statement: if the writing and atmosphere is good, much can be forgiven. And in Kaptain Brawe's case, there is very, very little to forgive
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Old 05-15-2006, 04:08 PM   #27
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I really liked this

the only critisism I had about it was that the talking animations seemed slightly jittery(and it looked like brawe had a black line go through him in one of his frams, but that might jsut be me)

Ive got stuck though,
Spoiler:
I cant find a disk to put into the translator
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Old 05-15-2006, 04:17 PM   #28
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Quote:
Originally Posted by karmillo
the only critisism I had about it was that the talking animations seemed slightly jittery(and it looked like brawe had a black line go through him in one of his frams, but that might jsut be me)
No, it's it's not just you. I only noticed it during Brawe's conversation on the bridge after he walks in with Rowboat.

Quote:
Ive got stuck though,
Spoiler:
I cant find a disk to put into the translator
You've walked past it many times already no doubt too I missed it for a while as well.
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Old 05-15-2006, 04:28 PM   #29
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Quote:
Originally Posted by Kaptain Brawe
Melanie: I REALLY don't know what that could be. What's your hardware, and what DirectX are you using. I encountered the same bug on my, old, and I mean OLD AMD K6 800Mhz, and that is because it doesn't have a DirectX 8 or higher installed. Downloading the newest version fixed the problem. Also, if you have older GFX cards, like NVidia Geforce 2, or even less, it might not work, as the engine uses some 3D/advanced 2D functions like alpha blending, 32 bit PNG files etc. Please, give me more info so I could forward it to Visionaire team.
My school computer is pretty clunky (although it's the one with the fast connection vs. dialup at home) so I'll definitely check it at home on my laptop (which is significantly less clunky ). I downloaded the latest DirectX and that didn't help so more than likely it is the video card. That said, I'll give you the specs anyway for your info.

Quote:
Operating Syst: Windows 2000 Professional (5.0, Build 2195) Service Pack 4
Language: English (Regional Setting: English)
System Manufacturer: Dell Computer Corporation
System Model: XPS-Z
BIOS: Default System BIOS
Processor: Intel Pentium III processor, ~1.0GHz
Memory: 384MB RAM
Page File: 320MB used, 1176MB available
Windows Dir: C: \WINNT
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.0001.0904 32bit Unicode
Quote:
Card name: NVIDIA RIVA TNT2 Model 64/Model 64 Pro
Manufacturer: NVIDIA
Chip type: RIVA TNT2 Model 64/Model 64 Pro
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_002D&SUBSYS_000110DE&REV_15
Display Memory: 32.0 MB
Current Mode: 1024 x 768 (32 bit) (60Hz)
Monitor: Dell P780
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
I'm looking forward to trying it on my laptop.

Last edited by Melanie68; 05-15-2006 at 05:45 PM.
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Old 05-15-2006, 05:55 PM   #30
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So hopefully me being a pain will help you:

I tried the demo on my laptop (I'll post the specs below) and I got the cursor [(nice star) and everyone's dialogue but I don't get the title or sky and planets on the opening screen (just the stars) and I only get the characters and ship components (the rest is black):



My laptop specs:

Quote:
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Language: English (Regional Setting: English)
System Manufacturer: Hewlett-Packard
System Model: Pavilion zd8000 (EC300UA#ABA)
BIOS: Ver 1.00PARTTBL;
Processor: Intel(R) Pentium(R) 4 CPU 2.80GHz (2 CPUs)
Memory: 510MB RAM
Page File: 373MB used, 872MB available
Windows Dir: CWINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode
Quote:
Card name: ATI MOBILITY RADEON X600
Manufacturer: ATI Technologies Inc.
Chip type: ATI MOBILITY RADEON X600 (0x3150)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_3150&SUBSYS_3082103C&REV_00
Display Memory: 128.0 MB
Current Mode: 1440 x 900 (32 bit) (60Hz)
Monitor: Generic Television
Monitor Max Res: 640,480
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6530 (English)
DDI Version: 9 (or higher)
Sorry I'm being a pain.

If you need more info, let me know.
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Old 05-15-2006, 09:23 PM   #31
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Quote:
Originally Posted by Karmillo
Ive got stuck though,
Spoiler:
I cant find a disk to put into the translator
It's being used for another purpose, a very british purpose.
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Old 05-15-2006, 09:43 PM   #32
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Oh I found it

Its a fun game, the only problem I encountered was that black line in the bridge conversations
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Old 05-15-2006, 10:18 PM   #33
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Quote:
Originally Posted by Kaptain Brawe
Ooooh kay.
Someone on the other forum reported that it crashes after the intro...Anyone had problems like that?
Not exactly a crash, but when I quit the game, I got the Blue Screen Of Death(tm). I know that usually points to some hardware/driver issue, but I never had such problem with any other game recently. I'm using the latest nvidia beta drivers (because of Oblivion) so maybe that's the cause, I don't know. As long as I'm the only one with this problem, it's probably nothing to worry about, but I thought I'd post anyway.
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Old 05-15-2006, 10:21 PM   #34
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Default Fantastic!!!

Absolutely brilliant that! Excelent job
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Old 05-16-2006, 06:46 AM   #35
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Phew....I should gather all this infor and send it out to Visionaire team.

Karmillo/Dale: that the talking animations seemed slightly jittery

I've kept the minimum of talking frames for the skae of size. As for that black line, I used to encounter similar bugs with room transitions. It has something to do with OpenGL/D3D rendering. Also, on my computer new DirectX version ALSO fixed that bug.
Will look into it, but I doubt it has something to do with the content.

Melanie: As for the school computer, the reason is GFX card, TNT2. Thats like OLD. And as for your laptop -- now THAT'S a first. I've never encountered that bug, nor anyone else but you reported it. Now, if the card displays sprites and objects on screen it should be fine. The background you are missing is saved in an JPG file, and that COULD be a reason. I don't know much about gfx architecture and processors, I am just guessing what could be a problem.
I'll send this of to a Visionaire team, maybe they know something about it.

Mnemonic: Nice to see you here. I WISH, oh how I wish, I was skilled enough in scripting and programming logic, I would use Wintermute in a SECOND! This engine was, however, the only solution for me.
Thanks for pointing out the bug...it crashes EVERY time? I really don't know.

Doozy: thanks!
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Old 05-16-2006, 08:56 AM   #36
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Quote:
Originally Posted by Kaptain Brawe
Thanks for pointing out the bug...it crashes EVERY time?
Ok, I was testing it again today, many, many times, and I wasn't able to replicate the crash, so it must have been some very rare coincidence. So, just ignore my earlier report, I'm sorry for spreading the panic The game looks and feels totally amazing, btw, congratulations!
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Old 05-16-2006, 10:37 AM   #37
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Hey all.

I just uploaded a small config file at:

http://brawe.adventuredevelopers.com/config.ini

This is for all of you that had graphic problems, glitches and anomalies.

Download it and place it next to the KB exe file.

Now, when you edit it you will see the following setup:

FULLSCREEN = no ------- defines fullscreen mode parameter: yes/no
RENDERER = ogl ------- defines rendering library: ogl/d3d
INTRO = no ------- leave this as "no" as there is no intro movie.
FILE =
LANGUAGE =
TEMPPATH =

try with a different fullscreen and renderer parameters, and maybe we can get to the bottom of this.

Sorry for the hassle

Here are the system requirements from the Visionaire website.

Editor:

Operating System
Windows 2000/XP

Windows 98 is not supported by the Editor.

Games/Gameprojector:

Operating System
Windows 98/ME/2000/XP

Processor:
ca. 400 Mhz processor speed

Main Memory:
ca. 200 MB

Graphics Adapter - Direct3D Modus:
Make sure, current DirectX9-Drivers are installed.

Graphics Adapter - OpenGL Modus:
OpenGL Drivers, OpenGL supporting graphics Adapter
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Old 05-17-2006, 01:53 PM   #38
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Nvidia and the Visionaire engine don't like each other that much, I think. There have been problems with other Visionaire games in combination with nVidia cards as well. (Bad Brain's whispered world demo comes to mind)

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Old 05-17-2006, 03:02 PM   #39
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Hi Erwin ... long time no "see" .......... How are you?

I've played it through a few times without the slightest hiccup, and my video card is an oldish... NVIDIA GeForce4-MX-440-GPU, 64 MB.

I also played it with no problems on my 2nd computer which AFAIK only has a motherboard-chip... Intel 82845G/GL/GE/PE/GV Graphics Controller, 64 MB
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Old 05-17-2006, 05:28 PM   #40
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Quote:
Originally Posted by Dale Baldwin
No, it's it's not just you. I only noticed it during Brawe's conversation on the bridge after he walks in with Rowboat.


You've walked past it many times already no doubt too I missed it for a while as well.
Where is it exactly is disk?
I can't seem finding it.
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